Red Dead Redemption 2

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hodj

Vox Populi Jihadi
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The game starts out feeling clunky but it gets better keep playing.
 
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Drinsic

privileged excrementlord
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Load last save. Oh I’m 5 minutes away from the 5 minutes I just rode before this random event killed me and now I have another 5 minute ride back to get to the place I just was? Pass, I’ll find something else to do.

I’m telling you guys, I’m going to try and do the missions and just avoid all random scenarios so I don’t get distracted. But I can’t help but feel this could have been more fun if they hadn’t made it so punishing to interact with shit.

You guys are welcome to disagree or tell me to get good but you’re ignoring some very obvious shit.
I agree it has flaws, fast travel from the wilderness instead of just your camp ought to be an unlock/upgrade by chapter 4 or something. I just enjoy the game far more than any of its flaws bother me.
 
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Synj

Dystopian Dreamer
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I've run over so much stuff and been insta wanted, a few times I've played it out but now mostly I just reload a save to avoid the hassles.

This is a perfect fucking example: I want to play it out, I really do, but it’s just a hassle. And the answer is just quit and reload a save? I get it, I really do but that’s not good game design bros. Unless the intention of the game is to be a hassle?

It’s not that the game isn’t fun, it can be, it’s incredivly fleshed out and beautiful, etc....it’s just a hassle to do anything and especially so if things go even a little sideways.
 
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TJT

Mr. Poopybutthole
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Hodj some of that is dumb. Simulation my ass. You know why?

Holding triangle for 1.5 seconds to open a drawer and 1.5 seconds to take individual items out of that drawer. Rinse repeat for an entire house... that's not simulation lol.

Riding a horse for 10 minutes just to ride a horse is not simulation. Making things, intentionally tedious for, "simulation" is a retarded fanboi defense. Crafting items 1x1 or having to individually bring legendary skins to the trapper for 45 minutes. These things add nothing to gameplay or the experience. They just detract from it. You could remove these elements and have loot all just be a quick inventory note (you've looted X, Y, Z to your satchel) and this would just make looting things more reasonable. Same goes for skinning and all that crap.

I really think they just failed in the interesting tidbits they tried to throw at you along the way of doing stuff. Depending on your playstyle you will start trying to avoid them once you see what, "type" they are. Oh a prisoner wants freed? Wait the bounty is going to be more problematic to me if I rescue that guy and the relative reward of whatever tip he gives me is not worth the hassle. It doesn't have a lore or story reward either. Sometimes your good samaritan deeds net you a cool interaction later but I've found that to be rare. Or you get the type where you just observe some people killing some other people for no reason and end up the last man standing. Loot these dudes then return the wagon to the fence and get a reward.

I look at the map, look at the wagon and go. Oh boy. a 20 minute trip driving a dumb wagon for like $30 or some amount that makes it not worth the time. Also because driving the wagons is terrible and I refuse to believe anyone actually enjoys driving the slow ass wagon anywhere.

Contrast this to an open world game like Fallout New Vegas. With the hardcore simulation mods which is the best way to play it! It is always compelling to search around because it doesn't take an obscene amount of time and you're always finding various crafting components and exotic stuff. Finding caps and useful items all the time. Or cool lore... Or even Yakuza that is just so chock full of stuff to do and compelling, if retarded, minigames you are always having a good time.

It's a good game and it tries to do some cool stuff it just falls short of being amazing.
 
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Drinsic

privileged excrementlord
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Hodj some of that is dumb. Simulation my ass. You know why?

Holding triangle for 1.5 seconds to open a drawer and 1.5 seconds to take individual items out of that drawer. Rinse repeat for an entire house... that's not simulation lol.

Riding a horse for 10 minutes just to ride a horse is not simulation. Making things, intentionally tedious for, "simulation" is a retarded fanboi defense. Crafting items 1x1 or having to individually bring legendary skins to the trapper for 45 minutes. These things add nothing to gameplay or the experience. They just detract from it. You could remove these elements and have loot all just be a quick inventory note (you've looted X, Y, Z to your satchel) and this would just make looting things more reasonable. Same goes for skinning and all that crap.

