Recent content by Noah EQ2_foh

  1. N

    Home buying thread

    If you can get money at 3.5 to 4% ~ go for it. As a consumer, you will likely not have this chance again soon. Take advantage of a lower payment and put the rest into 8%+ IRA/Index 30yr fund or so. If you want, push a little more on each payment but honestly, if you can get 8% in a retirement...
  2. N

    Green Monster Games - Curt Schilling

    My fondest MMO memories are "squeezing" into gear that never seemed designed for your level. It felt like an accomplishment to be level 20 and put on level 70 gear. Did it make you invincible, maybe against even con and a bit higher but even if you had lvl 70 gear on, lvl 50 mobs would rip you...
  3. N

    Green Monster Games - Curt Schilling

    Danuser is on the team... pretty sure he would ragequit if there were not a monkish class.
  4. N

    Green Monster Games - Curt Schilling

    Honestly, I feel this reason is why in WoW you do not see massive turnover. A good portion of the raid content is "fun" multiple times. I"m personally way past Kara, but I like the zone and concept behind it. Transition this to EQ2 raiding. When times were dull after spearing through content...
  5. N

    Green Monster Games - Curt Schilling

    8 minute abs
  6. N

    Green Monster Games - Curt Schilling

    Good post about how today games do not allow for "immergent gameplay". EQ1 allowed for it because everyone was learning what this new type of game was all about. Giving some freedom back to the players would be great. Tweeking and adjusting to how your MMO grows is better than trying to force...
  7. N

    Green Monster Games - Curt Schilling

    This is going to turn it around for 38?
  8. N

    Green Monster Games - Curt Schilling

    In the past 3 pages of this thread alone I have completed 427 Buzzword Bingos.
  9. N

    Green Monster Games - Curt Schilling

    TBH Most of the items mentioned by Flight in his posts seem to be the "basics". Nothing revolutionary or ground breaking by any means. I"m willing to bet most companies designing games already try to plan for these things. Words on a page are just that, words. Most people that post seem to...
  10. N

    Green Monster Games - Curt Schilling

    You should probably relax a bit. I am sure people getting millions to make an MMO are fully aware of the importance for QA/Testing etc etc. There is probably not 1 QA GUY on the back of the senior managers.... rather more like a bank of data, feedback, and information by a TEAM of QA.
  11. N

    Green Monster Games - Curt Schilling

    G-man needs a new sig IMO! Spill the beans Scotty or I"ll send ninjas.
  12. N

    Green Monster Games - Curt Schilling

    Pretty sure any company developing an MMO right now understands the importance of polish at this point. Longer developement and beta cycles may be costly upfront but they net much better returns in the long run via subs/customer retention. As far as the MMO market place goes, its really still...
  13. N

    Green Monster Games - Curt Schilling

    Everything boils down to the common denominator of cost. I think the immediate impact is Time. Yes, time = cost but even when money is not a factor, there are deadlines to meet and Art is a huge timesink on pipelines. Assets that are built like bulk lego blocks would be a pretty good start vs...
  14. N

    Green Monster Games - Curt Schilling

    Lets! We see it in WoW (hello mine_01), VG, EQ2.... not sure about EQ1 and other games. Pet peeve of mine truly but do the benefits out weigh the atmosphere loss?
  15. N

    Green Monster Games - Curt Schilling

    I remember at 60 and wiping assloads in EQ1 caused possible delvling. Hell, people didn"t want you in Fear/Hate until you were atleast 1 level higher than 45 or you could get fucked. So yes, there was a hurt on raiders in EQ1 but it was not cash, it was time you needed to spend re-exping.