Search results

  1. R

    EQ Never

    Instead of comparing hardcore players vs casuals, IMO go with mature vs immature. A mature player, especially one with a spouse, kids, a job, and limited playtime knows they will never be able to keep up with the player who can play every day for several hours and raid whenever they want to. A...
  2. R

    EQ Never

    The EQ1 loot system was just fine. It was the lack of instancing that allowed the farmers to monopolize camping the bosses. Combine EQ1s rare loot drops from bosses with vanilla WoWs instanced group dungeons and you have a winner IMO.
  3. R

    EQ Never

    If a MMO is going to support twinking, WoW's heirloom system is a good model to follow.
  4. R

    EQ Never

    Where did I say I don't like the Diablo loot system? I like it just fine when I'm playing a hack and slash action RPG like Diablo. It's a fact that loot drops like candy in that game. I can play for a couple of hours and have a high chance of getting a legendary drop. Whether it has the...
  5. R

    EQ Never

    Fully agree and the same point I have been making, which apparently went over Malakriss' head.
  6. R

    EQ Never

    Probably not a good idea on your part to start off a post with an insult and then say something idiotic. Anyone who has played Diablo knows loot drops like candy in that game. If someone refers to a "Diable-esque" loot system, everyone who has played the game knows exactly what they mean...
  7. R

    EQ Never

    I hope you are wrong there. Copying the Diablo or WoW loot system where loot drops like candy would be the complete 180 opposite of the original EQ1 system. There are plenty of MMOs out there where loot drops like candy and even casuals can get epic quality gear. I would like to see EQNext...
  8. R

    EQ Never

    Almost every innovation in software programming that has been implemented in MMOs has been criticized as sucking initially. As the technology improves and the kinks are worked out then it becomes accepted. Some examples: Instancing was introduced in LDoN expansion to widespread criticism...
  9. R

    EQ Never

    That is one design philosophy EQ1 got right and good news if EQNext follows suit. Balance all abilities around PVE and not PVP. Give the PVPers the Zek servers and leave it at that. That way you avoid nerfs that affect PVE because something is OP in PVP.
  10. R

    EQ Never

    I get what you are saying. I guess all these meta discussions about EQNext will all boil down to what target audience SOE is going after. I popped my MMO cherry on EQ1 the week it was released and played it regularly for over 6 years until WoW was released. A LOT of longtime EQ1 players...
  11. R

    EQ Never

    To expound on the loot system further, EQ1s loot system was IMO the best of any MMO ever made because acquiring the loot was usually a memorable experience. I stopped playing EQ1 when WoW came out. I didn't play it again until several years later when SoD expansion came out. When I looked at...
  12. R

    EQ Never

    The fundamental core of the storytelling experience in SWTOR and TESO is identical. You are the singular hero of the story. The ONLY difference between the two games from a storytelling perspective is that with SWTOR, your personal story is 100% unique to the class you play so it is...
  13. R

    EQ Never

    The topic of discussion of the post I quoted was immersive story telling in MMOs. Your complaints about TESO don't have anything to do with that. What you said did reinforce exactly what I said about the new generation of players who don't give a crap about immersive storytelling. The...
  14. R

    EQ Never

    Instead of grinding to 50 as fast as you could in Cyrodil public dungeons, you should have tried the private group dungeons. They are actually well designed and challenging if you run them with the appropriate level group. From a PVE perspective, running dungeon crawls with a group should be...
  15. R

    EQ Never

    A few design philosophies from EQ1 I would like to see resurrected in EQNext 1. Grouping dynamic that requires teamwork and smart gameplay. I want dungeon crawls that require a tank, sometimes an offtank, a healer, a crowd controller (mezzes, roots, charms etc) and DPSers who know how to...
  16. R

    EQ Never

    Correct me if I interpreted you incorrect, but it sounds to me like you place a high emphasis on the story telling experience in a MMO. If that is the case, curious to know why you think TESO failed in that regard. TESO had problems at launch but the story telling experience wasn't one of...
  17. R

    The Elder Scrolls Online

    For the past 2-3 weeks there have been two campaigns consistently locked or at 2-3 bars during primetime. Every other campaign has been at 1 bar for all three factions. With these new campaigns, it will be interesting to see how the population dynamic plays out. I think it is safe to...
  18. R

    The Elder Scrolls Online

    This was more of a balance patch than a content patch. There were significant design changes to buff stamina abilities and bring them up to par with magicka abilities. In addition to changing the item set bonuses, the stat softcaps for all abilities minus Spell Damage were increased while the...
  19. R

