Search results

  1. Rezz

    EQ Never

    Tad: There are ways to monetize things (especially in the world of SANDBOX!) without being P2W. Paraphrasing myself from earlier in the thread, the easiest and most no-brained idea I can think of is to have questing be a purchasable option. If people want to sit around and grind mobs forever...
  2. Rezz

    EQ Never

    There's a real problem with the words "emergent gameplay" in that they are trying to encapsulate what they -think- made EQ1 great. Instead of saying "emergent gameplay" to say "we didn't know how pathing worked in our own game, nor how abilities we put into our own game would be used with said...
  3. Rezz

    EQ Never

    PVP argument is easy. It's a-ok to have on regulated servers where the bottom rung of humanity can congregate. And I am totally ok for there being ruleset servers. But the type of player typically attracted to PVP servers in MMOs is not a counterstrike playing l33t headshotter looking for...
  4. Rezz

    EQ Never

    To make matters better (or worse if you are a hipster!) they can add in my previously mentioned dynamic spawn system for the overworld. Talk about having a game that basically makes content for itself. Instanced progression content for leveling/skill increase, with raid encounters uninstanced...
  5. Rezz

    EQ Never

    There's a way to combat that. Tie mobs together into "packs" that only give xp when the entire dungeon is cleared. So you -have- to kill a boss and x number of packs, with the minimum number of packs tied to the difficulty/reward of the boss. More packs? More Bosses. Less packs? Less...
  6. Rezz

    Final Fantasy XIV (Guide in first post)

    In FFXI (and not yet officially announced for FFXIV) There were: Samurai, Thief, Ninja, Dark Knight (SKish... sorta), Puppet Master, Blue Mage, Dancer, Red Mage, Beast Master, Corsair, Rune Fencer, Ranger. Dark Knight wielded 2handed weapons (primarily scythes) and wore heavy armor...
  7. Rezz

    EQ Never

    I really, really, really hope that the kobold is the replacement for gnomes and asslings. I can already taste the tears now. Also, no matter what the eq guys say about not using instances, they are most likely using the technology and just calling it something different. Implemented in a...
  8. Rezz

    Tool might eventually release a new album someday

    No, I said they are the same in my head thanks to the vocals, because Maynard has one of the most recognizable voices in music. I then clarified that I enjoy both bands quite a bit (if you don't hear similarities between the bands, you are functionally deaf) and want to hear more from a band...
  9. Rezz

    Final Fantasy XIV (Guide in first post)

    You don't actually turn into a scholar or summoner with a separate leveling path(as far as I know), you stay as an arcanist and the soul crystal you use gives you the abilities of those classes at whatever level they are. Getting to 50 as an arcanist should allow you to, if you have the soul...
  10. Rezz

    Tool might eventually release a new album someday

    Puscifer wasn't aimed at me, but I appreciate what Maynard was trying to do. Tool/APC (effectively the same in my head, thanks Maynard's vocals) are two of my favorite bands, and I am eagerly awaiting more. Even if it might be a rehash of a now bygone era... I would welcome a brief return to...
  11. Rezz

    EQ Never

    Edit: just realized I got into a semantics argument with Tad. I enjoy tilting at windmills occasionally, but not really feeling it today. Speculation abounds. Concrete facts about the game do not.
  12. Rezz

    EQ Never

    And still nothing aside from speculation and some veiled references w/ buzzwords at eqhammer.com unless storybricks being incorporated is considered new information. My complaint was about the NDA, not that sites are claiming that they have information. There is still nothing out there aside...
  13. Rezz

    EQ Never

    Gotta be honest, I just checked all three of those sites (tentonhammer/mmorpg/massively) and only massively had anything easily found about EQ:N. Though MMORPG has it as their #1 most hyped game coming out, even if it is still MMORPG.com. I dislike the waiting for NDA to drop nonsense with...
  14. Rezz

    EQ Never

    I would argue that SOE knows exactly what an NDA ridden closed beta leading into a lackluster release will give them. Will they make the same mistake they have previously? Who knows. But ignorant they are not. Also Tad: Raijin and Hakrel were "ok" for partial outdoor dungeons, but they...
  15. Rezz

    EQ Never

    Tsang's was top quality. Everything else up to Dargun was pretty fucking lamesauce. And whatever the "Grey" castle/dungeon/thing was horrendous. That's when I quit the game; it had shit dungeons all over the place with terrible lore/encounters and the most boring gameplay during said...
  16. Rezz

    EQ Never

    All the people saying that since it is a sandbox, it should not have quests. I'll skim through later to find the direct offenders, but they exist in this thread and in others whenever the word "SANDBOX" is pulled out. Then there's the guy who only wants one quest in the game, where if you...
  17. Rezz

    EQ Never

    Quite a few people have said that EQ:N should have no questing because EQ/WoW etc etc. I was pointing out that it is nice to see that some people actually remember there being quests, and repeatable quests for xp, in EQ. The mechanic of questing for xp wasn't invented by WoW. Also, when using...
  18. Rezz

    EQ Never

    Been away from computers for a few days, but I wish to add that the idea that you can't have a sandbox without PVP apparently hasn't actually played in a sandbox in real life. Cooperative play that opens up alternate avenues of play or enhances other areas of the game is an easily viable and...
  19. Rezz

    EQ Never

    Content that strictly rewards playtime vs. skill/ability/any ingame metric beyond simply being their first. Content that is only available based upon playtime and not on skill/ability/any ingame metric beyond simply being their first. Combat that has little to no interactivity for the majority...
  20. Rezz

