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  1. Agraza

    Green Monster Games - Curt Schilling

    EVE"s classes are vehicle based, but all skills are available to all players. I think its a great way to set it up. Alternatively you would have fantasy classes be gear and stance based so you can"t shoot 10k fireballs and quad swing for 400 a second at the same time. I"d rather have one...
  2. Agraza

    Green Monster Games - Curt Schilling

    Well I"ve been thinking Curt wanted the perfect world for his monk, so I"ve been counting on fantasy. Monks will be the only class that is required for all raids, and you"ll need 2 or more!
  3. Agraza

    Green Monster Games - Curt Schilling

    This is something I loved about EverQuest. Often enough you could get quest items and learn what they were for later on. If someone in my group was ignorant of a quest he could benefit from we educated him and he took the giant toes he"d looted and turned them in rather than vendoring them. It...
  4. Agraza

    Green Monster Games - Curt Schilling

    Haha! It"s great how you turned that around.
  5. Agraza

    Green Monster Games - Curt Schilling

    At least you"re helping to elevate the discussion.
  6. Agraza

    Green Monster Games - Curt Schilling

    My brother and I have both bitched about the issue of the quest-giver that sends you back to the same location over and over. It really helps to point out how shallow some tasks are and leads to all sorts of related criticism. If you have a quest to kill mob 1 at location A, then return to your...
  7. Agraza

    Green Monster Games - Curt Schilling

    I recall my high elf in EQ doing some strange stumble when I fell past the elevation I jumped from, but didn"t fall far enough to die. I thought it was a nice touch. This was going downhill so it might have only turned on then. I really don"t care about how natural animation is. I view...
  8. Agraza

    Green Monster Games - Curt Schilling

    I think my explanation dispelled any concern over ignorance. I"m perfectly willing to give you a more thorough review of his work, but this thread isn"t at all about his novels. I cut 2 paragraphs out of my damning post just to remain conversational. And I"m anonymous? My opinions and location...
  9. Agraza

    Green Monster Games - Curt Schilling

    I don"t consider a best seller list the definitive mark of quality, but marketability. McDonald"s sells millions of burgers a day, but the bar at the airfield in DeLand has the best burgers in the world, and I imagine they sell less than 10,000 a year. WoW is a great game, and anyone can easily...
  10. Agraza

    Green Monster Games - Curt Schilling

    Don"t you know they keep the fun on the internal test server, but eternally 2 weeks out of reach? The golden patch that will fix everything and rain starburst from the sky! See Hellgate for an example of this strategy of ultimate win.
  11. Agraza

    Green Monster Games - Curt Schilling

    I have relatively little respect for R.A. since I don"t care for his Drizzt novels. The original three are decent and then they just go nowhere. But solo work on a novel with invincible implausible characters and setting up a scenario or background for an MMO are very different. I doubt he can...
  12. Agraza

    Green Monster Games - Curt Schilling

    I don"t expect a lot of hype or explanation at this point, false or otherwise. I doubt anyone here does. My message to Gallenite, in the thread confirming his departure from SOE, was to avoid becoming a punchline. We want you to deliver a quality product. I wish y"all luck at Comic-Con, and...
  13. Agraza

    Green Monster Games - Curt Schilling

    I can understand your position, but with barely a clue about the core methods and features of the game I don"t have a reason to frequent some stranger"s board. I"m sure the bigger splashes will be posted here regardless, so if anything changes I"ll take a look.
  14. Agraza

    Green Monster Games - Curt Schilling

    I didn"t realize this was a hot topic. To my knowledge most players buy whatever reason devs care to give for their existence. Complaints about their usability are common, despite it being an improvement over the lack of a log at all. Mods for quest logs to make them more user-friendly are...
  15. Agraza

    Green Monster Games - Curt Schilling

    As Rezz mentioned earlier, durability loss either via use or upon death places a limit on how long you can stay away from a repair vendor, which is usually in a town. I hate that. In EQ1 I would log on in my XP area, get a group, grind it out, log back off there. I even bound myself there...
  16. Agraza

    Green Monster Games - Curt Schilling

    My issue with wow"s talent trees is that I believe a class should have a role regardless of spec and that their spec should determine the execution and flavor. Unfortunately the some of the talent trees in WoW determine the nature of your role rather than enhancing what is already present. I...
  17. Agraza

    Green Monster Games - Curt Schilling

    I prefer Clamato.
  18. Agraza

    Green Monster Games - Curt Schilling

    I think I"m the one who brought that up. Nice to see a how-to.
  19. Agraza

    Green Monster Games - Curt Schilling

    Any random bard/monk in my guild could pull decently. They got the mobs you wanted without the ones you didn"t or died for truly huge mistakes before getting to the group. One bard inparticular knew how to pull general rapeme from the deep castle to our set-up position across the bridge. He did...
  20. Agraza

    Green Monster Games - Curt Schilling

    I wouldn"t know. It was before my time. I"ve heard something of that like rattled at me more than once and thought I remembered correctly.
  21. Agraza

    Green Monster Games - Curt Schilling

    Yes, and I think it could only hold 255 players per server or shard. And UO could hold more, thus creating the MMO. The massive meant 256+ players. Like breaking the sound barrier or some shit. I"m sure I got something wrong. Refresh my memory. edit -The Shadow of Yserbius - Wikipedia, the...
  22. Agraza

    Green Monster Games - Curt Schilling

    Bards didn"t get their FD until like Luclin or PoP or some shit. Bards became superior in many situations, but they still had NPCs that had "corpse camp" code on them, which would only activate if they thought the target was dead, such as a feigned death. You could then coth the monk and that...
  23. Agraza

    Green Monster Games - Curt Schilling

    Since we"re still on this subject. I"d like to see someone try to emulate EVE in its method of giving you a temporary role based on your equipment. In EVE it is your ship and it"s fittings that determines your role. Surely inventory management and current equipment could emulate that. Guild...
  24. Agraza

    Green Monster Games - Curt Schilling

    Tad and Twobit, you"ve both shit on this thread with a rant most are too familiar with. Odds are they"ve got enough intelligence and experience as players to have that debate on their own, and they consider your arguments extraneous. It is a core decision, one they"ve probably already made and...
  25. Agraza

    Green Monster Games - Curt Schilling

    I"m for skill and against class base, but it hasn"t been done to my satisfaction, so I don"t have any proof it works. Unless you"ve had an epiphany and can lay out how to make it rock, its wise to stick with the class base. Either the developers will hybridize the class system and interject...