Recent content by Fog_foh

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    Green Monster Games - Curt Schilling

    You say that like it"s a bad thing. It sounds fantastic to me.
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    Green Monster Games - Curt Schilling

    You can read R.A. Salvatore and post on MMORPG forums without being a dork? News to me.
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    Green Monster Games - Curt Schilling

    Is there any recent accurate data on gender distribution in WoW? I"m not really convinced that female gamers make up a big enough segment of the market that attracting women will actually make or break your game.
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    Green Monster Games - Curt Schilling

    Wow, that"s damn true.
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    Green Monster Games - Curt Schilling

    That really is true for a lot of things, though. You just have to set a standard of quality and be happy about it when you get there. Is the game fun? Do you have the stuff you wanted to have, and if you"re missing some things that might take a long time, will you be able to patch them in later...
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    Green Monster Games - Curt Schilling

    That doesn"t make any sense to me. Suppose a game takes X man-hours for your team to complete. (Of course, X is a mystery in advance.) That X won"t be any smaller if you"re working 60-hour weeks instead of 40-hour weeks, right? It"ll just take 50% more days to finish with 40-hour weeks. I think...
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    Green Monster Games - Curt Schilling

    Oh yeah. I forgot he was part of Escapist -- that pretty much explains that. I was just thinking of their magazine bits.
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    Green Monster Games - Curt Schilling

    I"d have thought more people read these forums than readThe Escapist.
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    Green Monster Games - Curt Schilling

    Suppose this were technically possible. What would be the point? How is it a game anymore? If it *were* a game, people would just catalog the optimal ways to use all the objects to accomplish whatever the game objective is, and then nobody would do very much other than that. (Except...
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    Green Monster Games - Curt Schilling

    Public quests. Those were hella fun in Warhammer while it was new (i.e. when people were actually doing them.) Need some refinement, but a fantastic idea.
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    Green Monster Games - Curt Schilling

    They"re not cool because they"re grey -- I think you might be muddling me up with another poster, which is understandable. They"re cool as opposed to their functional equivalent, raw coin, since they add a tiny little bit of variety. The hassle is the only downside, and it is a hassle. I"m...
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    Green Monster Games - Curt Schilling

    Did you quote the wrong post? This makes no sense. Anyway, grey items are a little cool. It"s neat to have some tiny bit of flavor in the loot you get from everyday mobs. It"s just the hassle that isn"t cool, right? So if you don"t want to have unlimited bag space -- why not at least have...
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    Green Monster Games - Curt Schilling

    Why does my inventory have a size? Besides roleplaying reasons. Isn"t it just nothing but frustration?
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    Green Monster Games - Curt Schilling

    No, I agree. This is exactly what I meant. A whole lot of people are just playing because they want to be the top of their class and get the best gear. That goal doesn"t have much to do with lore and quest text, and when content "gets in the way" of their work to become the best (like when they...
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    Green Monster Games - Curt Schilling

    Just take away the carrot. Find a way to make an MMORPG where the Single Solitary Important Thing in the game isn"t primarily getting max level, and people won"t speed through your content to get to max level. As-is, a big chunk of the population of WoW isn"t playing because of sweet quests...