    EQ Never

    It's ok to feel that way. Nobody is saying you are wrong for feeling that way. Just don't expect a triple A game being designed to "change the market" to recycle dated mechanics from a 14 year old game that rose to prominence under extremely specific circumstances. I wouldn't expect a...
  21. Rezz

    EQ Never

    Dear Madam, Not a single post in this thread or any other has me hoping for EQN's failure. Not a single post has me clamoring for a WoW clone. Not a single idea I have posted in any thread on this board or the last supports your opinion. The only way your myopic view of what you "think"...
  22. Rezz

    EQ Never

    I didn't say heavy instancing; I said instanced dungeons. Camping was a result of shitty mechanics and the newness of the genre. Dungeon crawling is what they wanted and odds are what they still want, even in 1999. The best way to facilitate multiple people trying to go through a dungeon is...
  23. Rezz

    EQ Never

    Tad: I don't have ADHD and you can literally do everything you just said in modern games. Most games aren't a spam fest of abilities, but during active combat with boss mobs or raid targets, you tend to have mobile fights. Much like dodging AEs in EQ or hitting your dps abilities as fast as...
  24. Rezz

    EQ Never

    To this day, I still think they should have solved the issue by just nerfing the AR or buffing the couple of raid 2handers that were inferior. Normalization just watered down so much of the game.
  25. Rezz

    EQ Never

    So the people who want long downtimes are part of a couple of different groups. You have group A) downtimes created/maintained community and social ties, group B) downtime created the mini-game of resource management, and group C) Both powers combined. Not going to touch the community thing...
  26. Rezz

    EQ Never

    EQ's combat downtime wasn't -that- bad, especially at the top end. You never really needed to wait for FM to pull if you had a reasonable group, and after bards/enchanters had their mana regen stuff, it wasn't nearly as long. EQ's downtime was horrendous in the early levels, though. The...
  27. Rezz

    EQ Never

    Dude... seriously, there was Vallon/Tallon/Rallos/Sullon Zek and then there was nothing. PVP has dick-all to do with the EQ namespace.
  28. Rezz

    EQ Never

    And considering there were like... 4? Out of 30 servers that were PVP during EQ's heyday, EQ wasn't a PVP game either. It would just be continuing the trend~
  29. Rezz

    EQ Never

    It takes roughly 20 minutes to learn how to play a warrior effectively in a group if you aren't mostly dumb. It takes even less time in a raid situation. Any SK/Paladin/Ranger/Bard/Enchanter/Mage/Necro that only grouped would be and was much inferior to those that played the other aspects of...
  30. Rezz

    EQ Never

    Literally not a single person has supported the angle that the best loot and most fun in a game should be from soloing. Not a single one. Having the ability -to- solo is far different from having the ability to solo -everything,- which nobody is asking for in the slightest.
  31. Rezz

    EQ Never

    Soloing in UO apparently happened all the time, and half the classes in EQ could (and did)solo. Usually, people who play super required classes for grouping trumpet the no solo angle, just like people who had transport capabilities rail against faster methods of travel. And specifically in EQ...
  32. Rezz

    Final Fantasy XIV (Guide in first post)

    The key to making the quests with level restricted items work is basically doing all the quests as a group, you level once/twice in the process, equip that batch of gear, then do the next group of quests that opened up after doing the first group. If you plan on leveling multiple characters...
  33. Rezz

    Final Fantasy XIV (Guide in first post)

    Admittedly, FFXI had shit for effect graphics most the time. The variety in FFXIV is heads and tails beyond what FFXI offered from a pure graphics standpoint. Also, those limit breaks are archetype related, not class related. The dragoon doing omnislash with a blazing sword is pretty silly...
  34. Rezz

    EQ Never

    Also, keep in mind that there's a lot of people who don't post in this thread regularly compared to 50+ posts per poster for some. There's a grip of people who will chime in with something, then the same wall of text folks who stretch the page counts out over and over. And of course, the...
  35. Rezz

    EQ Never

    God please let that be the new assling. Or gnome. The replacement gnome-assling is a kobold. Holy shit please please please be true! Fuck short races~
  36. Rezz

    Final Fantasy XIV (Guide in first post)

    I don't see the issue with the duty finder matching legacy/non-legacy people in the same group. The primary concern about separating servers, I assume, would be to keep fully fleshed out economies with people already at endgame from being directly available on new character servers. Doing...
  37. Rezz

    EQ Never

    I really love that we are extrapolating game mechanics from a single piece of concept artwork that shows nothing but a furry in plate with mildly exaggerated shoulderpads. Clearly this is the WoW clone the haters have been dreading, and it is here to drink deeply of their despair. Or, it is...
  38. Rezz

    Final Fantasy XIV (Guide in first post)

    In that example, actually, you had to subclass Warrior for Provoke, which would effectively put you into the tank category. It would be fairly easy to code in subclass combinations that result in specific outcomes, so that a Ninja with War subbed would show up as a tank, whereas a thief with...
  39. Rezz

    EQ Never

    Yes, because artistic style means it will be a direct WOW-Clone. If anything, I applaud them for taking the sensible route with their art direction, as EQ2 and EQ1 were fucking terrible for the majority of their lives art direction wise. The guys who work for the company, sans the ones that...
  40. Rezz

    EQ Never

    Pretty much my opinion. I would imagine many of those ex-wow players are in F2P games atm, as after you realize what you really are paying for with a sub, it is hard to justify continuing to pay for subs. And WoW may have the highest production values (along with FFXIV, unless beta is wholly...