DAoC: Uthgaard

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Strifen

Molten Core Raider
309
1,588
I've been checking up on Uthgard ever since they shut the servers down and it looks like the 1.65 remake is headed into open beta.

?We?ve come down a long road together? ? you will remember these words well when we announced the ?Revamp? of our server in January 2014. It was at this time that we decided to change our path, to take a new road in the hope to find ourselves at a better and healthier destination. The path we chose was longer than anticipated and came with many bumps along the way and thus we would like to apologise for the delay. This has caused many of you to be upset and at times doubt us and we cannot blame you for this. But the project has been and is very much in our hearts now and for the foreseeable future; we aim to be more transparent about our efforts in the future and improve our community communication. Apologies aside, we are happy to announce that the end of the road is in sight, the vision of taking the Dark Age of Camelot community back to its glory days is near. And now we need one final push ? but this requires not just the staff; not our internal testers, but you: the community.

We would like to invite you to the open beta for Uthgard. You will be able login to the servers once that countdown at the top of this page reaches zero.

Some of you may be concerned about the idea of a ?Beta?. Let us reassure you that this is a necessary final step for us as we work towards our grand reopening of the server. And you should not think of this as ?the server is still far away?. On the contrary, we hope that all major issues are resolved and instead this reveals any minor undiscovered issues that require a quick fix. Of course slightly larger bugs may be discovered and thus we will need the time to resolve these. But we can give you reassurance that we are launching this BETA now for one reason and one reason only; to get our server up and to get it back up and running ASAP. All characters will be wiped at the end of the BETA: this is to allow a clean start for all on the relaunch of the server.

We will outline all the details you will need in order to access the server and also give you all the relevant information in order for this beta to be a success. This requires bug reports (following the correct procedure) and honesty from our players. Our internal testers have done all they can but as a small team and only being human they may have missed some key issues with the server. This is a huge step for us all to take ? we don?t just want a stereotypical freeshard we want a server and for this we need you our loyal community old and new.

So we want to invite *you* to test everything that you can.

Here are some of the key features that we want tested throughout this beta, and until we reach a satisfactory level of completion with these projects, the server will remain in a beta state:

Login procedure: We want to ensure that it is easy to connect, and that no errors are to be found in this procedure
Progression: We want to ensure that progression is as close to 1.65 as possible, which means that we want to make sure that players are given the right amount of exp, the right amount of money, items, realm points etc while leveling. If you notice anything that looks like very slow progression, or very fast progression. Please let us know so we can adjust drop rates, xp gain, etc.
Pathing: We are the first freeshard to provide our players with fully functioning pathing, which we are very proud of. However this also means that there is a high risk of bugs still being present in our pathing system.
Class abilities: All classes have been completed while we were down, and while our testers have done a great job finding bugs with the affected classes, we want to make sure that they are working correctly. On top of that all classes have received new realm abilities, these also need thorough testing, as bugged abilities here can have major impact on the game balance.
RvR system: Our entire keep and relic system (along with our siege weapons) have been reconstructed. We need all functionalities of these to be tested as much as possible.
Exploitable bugs: While this could apply to all of the above, we are very interested in getting rid of all exploitable bugs. While it might be fun for a few players to abuse these bugs, it is important for the servers wellbeing that we get rid of these bugs as soon as possible. If we want Uthgard to live for a long time, we need to make sure no one can get an unfair advantage by abusing bugs. This might be the most important issue to investigate, and we hope our testers will do their best to find as many of these as possible and report them. Some examples of exploit: (a) a monster spawns in a place where it can be attacked but will not attack back. (b) an item can be salvaged for very high amount of materials.

The duration of the open beta phase will be entirely dependent on how quickly players find, test and report bugs. Staff will do their upmost to resolve any issues ASAP for the full relaunch.

You gain no advantage by participating in this BETA ? all your characters, accounts and items will be deleted at the end of the test before the actual relaunch.

So, what do we need from you now? Get ready, read through this page, and follow the "Getting Started" instructions as soon as that countdown reaches zero.
https://uthgard.org/

 

Kharza-kzad_sl

shitlord
1,080
0
Fun! I actually re-upped regular daoc last week just to run around a little. Still a gigantic pain to get the controls right, but fun.
 

Ichu

Molten Core Raider
845
278
Any idea if they are just going to stick to the classic geography, or do they plan on putting out the expansion content?
 

Strifen

Molten Core Raider
309
1,588
Updated main post with Relaunch video. That DAOC theme music.. hit me right in the nostalgia feels. Going to be rolling Hibernia.

One of the best parts about Uthgard is no buff bots/2 boxing. Creates a proper community when you have to actually rely on other people to get things done.
 

Tenks

Bronze Knight of the Realm
14,163
606
Whats a good melee for Hibernia?
If your focus is gank squad you'll need a LW user to use their behind-the-target mega stun I think you get at spec 50. Its been forever since I played but I think that is off Hero and Champion. But I don't think Champions are quite as free to spec 50 into their weapon as Hero. If you're looking for solo that is obviously Nightshade. No clue if this server allows buff bots but if they do you'll need to roll a multi-box Druid as well if you plan on doing Nightshade solo stuff.
 

