Recent content by Campa

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    Guild Wars 2

    They HAD 4 teams for Season 1 and it showed since they were able to keep to the 2 week schedule for most of the year and put out a shit load more content, temporary sure but in totality it was way more than Season 2. Season 2 they combined them into a single team so that there was a clear...
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    Guild Wars 2

    Plus it's not something they'd go through the hassle of trademarking. Didn't do it for the previous Living Story stuff why start now?
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    Guild Wars 2

    For the Story that's true, anything else they add (like the new zone with Season 2) not so much. Run around with the zerg for the LA event? Did you even play during that event? Because zerging was the absolute worst thing to do. Hell every event they've done since the first Pavilion event has...
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    Guild Wars 2

    One of the interviews with Collin he said they were working towards trying to give every class every weapon. GS Thief inc! :P
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    The Elder Scrolls Online

    What a load of shit. With how slowly they've released the Ascended gear and the numerous ways they give you to get it, it is a far fucking cry from pay-to-win. They sure as shit wouldn't be giving out gems as part of the achievement system if any of that BS were true. I do agree ANet...
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    Guild Wars 2

    I'm calling bullshit on that. It may not be content you like and a lot may have been temporary but there has been a lot it. PvE has had additions every month & sPvP has gained a ton of shit. But I do agree WvW has drawn the short straw.
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    Guild Wars 2

    They've mentioned a few times they are working on new game types but making them work well with their combat system has been problematic. Another thing they've mentioned but haven't done yet is to give custom arenas an option to turn off the conquest points. Then in essence some maps become...
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    Guild Wars 2

    For whatever reason ANet seems pretty hard set on how they allocate resources (i.e. programmers & what not) and when they decided to fix culling that in essence amounted to them deciding that WvW would only see minor changes until that project got finished. Which I guess makes sense since if you...
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    Guild Wars 2

    IMO I think they found out in beta the casual PvE players were eating up what they were making & rather than delay 6 months to bring both forms of PvP to an adequate state (which once Custom Arenas get released I think they will be at) they released to take advantage of the two major money maker...
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    World of Warcraft: Current Year

    What I wonder is if there are enough people like me, who would be willing to throw some money Blizzard's way if there was another option besides monthly sub, that would make it a net gain for them? Basically find a balance point where people who really play WoW are better off subbing but...
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    The Elder Scrolls Online

    Have they said how the uh WvW :P was going to work in their "one" server design? I actually think the one server idea is a good one and in retrospect I wish GW2 had done that for PvE rather than having PvE linked with WvW server choice. Other than that seems pretty meh to me from a design...
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    Archeage

    I really wish a company with the funds & patience to do something like this right would actually be willing to take a chance on such a radically different design. I'll hold out hope they can fund it adequately and get a good US port but history is definitely against them
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    World of Warcraft: Current Year

    I really wish WoW had another sub option, like pay by the hour or let you buy a block of hours. I know if I broke down got MoP & subbed for a month I'd blitz through stuff for a couple of weeks then not even think to touch it for a good long while. I would be okay with that if I just could buy...
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    Guild Wars 2

    The only time I recall someone from ANet commenting on it they said it was based on current connections, but I tend to agree with the idea it is over a period of time not an at the moment type of deal.
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    Guild Wars 2

    One idea I saw posted for improving PvE was adding a new tier of Map Completion that basically makes every zone an 80+ zone, you go back & complete them again, and the intent being you have to do everything in the "hard mode" zones as a "group" with things like the boss events expecting a...