Recent content by Renfail

  1. Renfail

    2 years later... the almost sad state of MMOs in the new era

    Ahhh, the April Fool's gift that keeps on giving ever since it was originally published like four years ago :)
  2. Renfail

    Saga of Lucimia - Group based MMO.

    You aren't the only one. And we get it. None of us has ever built a game before. None of us has even worked for a game company before. It's absolutely fair for people to doubt and shrug us off. We've absolutely had a learning curve. We've been very public about documenting every step of the...
  3. Renfail

    Saga of Lucimia - Group based MMO.

    Our art team are currently building assets, yes, (and have been since around July of this year; prior to that they were concepting out) and will be doing so up until launch and beyond. We have a third artist confirmed to join us in January (after she finishes her grad program this fall/winter)...
  4. Renfail

    Saga of Lucimia - Group based MMO.

    Until we've launched the game, everything you see is in Alpha State, which means unpolished, unoptimized, and not the final version. Exactly like SOTA, Pantheon, and other games using Unity as their base, we started off with assets from the store as placeholders (a combination of free and...
  5. Renfail

    Saga of Lucimia - Group based MMO.

    Our social media channels + newsletter + media page at the website have everything we've shared publicly to-date.
  6. Renfail

    Saga of Lucimia - Group based MMO.

    Folks can get an idea of where we're heading for housing with what they've seen so far in the Early Access (interiors/exteriors). It's heavily medieval in its influence as far as visuals go. We're shooting for an EQ2 style of housing at this point in time as far as mechanics are concerned...
  7. Renfail

    Saga of Lucimia - Group based MMO.

    Nope. Volume I is entirely humans as far as playable characters go. You won't see any character models for the Elenhi, Eldeni, or the Dwearhe for a long time yet. They may make an appearance at the end of Volume I for storyline purposes, but that's about it. They will be playable in Volume II.
  8. Renfail

    Saga of Lucimia - Group based MMO.

    If you didn't get a chance to slog through the latest Tavern Talk we did with the Dungeon Crawler Network (it's around 1.5 hours), there was a good chunk of that talk dedicated to our death mechanics, which players saw the first iteration of in our most recent Early Access build. Things evolved...
  9. Renfail

    Saga of Lucimia - Group based MMO.

    Yep. One of the things we're working against is the fact that Volumes I - IV are finite: there is a beginning and an end, and unless someone comes up with something brilliant far later on down the road, the knowledge that we'll more than likely sunset this game after we've finished those first...