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    Green Monster Games - Curt Schilling

    Some of them are extremely interested in what"s happening. It"s a topic that we talk on often while in the weight room, or during down times when we are talking about things other than baseball.
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    Green Monster Games - Curt Schilling

    Um, nah. This wouldn"t be the place to initiate something like that happening We are a long ways off from previewing anything. The sooner we start trying to "sell" what it is we are doing, the longer the wait, the higher the expectations. The only thing I think that can happen by going this...
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    Green Monster Games - Curt Schilling

    Daisuke can pitch, and it"s going to be fun to watch I can assure you. Meanwhile I am sending about 2 terrabytes of emails a day when I get home from workouts, or it just seems that way!
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    Green Monster Games - Curt Schilling

    CS will be something that will remain at the top of our priority list no matter where we are as a company. If you don"t guarantee your customers the service they expect when they invest financially and emotionally in your products, and company, you have an ex-customer waiting to happen. It"s...
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    Green Monster Games - Curt Schilling

    That core is pretty much done as of today, the compilation of it anyway. Now I get to head down to Florida and get ready for the grind that is the AL East 2007 style. This could be a pretty incredible year in this division, given the competition and the schedule.
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    Green Monster Games - Curt Schilling

    Those programming and 3D artists guys, gals, are, for the most part, already here or on their way here. They ARE the core team. By core team I mean the key core people within the disciplines that make games, Art, Design and Engineering. We hope to have the Sr Game Designer, Mechanics...
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    Green Monster Games - Curt Schilling

    No I didn"t, nor would I. There won"t be game insight and lead ins here because "I think it would be cool", that"s a mistake of enormous proportions that I will allow others to make. I"ll get in enough trouble arguing about things I should shut up about to begin with. I"m fiercely loyal to...
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    Green Monster Games - Curt Schilling

    I feel like this is pretty much an impossible question to answer. Like asking how far into space will you fly given unlimited fuel. There is a strong desire to do some incredible things, and having so many hardcore gamers in all disciplines here, most, if not all, know what"s out there in what...
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    Green Monster Games - Curt Schilling

    The location was something I was told was going to be a massive hurdle and a huge mistake. Neither has been the case. No one here has been "paid" to come here. By that I mean the salary structure here is absolutely competitive, also absolutely within the norm for the industry. The "perks" are...
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    Green Monster Games - Curt Schilling

    I can see your point on the earlier post, because I don"t want to be dropping by here to use this forum as a "pre-media event" launching pad. Been awhile since I"ve been able to chime in and I do follow this forum, though with the schedule making my days seem like they last 10 minutes it"s been...
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    Green Monster Games - Curt Schilling

    Hey folks! Been awhile I know but it"s been hectic when you combine getting ready for the upcoming day job with this gaming thing we got going on! Anyway, I still check in to see who"s ripping who, read about the boards thoughts on the other stuff that"s out there and get a pulse on the largest...
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    Green Monster Games - Curt Schilling

    Any predictions on VG peak subscribers in year 1? I know some numbers and am curious to see what the MMO players out there think it"s going to do in the first 12 months.
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    Green Monster Games - Curt Schilling

    OK I could be the next Joel Zumaya.... Can"t take much more Guitar Hero II. Amazing how we search the world for the right mix to make "Thee Game" and it never fails to be something so damn simple it"s laughable.
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    Green Monster Games - Curt Schilling

    Another reason to give thanks to men like Brad McQuaid and others. Being able to glean even the smallest hints and tips about what"s gone right/wrong before this is an immensely important set of lessons we don"t take lightly. Look we"ll make mistakes, of that I have no doubt. What I don"t...
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    Green Monster Games - Curt Schilling

    Crap... Back to the drawing board.
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    Green Monster Games - Curt Schilling

    That"s cool, and kind of what I expected. I would imagine that as the industry moves forward and middleware becomes more prevalent we will see a superstar or two, and a dud. The industry is literally exploding right before our eyes. The revenue in the game space has gotten to the point that...
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    Green Monster Games - Curt Schilling

    This is one of those comments that is somewhat humorous to me. If you have something that can churn out your trees at 1/10th the production cost and 1/100th the time, it"s a no brainer right? That"s making the assumption that it"s completely compatible with every technical aspect of your...
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    Green Monster Games - Curt Schilling

    Be curious to hear customers take on middleware right now. Is it something you even remotely consider when you are thinking about a game purchase or is it totally irrelevant to you? I would imagine there will be a minority of players that actually know what middleware is and does, and a large...
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    Green Monster Games - Curt Schilling

    I"ll have to check it out. Don"t seem to have the free time to play games once I got into the business of trying to make them, funny how that works.
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    Green Monster Games - Curt Schilling

    The "brainstorming" phase of this has been years in development. It"s not over by any stretch but there is a lot of that "how cool would it be if" stuff that"s been done. We"ve basically assembled pretty much the entire core team in all disciplines, as well as leadership, and they"ll be making...
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    Green Monster Games - Curt Schilling

