Search results

  1. Rezz

    Monster Hunter Series

    The color slider has a sort of maximum sharpness set to it. Red < Orange < Yellow < Green < Blue < White < Pink. The farther to the right on the sharpness bar, the less deflects/bouncing off strikes you get, you do more damage consistently and it basically enables you to kill things much...
  2. Rezz

    EQ Never

    Being completely serious here, what buzz could they possibly generate at this point? EQ2 was a shadow of what EQ was (in the aspects that EQ excelled at) and was a pale imitation of what WoW was.(in the aspects that WoW excelled at) So you have those two points, and the fact that EQ1's...
  3. Rezz

    Aradune Returns to EQ aka the EQ Nostalgia thread

    I was part of the retard fest that was the rotation board on the Hoss forums, and I can pretty much guarantee that Torrid is correct. Except I was in L`Malla, a guild that followed after Hoss/ML/Vindi. We were the guild that got raped initially by the FFA hilarity, as it turns out. And we let...
  4. Rezz

    Monster Hunter Series

    Call of Duty definitely has that demographic. Any competitive game (LoL, SC, et al) online will have a huuuge amount of complete D-bags who like to toss out the racial/sexual slurs almost constantly, with "Fuck this!" and "Bullshit. BULLSHIT." repeated over and over in between with voice chat...
  5. Rezz

    Final Fantasy XIV (Guide in first post)

    I definitely remember woolygimp posting a shitload on FoH. Also, added myself to the beta possibilities with the wonders of a FF13 induction code. Woot?
  6. Rezz

    Monster Hunter Series

    I beat the game, had a full set of Ceadus armor, and still I just can't get excited about a new installation that is the same+. Those "big" mobs are probably just reskinned shit or minor modifications, to inflate the totals. Because while I may shit on many things the Wii does, MHT was -great-...
  7. Rezz

    Monster Hunter Series

    WIIU is an actual console! Sort of =X It is a series that would benefit highly from Xbox's Live architecture or PSN's network setup. WII is just cumbersome and while I'm not 100% familiar with the WIIU, I would imagine it would still be easier to do so on the PSN or Live setups. Poor Capcom =/
  8. Rezz

    Need help picking a game.

    I actually forget if Dragonborn DLC has been released, but the first two (Dawnguard and Hearthfire) are definitely skippable for awhile. They don't really add much to the game, imo. The core game is fantastic. But! Unless you are getting this for the console or something, I would definitely...
  9. Rezz

    Need help picking a game.

    They are both vastly different games. Dragon Age is fairly linear with standard blizzard moral choices and the ability to choose your class, with turned based combat and stuff you would expect from something akin to Baldur's Gate et al. Skyrim is an Elder Scrolls game so it's open world from...
  10. Rezz

    EQ Never

    Permadeath and Sandbox being tossed around now without any actual description of what those words mean in the context they are using them. I mean it drums up conversation and sparks mild controversy, but it is basically impossible to determine what they mean with those words without some kind...
  11. Rezz

    EQ Never

    I'm a fan of having multiple things to do at all points of the game (options!) and I generally agree that gear resets are stupid. Especially when you take a huge hit in the looks department because some lower tiered piece of gear but higher item level deal has better stats but looks like ass...
  12. Rezz

    EQ Never

    EQ raids started leading this direction in OoW I believe, specifically the Mata Muram fight and a couple of the Trials leading up to it. Someone fucks up, raid is fucked type scenarios. I don't particularly enjoy the razor tight tuning of modern MMO "hard" raiding, as while I enjoy relying on...
  13. Rezz

    EQ Never

    You sorta miss the point the guy is getting at. If the barrier to getting a group is 10-30 minutes across the board (travel time/finding people/whatever) then if you are unable to log in for more than 1-2 hours at a time, you are spending an abnormally high amount of time getting a group for...
  14. Rezz