I really think they just failed in the interesting tidbits they tried to throw at you along the way of doing stuff. Depending on your playstyle you will start trying to avoid them once you see what, "type" they are. Oh a prisoner wants freed? Wait the bounty is going to be more problematic to me if I rescue that guy and the relative reward of whatever tip he gives me is not worth the hassle. It doesn't have a lore or story reward either. Sometimes your good samaritan deeds net you a cool interaction later but I've found that to be rare. Or you get the type where you just observe some people killing some other people for no reason and end up the last man standing. Loot these dudes then return the wagon to the fence and get a reward.

I look at the map, look at the wagon and go. Oh boy. a 20 minute trip driving a dumb wagon for like $30 or some amount that makes it not worth the time. Also because driving the wagons is terrible and I refuse to believe anyone actually enjoys driving the slow ass wagon anywhere.

Contrast this to an open world game like Fallout New Vegas. With the hardcore simulation mods which is the best way to play it! It is always compelling to search around because it doesn't take an obscene amount of time and you're always finding various crafting components and exotic stuff. Finding caps and useful items all the time. Or cool lore... Or even Yakuza that is just so chock full of stuff to do and compelling, if retarded, minigames you are always having a good time.

It's a good game and it tries to do some cool stuff it just falls short of being amazing.
FYI, if you're not hurting for cash, don't worry about taking legendary skins to the trapper. You can just toss them on the ground and they'll get auto delivered. You just can't get the money for selling them.
 
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Synj

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FYI, if you're not hurting for cash, don't worry about taking legendary skins to the trapper. You can just toss them on the ground and they'll get auto delivered. You just can't get the money for selling them.

It would have been cool to learn smoke signals from some NAs and be able to call different services to your location like animal transport or travel services or something.

The more cynical side of me thinks that Rockstar is going to sell QoL enhancements with online but I dunno.
 
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spronk

FPS noob
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Just got this. I definitely appreciate the story but something that bugs me is the controls feel clunky. They actually feel clunkier than Witcher 3 which I didn't think was possible.

There are some tweaks you can make to get the controls slightly better but yeah its still not great, I feel like a retard in combat always. I had to spent quite a bit of time tweaking settings to make things work better for me, I set it to alternate FPS mode as well for third/first person. Definitely turn on stuff like toggle sprint, hold button for sequences, etc to make life a little better
Guide: Red Dead Redemption 2 Controls - How to Make Aiming More Responsive

Some useful tips for Red Dead Redemption 2 • r/PS4
 

Dandai

Lesco Brandon
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Load last save. Oh I’m 5 minutes away from the 5 minutes I just rode before this random event killed me and now I have another 5 minute ride back to get to the place I just was? Pass, I’ll find something else to do.

I’m telling you guys, I’m going to try and do the missions and just avoid all random scenarios so I don’t get distracted. But I can’t help but feel this could have been more fun if they hadn’t made it so punishing to interact with shit.

You guys are welcome to disagree or tell me to get good but you’re ignoring some very obvious shit.
You’re not wrong. Speaking for myself, I mostly enjoy the pacing. It’d be nice to not have to get to a town to fast travel to another town, but I wouldn’t want Skyrim style fast travel from anywhere. I think Witcher 3 was the best compromise for fast travel as it was from post to post, but the posts were much more numerous and distributed than the towns are in RDR2.

I’m amazed that this game is as popular as it is since it’s much more of a sim than anything else. I happen to really enjoy sims, but historically, sims have a very low ceiling for sales. Deus Ex, Thief, and Dishonored are all on indefinite hiatus due to underperforming sales.
 
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DickTrickle

Definitely NOT Furor Planedefiler
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Just in general... I murder dudes all the time (fuck honor) and have never had a non mission bounty over $30. I see complaints here and in Reddit about that. Just having a witness appear didn't mean they saw you, ya know? Even if they saw you it doesn't mean they identified you. I kill, loot, then run away. If someone does roll up on me, I murder them and ride away. Using a lasso or not violent means can be effective too.

