Problem with every mmorpg

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I think I have finally figured out why I am an altaholic in every Mmorpg I have ever played.

It's an issue that is in every Mmorpg just about. I call it the From Hero to Zero syndrome.

In just about every Mmorpg ever made, you start out with the mobs dying decently fast and your experience bar moving quickly. It feels heroic and fun.

Then as you level up, the game punishes you for leveling up. The mobs die slower, but harder, and your experience bar goes up much slower. You feel less effective in battle with the mobs and more like the zero than the hero in the battles.

I'm tired of putting a good chunk of my life in to these games that effectively punish me for leveling up.

Am I crazy?
 

Mario Speedwagon

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I definitely felt like a hero taking 15 minutes to kill a moss snake on my first EQ character as we both just stood there missing each other. I think you've nailed it.
 
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Calbiyum

Molten Core Raider
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Go kill the mobs you felt like a hero killing at a higher level and watch how much easier you can kill them
 

Sithro

Molten Core Raider
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Nah.

If you really want to get into MMO problems... Well, shit, Overwatch isn't live yet and I'm so tired that I can't sleep so fuck it.

For one thing, you shouldn't be the hero in an MMO. A lot of companies set up quest lines to make YOU the hero of the world. But the problem with this is that you consciously know for a fact that there are like 3000 of heroes of the world running around you. Rather than build quests in that vein, developers should try to set up quests to make the player feel like they're attributing to the world. Players should be allowed to make their own names within the game, (like Fansy, Furor, Richardo and other well known players from EQ). But a player shouldn't feel like they're the main character, they should feel like they're a citizen of a world.

Another shitty problem with MMOs is that everyone decided that WoW did expansions the best way and followed them. This is absolute bullshit. What I'm talking about is one expansion coming out, completely invalidates the last one. Once the new expansion comes out you literally have no reason to go back. It's stupid as fuck. EQ actually did this right.

Linear questing. My God FFXIV is guilty of this shit in spades. Hey follow our quest line! Hey, you wanna go off and quest somewhere else? FUCK YOU, YOU DO WHAT WE TELL YOU WHEN WE TELL YOU TO DO IT.

God, I could go on. Item levels are annoying as fuck because it means no uses their fucking brains anymore. Group finders, raid finders, whats the point of an over world anymore?

This genre is fucked.
 

Erronius

Macho Ma'am
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Linear questing. My God FFXIV is guilty of this shit in spades. Hey follow our quest line! Hey, you wanna go off and quest somewhere else? FUCK YOU, YOU DO WHAT WE TELL YOU WHEN WE TELL YOU TO DO IT.
main storyline quest can choke on a bowl of dicks
 

Malakriss

Golden Baronet of the Realm
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I don't mind taking longer to kill enemies but the incentive is leveling up and getting stronger. At max level "and then what?" kicks in. Devs these days suck dick at creating reasons for you to do things, let alone us wanting to do them and enjoying it.

If it was retarded the first time, making us do it 50 more times is not going to improve the situation.
 

Randin

Trakanon Raider
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Nah.

If you really want to get into MMO problems... Well, shit, Overwatch isn't live yet and I'm so tired that I can't sleep so fuck it.

For one thing, you shouldn't be the hero in an MMO. A lot of companies set up quest lines to make YOU the hero of the world. But the problem with this is that you consciously know for a fact that there are like 3000 of heroes of the world running around you. Rather than build quests in that vein, developers should try to set up quests to make the player feel like they're attributing to the world. Players should be allowed to make their own names within the game, (like Fansy, Furor, Richardo and other well known players from EQ). But a player shouldn't feel like they're the main character, they should feel like they're a citizen of a world.
This is certainly one of my pet peeves nowadays. I'm a proponent of having a sense of story in MMOs-having your actions feel like more than just grinding mobs to make numbers bigger-but simply shoving the story of a single player game into an MMO is objectively Doing It Wrong. Even putting aside the absurdity of every person on the planet being the Chosen One, the fact that every "story-focused" MMO needs to stuff you into an instance to tell you the story is a sign that it isn't well suited to being either massive or multiplayer.

Honestly, that was the major reason I was excited for EQN, it was the first MMO I heard actually discuss doing story right: have a world in which shit happens, let players intervene in said shit, and let those interventions have a lasting effect on the world, and players will end up with own stories, all without being the Chosen One. Hopefully someone else will have a go at doing the whole adaptive AI thing some day.
 
I was watching some documentary about MTG on Netflix, and they were talking to Richard Garfield about games at the time. He said he had a realization about gaming at the time, that not everyone had to have the same abilities/skills etc. I think that if they took that into effect in MMO's today it would go far.. Although you pick a class, that doesn't mean you have all the same abilities as anyone else within that same class. We look at loot as the ultimate endgame, but if the abilities themselves were questable/random epic drops it would add a ton to any game and IMO make PVP even more fun.
 
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Finished D3 multiple times.
Tera gets boring fast.
Don't have the money to buy BDO.
Played NWO multiple times. Fun, but done.
Playing others right now.

Anymore advise?
 

Malakriss

Golden Baronet of the Realm
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Invent time travel, play established games at their peak, win lottery, possibly invest in a studio that isn't crap so we can have better games now.
 

Xeldar

Silver Squire
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Have you thought about putting a name other than Bilbo Faggins on your resume? Your problem is my big gripe with adding new spell lines every expansion. Instead of having a 3 spell rotation and using 3 spells situationally to do my 30% damage in the dungeon run, I now cast my 4 spell rotation and 5 spells situationally to do my 30% damage during the dungeon run.
 

Utnayan

I Love Utnayan he’s awesome
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I definitely felt like a hero taking 15 minutes to kill a moss snake on my first EQ character as we both just stood there missing each other. I think you've nailed it.
Those moss snakes were definitely the Heros when I would get kicked by one for 4 points of damage.
 

PatrickStar

Trakanon Raider
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Those moss snakes were definitely the Heros when I would get kicked by one for 4 points of damage.
And when you did kill it didn't drop the moss tongue for the quest in Freeport that needed it. Why doesn't this snake having a fucking tongue?

Not that I actually searched and bothered with quests in EQ which is another whole discussion in itself. Man that yellow "!" was a fucking game changer versus the whole [quest text]. We were so focused on grinding levels and AAs that part of the game fell off for many.
 

Ravishing

Uninspiring Title
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Problem with MMO's is the need to follow the same formulas.

I want an MMO that throws away the leveling system and embraces skill, wealth, and control/power.

Skill: FPS/MOBA style combat.
Wealth: Economy means something. Free markets, trading, producing goods, buying & selling. High Demand = Higher Prices / Low Demand = Lower Prices.
Control/Power: Politics, Lands, Property. Become King of a kingdom or a judge or council member or even just owning your own house or business.

"Massively Multiplayer" and "Role Playing Game" doesn't mean it has to be grind for hours leveling up to defeat PvE content.

It's a tough task to create my ideal MMO simply because most studios fail to even provide a skillful combat system. Asking them to implement a robust economic and political system are monumental tasks.

The games closest to my vision:
EVE (Politics, Wealth, Power, Control)
Destiny (Combat)
Overwatch (Combat)
GuildWars2 (WvW in concept, not execution)
Vanguard (Diplomacy)
eRepublik (Politics, Economy, Wealth)