Hmmm Do I start this and compile shaders for the 32423432th time, or do I wait for the quick follow up patch and compile shaders then?
This is the only game I have seen where about 20% of my "play time" is shader compilation.
Start by talking to your manager about applying for it first. I have encouraged that with my folks and actually helped them level up their careers that way, as I championed their application for elevated internal roles.
Here is what I found that kind of put the pattern I was (mostly) using to a term. This is dated, as mentioned everything is moving so fast. It's only a 15 minute video, there is a blog post somewhere that outlines things in more detail that I can't find now. But this weird lefty dude, Dexter...
I think this is the key.
@Deathwing I try to break the work into logical components and make sure the agent understands the phases/checkpoints I want along the way. So like the phase 1 batch of the work is performed, I inspect/iterate there and when it's done - commit. Phase 2, same thing...
Claude code. It’s built into the gui now but I still use the command line. Make a folder for your project, run Claude From within that folder.
Here‘s the starter project I did for one of my kids. Download and install the latest version of python that pygame works with. Here is an approximate...
I never buy control games because they are always free on plus shortly after release. Not that I have played them, either, but expect it to appear within 8 months.
MIGHT not be totally bad. You'll be able to find out quickly. The fact that you rejected her already isn't good news.
One of the sharpest, hard working, and most humble guys I've ever worked with was from the DRC. (Congo) He was one of those kids we've read the sob stories about who walked 4...