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  1. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    So ok all this other shit we pick on is one thing, but this game has one really important thing going for it. Shawn himself, the apparent driver of this project, is touching every damn thing in every damn zone. Every single building, rock, plant, and stream. Every element the player will touch...
  2. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    All the underground stuff looks amazing. Very much looking forward to hearing more about the lore here.
  3. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I'll say this - the people who buy in are STAYING online. The stats are wild.
  4. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    THAT’S what gets you to post? What the fuck hahaha
  5. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I don’t know why you’re quoting me, but almost none of what you’re criticizing is my opinion on any of this, and i agree with nearly everything you’re saying.
  6. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Sounds like you’ve been trying your best to follow along! I appreciate you taking the time bud. I’m proud of you.
  7. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I used the word ‘achievable’. I did not make a prediction about their sub numbers.
  8. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I’m not sure why people are concerned about their finances… other than speed of content release it doesn’t affect the player in the slightest. They’ve said they barely care and will continue development even if they only yield a few hundred players. The important thing is player retention so...
  9. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    These games are as difficult as you make them. Just pull faster or engage larger groups lol
  10. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    People were WAY less picky about grind spots too because the servers were just so rammed. I remember every Gnoll camp around Lake Rathe being full with groups, and later multiple groups pulling to various spots on the Overthere zone wall, or outside Karnor's Castle. Crazy times.
  11. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    There’s no such thing as ‘just purely grinding’. Travel, CRs, LFG, and selling may vary by player, but every player experiences them. If low 40s took you 8 hours of pure grinding per level in Guk, again, you were garbage at EQ. There were single play sessions where I’d grind out an entire level...
  12. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    It’s looking like it’s taking people in the 35-45 level range 5-6h per level. Leveling to 60 is going to take people who play 12-15 hours per week many many months. Probably a year. The last playtest they had almost 2000 accounts play 3.5-8+ hours PER DAY. A full 10% of the unique accounts that...
  13. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Holy shit hahahahaha Truly immersive. Such community.
  14. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    man wtf if the healer has time to do paperwork while in a group, the puller is an absolute titty.
  15. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Whoever the animator is that they brought on does great work. I find the low-poly style combined with some of the smooth motion animations real real satisfying. The bear movement in the latest patch notes looks superb. Love the Giant death and greatsword swing animations too. Really excellent...
  16. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I think they have many financial outcome scenarios they’re willing to accept, which i find somewhat commendable. I certainly don’t have the balls (or means) to do exactly what i want with zero concern for financial results in the restaurant space.
  17. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Honestly i hope you’re right. I’m in the restaurant business and if i did a soft launch at my new spot that a bunch of critics are at, and all my recipes are too salty and the lights are too bright, i may never recover. No matter how responsive to feedback I am. Some things you’ve gotta get...
  18. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I dunno man I do think it's possible. Those early WoW devs were very clearly paying attention to the DETAILS, and I believe the MNM team is too. Like that green castle in the distance when you walk out the gates of Night Harbour? Fucking chef's kiss. Someone loves their world, and loves their...
  19. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    god damn i forgot about Southshore vs Tarren Mill that shit was so fun
  20. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    That's an OK solution too, but I'd rather everyone just had access to a hearthstone that you get from a newbie quest. You could even make it super queer (immersive) if you want, like there was a specific one for every starting city. Shared cooldown - one use per 24h.
  21. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    If you wanna make gate potions cheap and sold by common vendors, that’s fine too. Same shit with more steps.
  22. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Hearthstones were one of the best things about Vanilla WoW, and would’ve been wonderful in EQ. If you were a warrior deep in a dungeon and your playing session was ending but the rest of the groups wasn’t, you had to hope to hell you had a Wizard to TL you out. It was absurd. It was either that...
  23. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Of course I'm having some fun with it. I prefer this style of game. I want it to succeed. I want Shawn and Nick to make $200k a year in a state of self directed pseudo-retirement and I want their wives to drive nice little leased BMW Crossover SUVs on their way to Whole Foods. I want them to...
  24. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I don’t hate the game lol. People are such simpletons.
  25. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Yah they keep saying ‘third place’, which i guess when seen through that lens a lot of these calls make sense. Literally force people to chat with each other by creating enormous spans of downtime and tedium. Just feels like they’re taking it way too far, and gameplay is a distant priority.
  26. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I still play classic EQ. If you have time to chat much in a group you almost certainly fucking suck at the game.
  27. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    And here we are back to the point of us MNM detractors. The only thing we’re asking for is Vanilla WoW with pull & grind style dungeons and more thoughtful itemization. None of the other horse shit is necessary.
  28. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Nobody will admit this, but Ironforge and Ogrimmar were absolutely abuzz with social activity pre-tbc. People chilling outside the bank chatting, pickup raid formation, duels outside, inter-faction raids on each others cities etc etc. It was more active than anything i can remember in EQ aside...
  29. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    It was absolutely fucking obnoxious, and i didn’t even start playing until there were flying mounts if i remember correctly. But it took a bit for me to afford one
  30. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Zero downtime too I'm sure. Just chain-pulling white cons for 2% of a level each.
  31. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    At one point the other night, I was raiding Temple of Veeshan on my laptop, while watching Eurobasket on my TV, running Discord voice comms off my phone, and monitoring real time POS data from my restaurant on my iPad. If 1999 me saw what I was doing he'd look on in simultaneous awe and horror...
  32. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Bro... you have no idea what you're gonna see. You think bank and transfer mules sound unlikely? This whole 'new world' thing is gonna last a few months tops. You're gonna find yourself in turbo-sweaty grind groups at level 35 and you'll have guys go "I have my 60 enchanter parked at entrance...
  33. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    Out of curiosity, when was the last time you played classic era EQ with any regularity?
  34. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    I wouldn't spend money on bags when I could double my bank space for free with a transfer mule, which I'm gonna need until shared bank slots are implemented anyway. Like I said, I bet there are hundreds and hundreds of these accounts. Would be curious to see how many unique IPs connected vs...
  35. Quaid

    Monsters and Memories (Project_N) - Old School Indie MMO

    In a game with limited bank space, no shared bank slots, and a player base comprised of oldschool MMO players, an enormous percentage of those 7700 uniques will almost certainly be boxed mule/transfer accounts. That actually explains why there is such a massive number of accounts with less than...