Fallout 76

Cybsled

Avatar of War Slayer
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Ya, stash is a pain. With all the various weight reduction perks I have, I can carry more on myself than my stash can hold lol

Cleaning out some of your junk by building your base can reduce things. Also, bulking your steel (which you will probably have a fuckton of) and selling some to vendors for caps is another way.
 

Faith

Useless lazy bastard.
1,178
857
Its ok for a basebuilding/exploring thing. Lore is all around, if you take the time to read/listen to it. Besides that its BS all the way.


I still have it as my go-to game due to me being stupid.
 

Cybsled

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I finally came across an area that explains the mutants/death claws/etc.

West Tek had built a site to do FEV strain research to assist the western division in 2075. Some of the strains were complete failures, but some were successful and explain some of the unique FO76 mutations running around (as well as the mutants/deathclaws). They shared the results with the other facility. After the bombs hit, the surviving people at the facility used a failsafe to destroy the viable FEV samples at the facility as part of a scuttle protocol after losing contact. However, enough remained in the water supply at a nearby town they used for research purposes to create a population of mutants/deathclaws/etc.
 
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Pasteton

Blackwing Lair Raider
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Don’t want to click that spoiler tho let me ask you , is this something that’s easy to come across /part of main story lines? I’ve run into a fair bit of interesting lore that was hidden in totally out of the way places that it made me wonder how much I may be actually skipping without knowing
 

Cybsled

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The Overseer logs I have found thus far didn't mention it. I was just exploring, ran across a town full of Super Mutants, looked at a terminal in one of the ruined houses that mentioned a new facility that opened up nearby, let you figure out what happened to the town, then leads you to the facility where you get a lot more info.
 

Rhanyn

Blackwing Lair Raider
1,013
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The lack of support for ultra wide resolutions is killing me in this game. Haven't played a lot yet, solely because I can either play in a box that maps to the left side of my screen, offsetting everything, and leaving a windowed portion of my desktop showing, or let it stretch 1920x1080 into ultrawide, which makes the already bloom and blur heavy graphics look like I'm wearing glasses made out of vaseline. They have already announced that they are working on adding in ultrawide support, and I won't be playing much until they do.

Otherwise, yeah FO4...2, released 2 early, missing NPC's, and very clearly a good amount of dev time. Game would have saw a lot less grumbling if they had let this baby cook past retarded a bit more. Didn't go in expecting FO5 or really even FO4.5, exploration elements alone will get me my money's worth, enjoying the super chill extension of FO4, with a few virtual manifestations of the people I'm in voice chat with running around as well. Haven't played it enough to really give it a proper review, so hopefully they finish pushing out some of the features they clearly ran out of time to ship it with. That all being said, in it's current state, this should have been Early Access at best, and F2P could definitely be in this games future.
 
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agripa

Molten Core Raider
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Make this shit F2P and give people that bought box copies their money back via the cash shop. I think that would go a long way to turning this shitberg around, but then again a polished turd is still a turd.
 
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Cybsled

Avatar of War Slayer
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Why does everyone assume this would go F2P? So many people have given the game bad press that the cash shop wouldn't be a viable economic alternative at this juncture, unless you want it to go Korean MMO "pay2win" model.

Plus I am hard pressed to think of any open world survival/building games that are F2P and worth a shit. Even on steam they run $20-$30 for even older ones outside of sales.
 

Utnayan

I Love Utnayan he’s awesome
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As a side note, I just bought the season pass for fallout 4 and am going to start a brand new game. Putting emphasis on exploring more this time. :)
 
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sakkath

Trakanon Raider
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The first supply drop I triggered landed on the roof of a building in the first little town (I think it's a supply shed for the pool in a hotel).. I don't know how I can get it.. is it possible to build inside a town so I could built something i could climb on to get up there? I tried dropping my camp nearby but it wouldn't let me.