Nirgon

YOU HAVE NO POWER HERE
12,581
19,316
I hear they finally got animists, bone dancers etc working

Animist was pure lawls and quite a class
 

Duskoy_sl

shitlord
168
0
No buff bots allowed, I think using patch 1.65 and the Old RA's. I only played DAOC briefly (midgard) but would not mind playing this as I have nothing else to play at the moment
 

Morrow

Trakanon Raider
3,221
897
Super excited for this. It's been a long wait. DAOC Origins/Genesis server was shit. Hopefully the beta doesn't last super long.
 

Strifen

Molten Core Raider
309
1,588
If your focus is gank squad you'll need a LW user to use their behind-the-target mega stun I think you get at spec 50. Its been forever since I played but I think that is off Hero and Champion. But I don't think Champions are quite as free to spec 50 into their weapon as Hero. If you're looking for solo that is obviously Nightshade. No clue if this server allows buff bots but if they do you'll need to roll a multi-box Druid as well if you plan on doing Nightshade solo stuff.
Most Hib groups on Uthgard would run BM and hero over a champ. BM was definitely the most wanted meele for RvR groups and then hero.
 

Nirgon

YOU HAVE NO POWER HERE
12,581
19,316
Is this game with SI + NF or no New Frontiers?
They had a mix of things and would get rid of something or bring it back.

Some of the PvE mobs like Megalodon were cool. Not sure if classic or era appropriate tbh, I'm not the DAoC beard around these parts so much.

Server was good and no buff bots is the best system imo, but it really turned into a private 8v8 club and I could never find any real kind of mass pvp. Just people taking their ball and going home if they lost... or even won (gg no re)... Quite a grind for max level and a full template just to run into that again. If the community changes and allows mass pvp / doesn't play this "pleb" denial shit from realm points, it will be great. I mean what did they have to ever prove, these top dudes would stomp groups every single time regardless of their realm rank. Just some retarded shit I guess. I'd only play a stealther here if I did play
smile.png
.
 

Tenks

Bronze Knight of the Realm
14,163
606
Most Hib groups on Uthgard would run BM and hero over a champ. BM was definitely the most wanted meele for RvR groups and then hero.
I know Champions were never ideal for gank groups but what were they using the BM for? His side style? I know back when I played it was pretty common to run multiple heroes. You'd just have your Bard AoE Mezz, Eldritch to baseline stun the target and the Hero to follow up with his 50 style line to perform the follow up stun. I don't even remember group sizes correctly but I thought it was like Bard, Warden, Hero, Eldritch, Druid were the mandatory roles and then you could double up or flex some roles. I remember BMs being used in the flex role for their side stun but I never recalled them being a mandatory addition.
 

Fierlen

Trakanon Raider
22
19
If the are using the old Realm Abilities, everyone will run Blademasters, Berserkers and Mercenaries because the Charge RA which coupled with Determinations makes them pretty much immune to CC. Charge gives CC immunity as well as the equivalent of run 3(?) plus sprint for 10 to 15 seconds.
 

Strifen

Molten Core Raider
309
1,588
I know Champions were never ideal for gank groups but what were they using the BM for? His side style? I know back when I played it was pretty common to run multiple heroes. You'd just have your Bard AoE Mezz, Eldritch to baseline stun the target and the Hero to follow up with his 50 style line to perform the follow up stun. I don't even remember group sizes correctly but I thought it was like Bard, Warden, Hero, Eldritch, Druid were the mandatory roles and then you could double up or flex some roles. I remember BMs being used in the flex role for their side stun but I never recalled them being a mandatory addition.
Its been a while but I recall a lot of Hib groups rolling with 2x BMs. One with 50CD-42-Shield-39-pierce, 42 shield so you can slam and protect your casters, and follow up with an easy side chain. Or BM with 50 CD, 39blade/pierce. Swapping out your pierce and blade weapon depending on what type of target you're assisting on. The light tanks do a crapload of damage.

Server was good and no buff bots is the best system imo, but it really turned into a private 8v8 club and I could never find any real kind of mass pvp. Just people taking their ball and going home if they lost... or even won (gg no re)... Quite a grind for max level and a full template just to run into that again. If the community changes and allows mass pvp / doesn't play this "pleb" denial shit from realm points, it will be great. I mean what did they have to ever prove, these top dudes would stomp groups every single time regardless of their realm rank. Just some retarded shit I guess. I'd only play a stealther here if I did play
smile.png
.
Pretty much exactly why I quit playing. I will only be playing if the sever draws a large enough population and not the same ~500 online elitist euro fuckheads.
 

Nirgon

YOU HAVE NO POWER HERE
12,581
19,316
But lets not hate on the stealth game play and "adding" on their gay lil fights, that's worth playing if you're looking for something