If the law comes up, it's easy to ride away. Most of the time you can avoid then seeing you. Shoot their horses if your horse is shit.

When I bump people in town, all that happens is fist fights. Obviously don't loot any bodies in town, though.

The game is really meant to be played with extensive dead eye use, imo. When I'd find a gang hideout I used to be so methodical with my long range weapon and cover. Now I fortify dead eye and health and run in there with dead eye + headshot. It's a whole lot more fun.

There's things to criticize, especially if you don't like riding from place to place, but some things are just from people not knowing. That, actually, is one of my biggest game criticisms -- poor game system teaching despite the long ass tutorial. There's a lot they didn't explain or explain well. It's dumb there's no way to review those pop-up messages, too.

I don't mind the riding at all, rather enjoy it actually, but the cooking and crafting time is annoying. We all have our limits, I guess.
 
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Nester

Vyemm Raider
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Finished it, great imagery , annoying mechanics. Did not plat, traded it in, Will not play online.

I felt the Epilogue drug on way to long. But i thought the same in the first one, however the final moments of the first games Epologue paid off huge, this one did not.
The ending of Chapter Six was a mastery. I almost wished it ended at that point.

My biggest regret is that i did not kill Abigail. She is the worst.
 

hodj

Vox Populi Jihadi
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Hodj some of that is dumb. Simulation my ass. You know why?
that's not simulation lol.

Yeah all that is still in the vein of simulating the slow paced of a Western, the slower pace of life. Its about relaying a feeling of slowly growing tension, as well.

Money and every single other thing in the game is thrown at you. There is virtually no reason to be just casing entire houses all the time.

My point in my long post is this: Whether you find things too slow for your own comfort, that means nothing to the vision Rockstar had, and that vision included slow, methodical gameplay in most every aspect of the game. These are not negatives, they are just reasons why it isn't your game. GTA 6 will be out in a few years, that will give you the arcadey speed/action you want from a Rockstar game.


But we get about one good Western style game a decade, and clearly the pacing, etc. is what people want in those games, and that's because it lends the feel of the cinema genre that inspires this series. So could we not casualize and nerf it just for creature comforts when it would vastly undermine the overall experience?

Fallout is an entirely different beast and survival in 4 is more tedious than any game ever without modding in saving whereever you want. Shit is literally awful. New Vegas was done much better, but a much better team of developers than Bethesda will ever field made that game, so that's why.
 
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Synj

Dystopian Dreamer
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Yeah all that is still in the vein of simulating the slow paced of a Western, the slower pace of life. Its about relaying a feeling of slowly growing tension, as well.

Money and every single other thing in the game is thrown at you. There is virtually no reason to be just casing entire houses all the time.

My point in my long post is this: Whether you find things too slow for your own comfort, that means nothing to the vision Rockstar had, and that vision included slow, methodical gameplay in most every aspect of the game. These are not negatives, they are just reasons why it isn't your game. GTA 6 will be out in a few years, that will give you the arcadey speed/action you want from a Rockstar game.


But we get about one good Western style game a decade, and clearly the pacing, etc. is what people want in those games, and that's because it lends the feel of the cinema genre that inspires this series. So could we not casualize and nerf it just for creature comforts when it would vastly undermine the overall experience?

Fallout is an entirely different beast and survival in 4 is more tedious than any game ever without modding in saving whereever you want. Shit is literally awful. New Vegas was done much better, but a much better team of developers than Bethesda will ever field made that game, so that's why.

I mean I guess.

But you’re talking to a board of people that slogged through EQ (myself included) and still loved it, flawed as it was.

This is a broad market AAA title, not some niche game. I’m happy you love it, but it could have been much better and don’t blame it on The Vision, we’ve all heard that before.
 
