Recent content by Tuco

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  1. Tuco

    LitRPG

    I went with system change. Fun so far. Different start for litrpg than I've seen. What's funny is I'm enjoying the verrrry start of the ability bloat that got so tiresome in defiance of the fall. Im a sucker for this garbage.
  2. Tuco

    LitRPG

    Now i have to decide what to read next. Options on the table: Finishing book 1 of azerinth healer Read the last few books of the ritualist Path of ascension The Land Reborn apocalypse System Change Any other recommendations along the same lines are welcome.
  3. Tuco

    LitRPG

    Just finished DotF12. I hope the author moves on from the ridiculous cultivation word salads, but i also don't know how you can really keep a litrpg / cultivation book going on for so long without it getting repetitive, bland or losing the progression. This book was more extreme in this then...
  4. Tuco

    EQ TLP - 2024 Name TBD (Free trade selos speed PvP server)

    My favorite overdoing, stupid, implausible server idea. I'd love to see an mmo that embraced the guide type system of player run events based on server politics with some kind of (probably doomed) system from a mega guild taking control and turning the benefits into DKP expenditures. "Confirmed...
  5. Tuco

    Factorio

    Peak vanilla factorio After playing space exploration with wide area beacons, the aesthetics of efficient beacons looks terrible to me.
  6. Tuco

    Factorio

    another planet down... and my beam emitters in orbit around the planet near the star
  7. Tuco

    3 Body Problem

    I read the first book a few months ago. What parts of the book(s) does season 1 of the show cover? I'm not sure if I want to be spoiled on it or not. Not sure if I'll read the next books.
  8. Tuco

    Baldur's Gate 3 by Larian Games

    Wouldn't be surprised if Larian published this as a way to influence negotiations on future DLC / game for WOTC and how much the IP royalty payout is. The creation of a campaign builder + Dungeon Master game in the DnD universe (basically another try at Neverwinter Nights) could be a huge cash...
  9. Tuco

    Factorio

    Yes I use the same blocks in space. There's a built in tool in the SE mod to convert between space/surface trains which makes it easier. A key limitation in space is that you start with space belts that as fast as blue belts but have short underground lengths, so some of my very compact train...
  10. Tuco

    Factorio

    For block size I've been extremely happy with what I chose, which is uhm, 32 * 5? It matches the grids in Factorio which I usually have turned on for placement and pollution reasons. You can see a full block below and a quarter block factory. I like this size because I can make a quadrant...
  11. Tuco

    Factorio

    I dunno. I use LTN and I started with 1-1 (one locomotive, one cargo) trains and 1-4-1 (1 loco, 4 cargo, 1 loco). I used the 1-4-1 cargo for higher throughput (mining, iron plates, core fragments etc) and then 1-1 for everything else. This worked well until my systems got more complex and...
  12. Tuco

    Factorio

    2 moons down, a couple planets and some moons to go
  13. Tuco

    Factorio

    I turned on Scan Surface for a looong time on my waterless planet and found 3 million Water Ice.... 6253 space transport and space platform later, I now have my longest belt. I'm kind curious how much water ice it'll take for 7,000 belts/space platform to be less expensive. Not a trivial...
  14. Tuco

    Factorio

    The spaghetti never ends. The efficiency of my relatively organized city blocks is massively increased by a few strands of spaghetti between the blocks. A single belt between two nearby blocks will save a huge number of train transfers, when scaled up to all my city blocks that's a significant...
  15. Tuco

    Factorio

    If I play SE again (in like, 5 years at least) I probably won't include K2. Not because I don't enjoy it, but because I'd want to do things differently than I have already. Whether I'd recommend it I guess comes down to how many levels of progress a player wants, and how much they want to make...