Recent content by Casti_foh

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    Green Monster Games - Curt Schilling

    How about you don"t penalize players for dying, but rather reward them for not dying? One would think the psychological effect on players would be the same as when rested XP was changed in WoW, instead of being penalized for playing too much, you get rewarded for logging off. Another similar...
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    Green Monster Games - Curt Schilling

    To perceive depth and to judge distances based on experience and points of reference, is two different things though. I presume the latter is what people use while playing in 3d environments.
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    Green Monster Games - Curt Schilling

    A user interface function in WoW which I don"t think has been mentioned yet, is automatic range checks between players. I"d say this goes into the user-interface-playing-the-game category. Especially for healers, but also on a lot of boss fights where you damage or give nasty debuffs to the...
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    Green Monster Games - Curt Schilling

    I am not completely familiar with Second Life, but as to what I"ve read about it, it sounds like a 3d chat client. My ideal MMO - and what I think would be a natural progression from the games we have today - would be present day MMOs (WoW, EQ ect.) experience, loot and dungeon systems...
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    Green Monster Games - Curt Schilling

    A integrated player run political/administrative system would definitely be great, and give the MMO a lot more depth and immersion. We could for instance imagine an MMO which has several permanent factions/countries which each has one or more permanent larger cities.(Player build cities could...