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Jive Turkey

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You're being a ridiculous fanboi if you can actually defend that garbage.

A fanboi? Why would I feel the need to defend a videogame if I didn't like it? I have absolutely zero allegiance to a videogame. That's such a ridiculous statement. If you don't like it, then it's not your cup of tea. Nobody cares. But to assume that someone is just fanboying out because they like it? That some of the most retarded shit I've ever heard. You'd have to be a mega videogame nerd to even assume people would take that position
 
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Jive Turkey

Karen
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Just in general... I murder dudes all the time (fuck honor) and have never had a non mission bounty over $30. I see complaints here and in Reddit about that. Just having a witness appear didn't mean they saw you, ya know? Even if they saw you it doesn't mean they identified you. I kill, loot, then run away. If someone does roll up on me, I murder them and ride away. Using a lasso or not violent means can be effective too.

If the law comes up, it's easy to ride away. Most of the time you can avoid then seeing you. Shoot their horses if your horse is shit.

When I bump people in town, all that happens is fist fights. Obviously don't loot any bodies in town, though.

The game is really meant to be played with extensive dead eye use, imo. When I'd find a gang hideout I used to be so methodical with my long range weapon and cover. Now I fortify dead eye and health and run in there with dead eye + headshot. It's a whole lot more fun.

There's things to criticize, especially if you don't like riding from place to place, but some things are just from people not knowing. That, actually, is one of my biggest game criticisms -- poor game system teaching despite the long ass tutorial. There's a lot they didn't explain or explain well. It's dumb there's no way to review those pop-up messages, too.

I don't mind the riding at all, rather enjoy it actually, but the cooking and crafting time is annoying. We all have our limits, I guess.

When I first started playing, I racked up a $130 bounty because I was just running into town and shooting people for fun. But I ended up not being able to use the trapper because bounty hunters would show up mid transaction and spook him. It was fucking annoying. But once I paid the bounty, I haven't racked up anything more than $30 for a massacre. Wear a mask. Ride off and hide before the law sees you. the bounty system isn't that oppressive

The riding from place to place is really no different than it was in the first Red Dead Redemption, so I'm not sure why anyone is surprised by that. If you didn't like it the first time, youwon't like it now. But I generally think there's enough to do on the way that it doesn't bother me. And I enjoy the conversations on the way to missions; fleshes out the characters a little.

I posted my initial thoughts before reading anything else here. I'm genuinely surprised by the hate it's getting here. I'm really blown away by the attention to detail in this game
 
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Asshat Brando

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Bunch of bitches up in here complaining that not everything is handed to them and it takes a bit of work. How long do you think it took to make a pot of coffee in 1899 out in the woods? Sure as shit wasn't 1.5 seconds. This game is a masterpiece flawed in your mind or not.
 
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Namon

Blackwing Lair Raider
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See that's the thing on bounties. I've been watching my favorite streamer's let's play and he is legit serial killer, so he tends to have the entire US Marshalls called on him. Once the dust settles it's 300 bucks. It makes sense because he just murdered 30 policemen, but yeah shooting your way out of things can make bounties add up quick.
 

Nester

Vyemm Raider
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Bunch of bitches up in here complaining that not everything is handed to them and it takes a bit of work. How long do you think it took to make a pot of coffee in 1899 out in the woods? Sure as shit wasn't 1.5 seconds. This game is a masterpiece flawed in your mind or not.

So it’s normal 1899 that your feet apparently can pick up ammo but if I want cash I need to use my opposing thumbs?

In 1899 horses would commute suicide by running into tree, rocks and other horse?

Thanks for the history lesson!
 
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Synj

Dystopian Dreamer
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Bunch of bitches up in here complaining that not everything is handed to them and it takes a bit of work. How long do you think it took to make a pot of coffee in 1899 out in the woods? Sure as shit wasn't 1.5 seconds. This game is a masterpiece flawed in your mind or not.

Man fuck off with this shit. People voicing their opinion and you of all people have the nerve to call people bitches. Candy ass.
 
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