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  1. D

    City of Heroes

    2500 players online on the test server. Retail servers maxed out at 1500 each back in the day apparently. I could see this having Nost numbers when the actual server launches, although I’d expect a lot of people to play it briefly and move on to something else.
  2. D

    World of Warcraft: Classic

    When I logged into EQ for the first time in 1999, I was an erudite wizard and it happened to be night time. I fell to my death five minutes after making the character because I couldn’t see shit, thought the game was dumb, and quit until some friends started playing it 6 months later.
  3. D

    World of Warcraft: Classic

    None of the zones with good wpvp will be phased based on what Bliz has said.
  4. D

    World of Warcraft: Classic

    Yeah if good parsers existed in 99, EQ would have been a very different game. Hell at that point there were still quests/nameds/etc that 99% of the player base didn’t know existed, let alone the optimal raid comp or gearing for various classes.
  5. D

    World of Warcraft: Classic

    Yeah the private server scene has warped peoples perspectives of vanilla raiding a lot. Naxx raid guilds these days save a Ony head and Hakkar heart for turnin before raid, have everyone do dm trib runs for that buff, etc and nobody did all that shit during real vanilla. I killed cthun and...
  6. D

    World of Warcraft: Classic

    You are correct, there were no alchemy specializations in vanilla. Every alchemist will be able to xmute stuff, they just won't be able to proc extras.
  7. D

    World of Warcraft: Classic

    The worst part of vanilla and tbc professions is required recipes only being available in limited quantities with very long timers, they will be botted and hoarded and listed on the AH at huge markups if they are implemented the same as they were in vanilla.
  8. D

    World of Warcraft: Classic

    Honestly I'd love to see a balance pass that makes classes and specs scale more evenly throughout vanilla but all the "no changes" people would never go for it. It would be cool to be able to DOT shit in raids as a warlock for example, or for mages to do anything but spam frostbolt in MC and BWL.
  9. D

    World of Warcraft: Classic

    The worst part will be that a third of those DPS will be warriors who won't tank.
  10. D

    World of Warcraft: Classic

    Moonkin is actually a little more bearable on vanilla servers these days because many boss fights last like 45-60 seconds when you have a raid full of minmax dps instead of mouthbreathers overwriting each other’s debuffs every other gcd. Double trinket Shadowbolt+Immo+Conflag was so much fun...
  11. D

    World of Warcraft: Classic

    DM tribute buffs were a thing yes, but they weren’t typically stacked on most of a raid pre-raid like you see on the speed-clearing emu server guilds.
  12. D

    World of Warcraft: Classic

    You can’t really apply a lot of these to all private servers though, many of them have fixed shit like loot tables and most don’t have ridiculously fast lotus spawns or ezmode Vael for example. I do think it’ll be interesting to see how blizz handles Dire Maul farming, and ZG aoe farming. There...
  13. D

    World of Warcraft: Classic

    Yeah some Hakkar loot plus a few random one-offs from other bosses were used into Naxx. I was in a top 50 guild and we absolutely cleared ZG weekly.
  14. D

    World of Warcraft: Classic

    What kind of raid guild didn’t run ZG or AQ20 lol. You did not outgear ZG when it launched because there were quite a few items there that were better than BWL loot. And you needed AQ20 for buffed spell ranks that were major upgrades. I’ve played a lot of private servers over the years in many...
  15. D

    World of Warcraft: Classic

    It’s good for like two weeks when it’s all similarly-leveled people fighting each other naturally as a result of questing in the same area. After that when bored higher levels go harass people that can’t properly fight back is when it becomes garbage.
  16. D

    World of Warcraft: Classic

    Word PvP is entirely optional on Live. He was stating the difference between the available vanilla emu servers and the current live servers (BfA).
  17. D

    World of Warcraft: Classic

    The various vanilla emu servers will take a much larger hit than 10% when Classic launches. Hell, the mere announcement that Blizzard was releasing Classic dropped the emu player numbers noticeably. And of course emu playerbases are cess pools, all MMO playerbases are so why would they be any...
  18. D

    World of Warcraft: Classic

    No you’re just a piece of shit :emoji_rolling_eyes:
  19. D

    World of Warcraft: Classic

    People do the elementals on like day five of the server being launched, MC trash runs aren't really viable at that point. The elementals are faster rep anyway, but MC trash gets you cores and BOEs.
  20. D

    World of Warcraft: Classic

    Not to go 0-Honored, just enough to finish the grind earlier than you’d be able to relying solely on MC kills. You get 850 rep from bosses per MC clear, not counting Rag, plus about that much for trash. It’s like 1300 or something elemental kills required if you want to hit Honored in the first...
  21. D

    World of Warcraft: Classic

    If the elementals in silithus are around when the server launches people will be able to grind to honored Hydraxian off them which is good enough to dowse the runes.
  22. D

    World of Warcraft: Classic

    Nah they lock you to the entire instance, but you can game it with Ony since she’s the only boss in the instance. If guilds split for part of MC, there’s no way to get both raids together to do Domo+Rag or whatever.
  23. D

