Search results

  1. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I’ll say this, as a human it was unplayable. Even the torches didn’t do a lot outside a small lit perimeter. I couldn’t see the curvature of the terrain even with a full moon, and finding my corpse 50 yards from the city gates was near impossible. My plan come release was to exclusively roll...
  2. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    well i mean… there’s gotta be night. So you can’t get rid of the system. And they didn’t say how wide the slider effectiveness would be. I doubt you’ll be able to totally negate the darkness.
  3. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I don’t think this is a reasonable expectation for anyone who isn’t a veteran player. Veteran players will be the easiest ones to satisfy and retain.
  4. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    One of the team said they’re looking into settings-based solutions for darkness at night (Shawn I think? The livestream zone design guy). Like a ‘darkness slider’ type thing. I think that’s a good way to deal with this.
  5. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Ya the night is unacceptably dark if the moonlight isn't favourable, even with Infravision. You can manage it by leaving your wilderness XP loop and going to find a place to grind in the city, or use a torch to get to a well lit MOB camp/dungeon until morning. But man, constantly being worried...
  6. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    What makes you say that? I'm digging the way lights look, but I don't have sophisticated knowledge of this to say the least. My spell effects light up the MOBs I'm fighting at night and I love it. There definitely needs to be more of them.
  7. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Logged in for a bit but it feels mega jank this test... Not sure what happened. Half the mobs in the newbie yard are stuck in geometry. EDIT: Seems to have cleared up almost entirely. Might've just been all the folks crammed into one zone messing things up. Maybe extra folks this time since...
  8. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    They’ve changed their language from January 2026 to ‘Q1 2026. So likely closer to March assuming no delays. They are also not being shy about admitting that EA will begin without the full map released. I also get the impression that the periodic stress tests are as much about community...
  9. Quaid

    The Heroes Journey (Multiclass EQemu Progression Server)

    @Secrets shut down Quarm voluntarily as well.
  10. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    There are so many mechanics and encounter options that are not Dance Dance Revolution. i just want everyone’s contributions to feel important in raid encounters. It’s easy to accomplish without making everything a loot pinata.
  11. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I’m just hoping the encounters aren’t total one dimensional dogshit. i did avatar of war as a druid last night and wanted to kill myself.
  12. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I had a ton of fun in early WoW raiding. Didn't feel like a part time job at all.
  13. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    That’s good - but i would like to see some multi group content that requires enhanced coordination at a guild level. You could even do group level stuff that is a multi group event. Like having to defend a castle with 3-4 separate vulnerable points, then coming together at the end for the big bad.
  14. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Ya that’s about it… and there’s 70 players and only 8 or 9 of them actually have responsibilities outside of ‘do dps and patch heal’. You’re basically stationary every fight. didn’t realize how boring it was back in the day. Guess i couldn’t imagine anything better.
  15. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Quarm is instanced. The encounters are just utter dogshit. Every single one. The first thing that needs to be done is bosses need to death-touch or moonlaunch excess players. Like every player in the vicinity past whatever the decided cap is gets bitchslapped into oblivion.
  16. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Been doing EQ Velious era raiding on Quarm the last few weeks, for the first time in 25 years. it fucking sucks so bad lol I wonder how these guys are gonna do things.
  17. Quaid

    2024-2025 NBA Season - In Bronny We Trust

    What the fuck is this shit?? Lmfao
  18. Quaid

    2024-2025 NBA Season - In Bronny We Trust

    Draymond Green is a hall of fame defensive player and facilitator. Don’t be retarded.
  19. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    damn bro it’s just gay elf pixels
  20. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    You’re a fucking retard.
  21. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Well i just asked in the general channel, and apparently some dude said he made one of the bank crate things. Anyone in his group could use it, and it lasted 6 hours. So now i guess it’s just a matter of bringing a second spellbook around with you wherever you go so you can dump one in your...
  22. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Just looked at 3 different instances of people questioning the Spellbook mechanics on the very responsive discord. Zero response.
  23. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Sure - but given the frequency this comes up in various channels, you’d think at some point they’d come out and say something. Unfortunately I’ve only heard third hand references to ‘crates’ or ‘mounts’ that may or may not exist.
  24. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Ah so just your actual fucking imagination. i DoNt KnOw WhAt ThE bIg DeAL iS
  25. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Link to where they said this is for sure?
  26. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    What can i learn to avoid bank runs before CRs?
  27. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    ^ this is exactly what i mentioned a couple pages back. NPC behaviour.
  28. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Melee are not worthless naked. Some of the most class defining abilities are retained on death (taunt, stealth, fd, etc) as has been discussed numerous times. Further, trash mobs drop basic weaponry allowing for limited re-gearing to a decent percentage of a player’s potential output during the...
  29. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I don’t really give a shit about how difficult different classes find CRs. I give a shit about having mandatory bank run time sinks before CRs that make me have less fun in my leisure time. Especially for arbitrary ideas about ‘equity’ that aren’t equitable at all.
  30. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    And that’s exactly it. A mandatory bank run means you trivialize corpse runs. In EQ people wanted back to the grind ASAP, so they struggled through it without re-gearing at the bank. With this system corpse runs are just gonna be an exercise in tedium, rather than the most exciting part of the...
  31. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Ah yes, because that is an ‘innate’ skill for some reason. Makes perfect sense.
  32. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Got a link to their statement?
  33. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Ah yes, the ‘RP REASONS!’ gameplay mechanic Macguffin. I guess it was only a matter of time. Surely those always make the player experience more cohesive. How could i be so foolish?
  34. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Sure, I’ve seen them post. What i haven’t seen is them chime in with the rationale behind these design decisions with anything outside ‘it’s early’ or ‘death should be meaningful’ as if we all don’t already know those things. They obviously don’t owe us anything, but they’re the experts, so...
  35. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    ‘Magical skull storage’… you mean… memory? Please explain why a rogue can remember how to stealth after they die, or a monk to feign death, but it’s ‘magical skull storage’ for a cleric to remember how to heal.
  36. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    lol they ARE forum tards - just like the rest of us. Nothing about the current spellbook system vis a vis death makes the game better. Or at least, i haven’t heard a good argument. i know they lurk here, and they’re welcome to chime in and defend this shit.