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lindz

#DDs
1,201
63
When/how do you get nomads? My highest pop so far has been 80~ people so I assume it is later on.
 

Caliane

Golden Baronet of the Realm
14,425
9,803
I have as of yet gotten any either. but:

1. townhall
2. market
3. trading post

Boarding house and hospital/herbalist greatly recommended before you accept any.
where do they spawn? at trading post, or town hall? hospital should probably be close to whichever.
 

lindz

#DDs
1,201
63
Up to 160~ pop now. The EARLY school helped a ton. Built a school almost right away and the production was so much higher.

Also got my first nomads at about 130 population. They came to the town hall.
 

Nutron_sl

shitlord
712
0
Up to 160~ pop now. The EARLY school helped a ton. Built a school almost right away and the production was so much higher.

Also got my first nomads at about 130 population. They came to the town hall.
Educated slaves (this is what they are in my fascist city) apparently produce up to 20-45% betterer from ppl trying to crunch the data.

As for nomads, got my first ones around 40~ pop in this city. I'm up to around 400~ with double food production vs usage and everything stocked and and self sustaining. Gonna try to see if i can max it.
 

Nemesis

Bridgeburner
1,191
628
When/how do you get nomads? My highest pop so far has been 80~ people so I assume it is later on.
I built a town hall with a pop of around 25 or so, and within just a handful of years I had nomads come in groups of 3, 2, and 3.
 

Joeboo

Molten Core Raider
8,157
140
So I think I've pretty much found the sweet spot for growth/food production, and now I'm getting fairly bored.

Seems like if you put down a Forrestry building, and then within that circle range where they replant trees constantly, throw a hunter lodge, gatherer, and herbalist, and it can pretty much self-sustain about ~20 people(adults,students,children). Add 1 fishery to that combo and now you're supporting about ~40 people indefinitely without even having to farm.

So I pretty much plunk down those 4 buildings + a fishery and I know I can build houses until my population gains by about 40. Once I hit that number, just do it again. I don't see any problems so far. With my town of like 90 adults, 25 students, and 30 kids it's still working flawlessly, my food slowly grows, I have about 10-15,000 food in storage at any given time.

I guess I just keep doing that until I run out of space and thats it :/
 

Nemesis

Bridgeburner
1,191
628
So I think I've pretty much found the sweet spot for growth/food production, and now I'm getting fairly bored.

Seems like if you put down a Forrestry building, and then within that circle range where they replant trees constantly, throw a hunter lodge, gatherer, and herbalist, and it can pretty much self-sustain about ~30 people(adults,students,children). Add 1 fishery to that combo and now you're supporting about ~40 people indefinitely without even having to farm.

So I pretty much plunk down those 4 buildings + a fishery and I know I can build houses until my population gains by about 40. Once I hit that number, just do it again. I don't see any problems so far. With my town of like 90 adults, 25 students, and 30 kids it's still working flawlessly, my food slowly grows, I have about 10-15,000 food in storage at any given time.

I guess I just keep doing that until I run out of space and thats it :/
that's exactly what I did on my first town

watched a few minutes of this guy and tried to apply his strategy.. worked well, I just didn't build enough houses early on to accelerate the growth of my pop.. and I ended up with too many old people about 15 years down the road

 

Gilgamel

A Man Chooses....
2,869
52
Game has no depth at all. my first playthrough I was overly cautious and got to about 115 citizens before I got bored. Second playthrough I went up a difficulty and played more aggressive and got to about 150 before I had every building and pretty much nothing else to do. I experienced zero of the "survivalist" aspects people have mentioned here, had like one fire and a couple of diseases, and generally thought it was a great framework that was in no way complete. He hits the feel of what these games should be but it is so rudimentary that I can't see anything long-term there. I literally afk'd for 90 minutes at 10x and came back to a slightly larger population with no major problems. Meh.
 

niss_sl

shitlord
281
1
Anyone play this city-builder? Looks like it was released a couple of months ago and wondering if it's worth 20$.
 

Mures

Blackwing Lair Raider
4,014
511
Its definitely really cool and a lot of fun for the first 20-30 hours and then you realize you've basically done everything the game has to offer and you're just waiting for a natural disaster to happen. I'll probably play it again at some point and then shelve it again once I'm bored. I'm glad I bought it, but regretted I didn't just wait for a sale as its good for a weekend; but, I believe, not something you'd want to play for an extended time if you're looking for a game to fill a void.
 

niss_sl

shitlord
281
1
I don't see how you managed to get to 100 citizens on the first playthrough unless you read the fuck out of it online. The game is very unforgiving and there's no way to really know that you need a shitton of food going form 20 to 30 citizens.

There's no way to really survive a tornado is there? I went from 80 citizens to 11 with all food/tools destroyed and obviously no more surface bound materials.
 
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faille

Molten Core Raider
1,831
415
Massive necro but I've just brushed the dust of this one to try out the Colonial Charter Mod. Really really awesome. Takes the base Banished up to a whole new level and is like playing a sequal, or even a third game, in terms of how much more depth and complexity it has. Worth checking out if you're you got bored of Banished because it was too shallow after a while.
 
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