    World of Warcraft: Classic

    My first Coirnav kill was a joint effort with another guild, we had like 120 people in PoWater lol. God I hated that zone as a warrior. Plenty of guilds will either do Ony split runs or cheese the raid lockout system. If you have 30 or 35 people hearth out when Ony is at 1% and the remaining...
  24. D

    World of Warcraft: Classic

    There’s no such thing as 5 man UBRS and AB won’t be in at release, nor will any of the battlegrounds. Trying to do progressive patches and itemization would be a shitload more work for a negligible difference in subscriptions so I get why they won’t do it. Hopefully there’s enough feedback from...
  25. D

    World of Warcraft: Classic

    That’s exactly my point. Classic servers will have 1.12 gear, not 1.2 or whatever. That means all the 5 man dungeon blues will have their buffed stats with a ton more spell damage. Spellweaver’s Turban from UBRS for example was added in 1.10 and has 36 damage and 1% hit. Felheart Horns have 20...
  26. D

    World of Warcraft: Classic

    “Tuned right” would require custom values on boss stats, more frequent mechanics, etc if the goal is to make MC challenging when everyone has 1.12 talents and gear and 16 debuff slots. Casters in 1.12 preraid bis have more spell damage than they do wearing full t1, as an example. I’m hoping...
  27. D

    World of Warcraft: Classic

    On the other hand, if you’re willing to gank people between BGs, that gives you a significant advantage over other pvpers on your faction who you are competing with. Plus gives you time to get food or whatever between games.
  28. D

    World of Warcraft: Classic

    You can have more than one r14. I agree though especially since people will be clearing ZG and BWL the day they open and that is supposedly the same day that pvp ranks will start, meaning no R14 for anyone for like 2.5-3 months? I have a feeling they’ll tweak it somehow.
  29. D

    World of Warcraft: Classic

    It varied a lot by server and faction. We only had one pvp group that routinely beat all the alliance premades so most of our r14s did it with like 12 hours a day and no account sharing since people pugging or in other premades were getting so much less honor/hour. I got 11 easily and never...
  30. D

    World of Warcraft: Classic

    Mostly healers (and quite good ones for a lot of fights), one token enhance sham with a Nightfall axe wasn't uncommon. Then again if Bliz doesn't rebalance MC/BWL for this, you will be just fine as any spec. Most MC bosses die in 60-90 seconds with 1.12 talents and gear so hybrids don't really...
  31. D

    World of Warcraft: Classic

    Sharding in starting zones for the first week or whatever, nothing beyond that. Lets all the BfA tourists or whoever else roll a character and get bored without making everyone sit in queues or deal with renames and server merges when the initial zerg dies down a bit.
  32. D

    World of Warcraft: Classic

    Decursive worked until 2.0 and I don't believe they changed any vanilla fights to take that into consideration. Lucifron was a joke by that point regardless but Noth in naxx40 was a bitch iirc.
  33. D

    World of Warcraft: Classic

    I only ever had a shard problem very early in vanilla when only 1 lock could get a shard per mob, and when doing long PvP sessions. If you trained every lock to show up to raids with 20 shards to split the healthstone/summoning duties it wasn’t too bad. As far as leveling goes, use a drain soul...
  34. D

    World of Warcraft: Classic

    Hunters soloing DM Tribute will fuck the economy over all by itself, it’s like triple the gold per hour of DM lashers or maradon plus fucktons of health and mana pots. There are other similar things that have a similar impact but just weren’t well known enough back in 2006 to really cause big...
  35. D

    World of Warcraft: Classic

    They aren’t using a true vanilla version, it’s a Legion client. Talents are 1.12, items are 1.12, content will be gated, 16 debuff slots, etc.
  36. D

    World of Warcraft: Classic

    Nah. As an example, Herod in SM is level 37 and drops ilvl 42-43 blues that require level 37-38 to equip and are better than greens of the same ilvl. There are plenty of blues throughout vanilla that have shitty stat distributions compared to greens, but in general dungeon gear was good.
  37. D

    World of Warcraft: Classic

    You could pay the sub via credit card from launch, yes. Good warlocks were amazing CC. Having a banish and seduce timer, knowing that CoReck would make a feared mob no longer run away and then over writing it with another curse to have them instantly start running away again, etc. I’m looking...
  38. D

    World of Warcraft: Classic

    Too bad felheart is garbage for pve in 1.12 compared to random offset stuff. It’s useful for pvp though.
  39. D

    World of Warcraft: Classic

    Each continent spawned BL independent of the other, and they had a respawn of several hours. But all the BL spawns on a continent were linked, so you couldn’t ever snipe like 3 doing a circuit of silithus or whatever. Nost/Ely and other private servers have had to change this to have dynamic...
  40. D

    World of Warcraft: Classic

    With DM gear and 1.12 item revamps and talent trees, people will 20 man Ony during the second week after this launches. Rag will probably take a bit longer but not by much. Also Ion specifically said he knows sharding zones with bosses or high level resources (he used Thorium veins as an...