Recent content by Hadden

  1. Hadden

    Monsters and Memories (Project_N) - Old School Indie MMO

    Yeah, the team has been entirely self-funded for the entire span of it's development - I don't understand the logic of adding not-enough income to the equation somehow dooms the project. If they are smart about allocating any income, they should only be adding more hours to the project than they...
  2. Hadden

    Monsters and Memories (Project_N) - Old School Indie MMO

    I played Vanilla WoW and rarely found a need to socialize with other players - Barrens chat was probably the only time I talked in a global channel and even then it felt hit or miss. I definitely grouped with other players, but it was rare to not be racing through content and then ungrouping...
  3. Hadden

    Monsters and Memories (Project_N) - Old School Indie MMO

    MnM has a pretty strong solo game for a lot of classes, but yeah considerably slower than being grouped
  4. Hadden

    Monsters and Memories (Project_N) - Old School Indie MMO

    Steam takes like 30% of revenue though - they'd need ~40% more subs to break even if they moved to steam client, which seems bad. I feel like it's not hard to click a different button to open the game and give the devs more funding *Also, I'm pretty sure most of the dev team already has day...
  5. Hadden

    Monsters and Memories (Project_N) - Old School Indie MMO

    I'd be fine if they added a "casual" server type with no item-drop deaths (Dark Souls style) and faster XP gain - I think it's fine to recognize people don't have an endless amount of time to play a game like this, but I think a lot of the feel of the game is capturing what I want to see in an...
  6. Hadden

    Monsters and Memories (Project_N) - Old School Indie MMO

    I don't agree with this. I played a wood elf druid up to level 8 in the starting zone and saw a steady population of 50 - 70 players and an active /ooc of people asking for directions, tips on quests, groups, etc. and general sense of wellbeing in tone and dialogue. I had a bard twice ask to...
  7. Hadden

    Monsters and Memories (Project_N) - Old School Indie MMO

    Agreed - I followed Vanguard and played some of the alpha when it was around but it didn't really capture anything close to the same feeling for me. Pantheon feels like a smaller scale Vanguard to me and the pace of development feels like a crawl at this rate. I don't think anything is...
  8. Hadden

    Monsters and Memories (Project_N) - Old School Indie MMO

    Vanguard and Pantheon were failures at implementing the EQ model - Vanguard being completely overscoped and undelivered and Pantheon losing direction almost immediately and floundering past that. Neither of them accomplished the charm and world feel of EQ and certainly don't have the same...
  9. Hadden

    Monsters and Memories (Project_N) - Old School Indie MMO

    There's a new dev spotlight up on reddit:
  10. Hadden

    Everquest AMA with Holly Windstalker

    1. If you had unlimited funding and could add any feature set or sets to EQ, what would you like to see? 2. When you joined the EQ team, did anything surprise you, seeing it from a development perspective? 3. What's your favorite aspect(s) of EQ? 4. Do you play any other video games besides EQ...
  11. Hadden

    New World

    Agree 100% Dom. I think what makes everyone's first MMO so special is the novelty of a brand new world and style of game.. but at this point they all feel like the same game with a different coat of paint. People crave novelty and you won't get that from a WoW clone. I don't think you'll see...
  12. Hadden

    Octopath Traveler

    😱 holy shit, I really hope that becomes a thing
  13. Hadden

    Octopath Traveler

    Really looking forward to this one. It's been a loong time since I've enjoyed a JRPG and this demo drew me in 100%. Reminds me of FF6 in many ways, but I'm not gonna get my hopes up.
  14. Hadden

    AMA Pantheon Developers (OFFICIAL)

    Thanks Convo, a_skeleton_03 for putting this together. Adding some questions to the mix: Brad What are your biggest inspirations (specific games, books, movies, etc.) for the fantasy worlds you help create? What are the biggest lessons you've learned from previous games you've worked on...
  15. Hadden

    First EverQuest, 3 screenshots

    Sorry for the bump but just stumbled on this alt Keith Parkinson art for the EQ covers and thought they belonged here: