Recent content by Apostle_foh

  1. A

    Green Monster Games - Curt Schilling

    I"ve always had this encounter idea of defending a fort. During the siege, the attackers would attack from different sides, in differing ways. That way, no matter how many times you did the encounter, it was always different. You may get different "generals", the attacks come from random...
  2. A

    Green Monster Games - Curt Schilling

    Im sorry, but doing something like that is just dumb. Just because it takes group A a long time to finish a dungeon and they die a lot does not mean they should not have just as much chance at an item as another group. If they can finish the content they should get the same % chance. Group B"s...
  3. A

    Green Monster Games - Curt Schilling

    I always thought that in a case like what was listed above, there should multiple quest paths for something that unique and cool. OK.. a ret paly looted the book, but due to the fact that a paly and war both have different possible builds, so too should the quest for the end item compensate for...
  4. A

    Green Monster Games - Curt Schilling

    I cannot, off the top of my head, remember what the mmo was, but there was one that had community projects. For example, there was a bridge that took a TON of resources from all the different crafting fields: Lumber from a carpenter in mass quantities, rocks from the quarry etc.., Over the...
  5. A

    Green Monster Games - Curt Schilling

    1> I am going to have to agree with some of the other posters: Combat System. One other individual pointed out the interface and I think this is one of the integral parts of it. The ability to map out every key (to include all mouse buttons, the mouse wheel, etc..) is very important and yet...
  6. A

    Green Monster Games - Curt Schilling

    Oh, and let the green moster eat the mice again. I was rather disappointed when it got changed. That was the best.