    I am training my Learning Skill to level 5 as I type this Figure I am so busy right now I can train the important stuff What I have had trouble doing is the missions. I cannot find any pirates at the locations for the missions, been travelling all over and learning all the nuances, and it does...
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    Green Monster Games - Curt Schilling

    One mans trash is another mans treasure. There was a lot more to the SWG saga than anyone could ever know and I do know that the team busting hump to support it now is tasked with a monumental but achievable task. This board has more than enough bashers, I don"t need to join the ranks, nor...
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    Green Monster Games - Curt Schilling

    I disagree. You don"t keep 5+ million people from around the world due to two main reasons, or even 10, you do it because there are a million more reasons it"s good than it"s bad. 1) We can agree to disagree again Being king of the hill has zero affect on player retention imo. Players don"t...
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    Green Monster Games - Curt Schilling

    The only way the gap grows is if you don"t pay constant attention to entry level content and keep it on pace with the rest of the world. Plopping down an awesome intro experience is a must, but it"s still got to be awesome a year or more out from launch. There are so many ways to insure that...
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    Green Monster Games - Curt Schilling

    Ok I am going to take the EVE plunge this week and try it out. Also, in my 4 spare minutes a week I am leveling a WoW toon without making an alt this time!
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    Green Monster Games - Curt Schilling

    I am not sure what "leads to a collapse" means but I agree that there are ways to innovate beyond zones and populating them. I also think that pretty much every designer in the industry knows that as well. The stuff that makes players scream is based on decisions made by lead designers and...
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    Green Monster Games - Curt Schilling

    I don"t think it is. I think this aspect of design is HUGE, in both workload and concept implementation. I LOVE to play in a zone that has been populated with intent, quest lines that make me WANT to do them and layout and appearance that begs for screenshots. These things are, imo, being done...
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    Green Monster Games - Curt Schilling

    I would agree. One of the issues is that we are far past the "pure brainstorming" part of this, where a lot of would be designers see themselves fitting into the mix. At this point having designers with technical know how is a pretty big deal, not 100% required but certainly something we pay...
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    Green Monster Games - Curt Schilling

    Wow, he really said that? Interesting. I don"t know who you are or what you do so I won"t respond to that question here.
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    Green Monster Games - Curt Schilling

    Words cannot express the joy I feel at this very moment. Finding a typo in Moorgards post is akin to seeing Haleys Comet. Joy to the world!!!! Steve you can start sending me rough drafts of your posts to edit from here on out, we know who the linguistics expert is now!!!
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    Green Monster Games - Curt Schilling

    Maybe we can get this thread to seriously server a purpose! In all honesty it"s as simple as you think it is, if you seriously think about it. To use an analogy from my world. You go to an open tryout, to that tryout I bring this resume of all my accomplishments, all star teams...
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    Green Monster Games - Curt Schilling

    You might not want to hear this, or maybe you do, but speaking from my unique perspective only I can tell you that if you"ve made a mod that"s an eye opener, chances are you don"t have to tell me about it. I know that people that mod and that are good get scooped up pretty quickly in the game...
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    Green Monster Games - Curt Schilling

    You couldn"t be more wrong imo. Salaries, while they comprise an enormous amount of production budgets, are not the concern when I am looking at bringing someone to GMG. The financial nightmares people can impart on this process have nothing to do with peoples salaries. I"ve seen my share...
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    Green Monster Games - Curt Schilling

    I disagree to some extent. For example Gamebryo, it"s strength lies in its flexibility, which is also its weakness. It"s very open ended in just about every aspect and has the ability to become what you want it to, but at the same time in a negative way it"s those same things. You are right...
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    Green Monster Games - Curt Schilling

    This is one of the steps we are in the process of right now. To be able to know the exact answer to this you have to have your design fleshed out, front to back though. Every important detail of what you want your game to be and do needs to be talked through and decided on. What we are doing...
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    Green Monster Games - Curt Schilling

    Ok let me ask you this then. Let"s put on our "realism" hats a second. Say you got to open a gaming company. Next say you had around 50-60 million dollars budgeted to produce a game. It"s pretty much a one shot deal. If you make this work you do something unprecedented, if not you"ve...
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    Green Monster Games - Curt Schilling

    One more thing. In the same manner I meant "soon" much earlier in this topic, look for a press release "soon" on GMG announcing one of its first leadership position hires. Not that we need to, but I am hoping as these press releases come out, the arguments about us being like everyone else...
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    Green Monster Games - Curt Schilling

    I agree 100%almost. One of the fears and one of the pitfalls of making sure that your designers play is this. You might have what, 10-25 designers on a game during production? If you are intent on makeAgreat game instead oftheirgreat game you have some incredible balancing to do as you weigh the...
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    Green Monster Games - Curt Schilling

    And I, and others hanging out in Maynard, would agree with you.
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    Green Monster Games - Curt Schilling

    A quick look at this post and a quick response. I can tell you for a fact that one of the MAJOR MAJOR reasons this happens less than either side would like it is the amount of manpower that would need to be dedicated to it. Once these games go live, for the most part, the dev teams go away...