I'm having fun graphic issues even though I've got the game on a recent model SSD and running a 1070. I sometimes run into a town and all everything stays in the super low resolution textures it uses at maximum distance. Like I went up to the church in the first town and the doorway looked like a brown box. I couldn't see inside the building until I passed through the door which looked like a brown wall, and all of the textures inside were similarly low res.

But anyway my friend & I are having fun running around just doing whatever. Following quest objectives, or running off towards some construction I can see in the distance.

The weight limit is my main problem. I think i will stack strength just for the QOL. I installed some inventory management mods which helped a lot, like ones which show the components of things before you loot them, and one which allows more sorting options like sort only food or only drink etc.
 

Cybsled

Avatar of War Slayer
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God, Springs/Gears/Screws are the new currency of the wasteland. The higher level PA sets take so much to craft and/or repair. I'm trapped crafting upgraded Excavator armors until they increase the stash limit lol.
 

Big Phoenix

Pronouns: zie/zhem/zer
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So this is basically FO4 with 10% of the story content and shitty multiplayer?

Why is this $60 again?
 
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iannis

Musty Nester
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Video games were somewhat killed by the people that fork over for microtransactions and P2W mechanics. Basically Asia.

But mainly video games were killed by the butt love that die hard fans give to companies that made a few good games up front. Blizzard / Bethesda etc think they can do no wrong and that their idiot fans will pay for any crap. Which was basically true up until this year, when their fans finally woke up.

People like me who buy games and play them for a few weeks before moving on don't cause the issues. We're not reliable atm machines, we don't buy the microtransactions or every idiot DLC like the retard fans do. It's the die hard fans of Blizzard / Bethesda / etc who enabled those companies in to having god complexes.

2018 has been a great year for video games in one sense. The die hard fans are finally saying no more, we are tapped out and our good will is gone. Took the fuckwits long enough. Now maybe these companies will be forced to innovate again.

I'd like to hope for that, but I doubt it.

They'll move to tablet and gotcha games. They can't produce a video game like hollywood can produce a movie. The developers of the games -might- understand why (Bioware doesn't, but lol Bioware) but for sure the financeers don't understand the difference. And even if they -could-, the fail rate on hollywood movies is high. That's why Screamfeeder has his deepweb torrent infoz that he pours over constantly... trying to hedge those bets.

Finance seems to think that video games are interactive movies. It's understandable why they would think it and try to approach the project that way but that's not true. They're their own form of entertainment. Artform sometimes.
 

sakkath

Trakanon Raider
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I think video games are not/were not killed. 2018 is a great year for video games. 2017 was a great year for video games.

I think the main thing which causes this negativity is people want the same companies to keep making good games forever. I think success inevitably leads game companies towards making shitty products in the same way it does with companies in any industry. Some companies like blizzard somewhat held out for years making good games but seem to possibly be in a death spiral now. Bethesda has released a bunch of decent games but in my opinion they have been on a strong decline in quality since their peak with Morrowind, even if their sales peak didn't come until skyrim (and maybe they will still surpass that with a future product).

Then you get companies like Oblivion which have made a lot of good games which gamers tend to enjoy, but they have never been super successful which is probably why they still have to keep making good products.

I'll refer back to the old Steve Jobs quote, about once a company has a strong enough market share, they stop innovating. Product people get pushed out of decision making positions, taken over by sales and marketing types. And so the downward trend begins.

I can definitely agree that the MMO genre as I know it (or prefer it) is dead. I'd like to think that's because developers haven't figured out the right formula and how to monetize them properly yet. Having said that, warframe is a fantastic modern example of a successful MMO but it's not the same genre most of us are looking for.
 

...

Goonsquad Officer
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So this is basically FO4 with 10% of the story content and shitty multiplayer?

Why is this $60 again?
same reason as when apple puts out a shitty product, they still charge bank for it because it has that apple logo on it. this has both "fallout" name on it and "AAA" on it.


If this exact game came out from an independant it would be 20 bucks until it's 3 years deep in early access and ready for launch.
 
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