Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

Mick

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The game will have better AI than what EQ did due to the NPC disposition system they are using.
 

tyen

EQ in a browser wait time: ____
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You are actually proposing a place to use it where it is least useful.

What purpose does an NPC going to the store to buy something from another NPC serve? NPCs derive no pleasure from interacting with each other and if there are no players around either they are just taking up resources for no purpose.

Furthermore you don't need complex AI to do any of what you described, just a couple of simple triggers with a couple of simple scripts. There is no "AI" as other people are talking about involved.

Age of Conan actually had a complex system of ticking needs for NPCs where they would try to satisfy those needs and run scripts based on trigger points and so on. You probably didn't notice any of that (assuming you played) because no one else did. Hidden motivations are just that, hidden. So the net result of this complex system running behind the scenes to generate NPC actions from the player point of view was to make NPCs occasionally randomly wander around. You can have the same result without all the bullshit for a lot less effort.

I just read the first few sentences.

AI taking part in the economy to help balance it back down would help immensely. Ya, the way he described it is doodoo but the underlying problem its trying to solve is the right idea.

When I was graphing out all platinum gains, the biggest thing is there is very little bringing it back down.

Traders taking part in supply & demand adds a level to the economy, but also provides a tool to tame it
 
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Erronius

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Wasn't Wurstsalat the guy that posted pics of his supermodel GF years ago?

You know, kind of like the pics of Trexx, but hot
 
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BoozeCube

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Denaut

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I just read the first few sentences.

AI taking part in the economy to help balance it back down would help immensely. Ya, the way he described it is doodoo but the underlying problem its trying to solve is the right idea.

When I was graphing out all platinum gains, the biggest thing is there is very little bringing it back down.

Traders taking part in supply & demand adds a level to the economy, but also provides a tool to tame it

If the economy needs balancing then you just change some numbers, you don't create a pointlessly complex system of NPCs to do things when the player isn't around. A multi-point interactive system is likely to go all chaos theory on you and make things far worse. So no, the underlying problem wouldn't be solved in that way.

Lack of Plat sinks isn't an NPC problem, it is a general design problem. Traders taking part in a games economy only make sense in one heavily centered around trading, so something like a single player simulation, and isn't really applicable to current MMOs or games like EQ. You also don't need complex AI, a few simple scripts do the trick just fine.
 
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