    Skyrim

    Curious to know how those of you who like playing spellcasters quickly choose what spell you want to cast without constantly pausing the game, opening up the spellbook, and left/right clicking on a spell. AFAIK that is the only way to do it but its a very clunky system.
  20. R

    Skyrim

    When I launched NMM, I was prompted to login with account name and password. I kept getting a login error message. I went to the Nexus website and successfully logged in to their forums with the same exact account name and password. It was on their website where I saw mentioned they had a...
  21. R

    Skyrim

    I tried launching Skyrim (using SKSE) after not playing it for well over a year. I got a SkyUI error message so tried to update all my mods. I had been using Nexus Mod Manager to manage my mods. Apparently NMM now requires a subscription to use the NMM app so I can't use it anymore. A TESO...
  22. R

    Archeage

    Can't speak for VG bard but compared to EQ1 bard, the answer is wrong.
  23. R

    The Elder Scrolls Online

    I agree. Those of you getting all bent out of shape about the game estimated having 770K+ subs has been humorous to read. It's the same old story here. Some positive news with the game and the same trolls swoop in and try to channel their inner Utnayan.
  24. R

    The Elder Scrolls Online

    So based on your link, there were 27 positive reviews, 35 mixed reviews, and 1 negative. What point were you trying to make?
  25. R

    The Elder Scrolls Online

    I always thought that was not a smart PR move on their part so I am pretty sure I never defended that. I bet Abefroman can tell you my exact words on the topic.
  26. R

    The Elder Scrolls Online

    No I think I will continue. No need to make excuses either. Everyone here knows every MMO has launch issues, class imbalances, design oversights, and so on and TESO was no different. Just like every other MMO, it eventually gets fixed and new content is added. The difference with this MMO...
  27. R

    The Elder Scrolls Online

    I'll ask Tuco's question. What level are you?
  28. R

    The Elder Scrolls Online

    Too late for who? The jaded fucks here who burn out on every MMO within 1-2 months? I'm inclined to believe they weren't TESO's target audience in the first place.
  29. R

    The Elder Scrolls Online

    I guess Thank You for proving my point? Kedwyn quoted himself predicting the 3month retention rate to be 275K subs. If the numbers from that article are close to being accurate, he was off by roughly 500k.
  30. R

    The Elder Scrolls Online

    The reading comprehension skills of the haters and trolls isn't very high. The fact Zenimax is a private company and never has to release their sales figures is good for them. Even if the game is a success, they can continue to convince themselves the game is a failure.
  31. R

    The Elder Scrolls Online

    Your 3 month retention estimate appears to be off by 500k.
  32. R

    Camelot Unchained MMO

    One thing I like about it already are 18 slots on the ability bar.
  33. R

    Wildstar Launch Thread - Server: Stormtalon | Faction: Dominion

    Unless they turn it into an instant cast, the good espers will now be the ones who can move and still aim/hit their target with Telekinetic Strike.
  34. R

    Camelot Unchained MMO

    Do you possess an irrational hatred of Jacobs so bad that you will start pleading with people to not play the game? If No then the comparison was over the top. I'm a big fan of the mythology DAOC and CU are based on so hopefully this game is more similar to DAOC than Warhammer (which IMO...
  35. R

    Archeage

    By the "other end of the pendulum" do you mean the GvG castle sieges take an extremely long time to produce a winner? I know they are scheduled in advance, instanced and only allow 100 players per side.
  36. R

    Archeage

    That is an understatement. Go back to every thread on this forum and read all the complaints from the posters that abhor WoW-style quest hubs, collect X number of bear asses and kill Y number of bears and then multiply that by a factor of 10 and you get the quest system in this game. The...
  37. R

    The Elder Scrolls Online

    Probably Buy To Play once the console version is released. My guess is the console version will follow the DLC model for consoles and the PC version will have a cash shop and probably have a DLC model as well.
  38. R

    The Elder Scrolls Online

    No idea who you are or if you ever even played the game. Are you one of those who didn't play the game but who are uncontrollably compelled to criticize it? If you did play it, did you run any VR dungeons? Seems like a simple question to me.
  39. R

    The Elder Scrolls Online

    The champion system is going to be far superior to the current VR system. Think account wide legacy like SWTOR.
  40. R

    The Elder Scrolls Online

    Question for those of you who have quit playing. How many of you successfully cleared any of the VR dungeons at the rank they were designed for? In other words, running the VR1 dungeon at VR1/2 with no VR10s helping you run the dungeon?