    EQ Never

    VG failed for far more reasons than just being buggy. It shipped with effectively zero 40+ content minus bugged tradeskill stuff and insta-respawning "rare" resource nodes that people exploited to make the best gear in the game at the time. Like the content wasn't itemized and wasn't there...
  15. Rezz

    EQ Never

    If you are able to trivialize an encounter (which is the entire point of splitting/pulling/mezzing) down to single mobs, it is most likely not a design intention by developers. Whether or not it is able to be done is anyone's guess, but I would hazard to say that the odds are astronomically low...
  16. Rezz

    The Elder Scrolls Online

    Wonderful, another game where they think every shit errand deserves voice acting, thus driving development and bugfixing costs up. =\
  17. Rezz

    EQ Never

    The playerbase of mmos and the world in general is not the same as it was in early EQ. This is what makes bringing up what made EQ so great in a vacuum in 1999-2002 a terrible argument for all kinds of reasons. In those days? People waited for camps to open; they waited for spots in groups...
  18. Rezz

    EQ Never

    Gear decay (not a fan, but a solution), tribute style vendors, bind on pickup drops only in instances, being able to "DE" gear down to base components to be sold/used in crafting, checks during fights so that duplicate items don't drop and instead another item is used until no other items remain...
  19. Rezz

    EQ Never

    It's not about people playing alone, since most instanced content in current gen games is group/raid content. It's about not having to wait in lines to see content or wait a week plus for the -chance- to see content. Instancing fights the key problem with mmorpgs of yesteryear by letting...
  20. Rezz

    EQ Never

    Lots of different types of games out there besides WoW when someone mentions current gen mmos~ I'm also pretty sure that many of the "Sandbox" elements from SWG started getting nixed as the years go on, as well as it feeding into my unintended results theory that Sony has been riding since day...
  21. Rezz

    EQ Never

    I fully expect EQ:N to ship as a current gen MMO (instances, phasing) with callbacks to previous generations (soft factions, no arbitrary alliance/horde bullshit) and some -minor- sandbox elements that probably include skill point allocations within class archetypes as well as destructible...
  22. Rezz

    EQ Never

    Definitely overhyped, but unlike copernicus it is almost 100% guaranteed to actually get released. Dogshit or not, it will at least see the light of day. Still don't see why all the sandbox folks have any faith at all in Sony creating the game they want when Sony has pretty much nil in the...
  23. Rezz

    EQ Never

    Realize that EQ was a game that most of us played, and if people are getting vastly different viewpoints from their experiences in the game, then maybe there isn't a clear definition for each of the different mmo types you think exist. EQ was not the game you think it was for a pretty hefty...
  24. Rezz

    EQ Never

    That, however, is one of the core arguments of the hipsters. They -like- that certain zones (containing spires/rings) were larger hubs than those without when it came to player interaction. Which I'm not shitting on, I'm just saying that is how they felt. And I don't neccesarily disagree with...
  25. Rezz

    EQ Never

    The easy way to make travel interesting is to put goals at the end that are concrete and make the journey worth it. Mobs in the way is one thing, but if you have overleveled content (or in the case of low level content travel) you can select an option to skip the bullshit. Frank the asshole is...
  26. Rezz

    EQ Never

    The problem is that the Vocal Minority here about EQ's awesomeness -are- asking for almost exactly that. They look at basically every advance the genre has made since 2002 and say "Fuck that it is n00bsauce!" or equally retarded thoughts. Almost all the progressively minded people go "Ok then...
  27. Rezz

    Ni No Kuni (PS3)

    Yeah, the fact that it unsummons the familiar when you change characters is pretty retarded. Loading into a character should put you in that character's exact moment, not "lawl this thing hits hard. OBVIOUSLY ESTER NEEDS TO BE DEFENSELESS WHEN I CHOOSE HER!" type retard mode. Granted, loading...
  28. Rezz

    EQ Never

    See, I don't think the days of "slow" travel are gone, I think that they are implemented poorly in modern games. In all things, a sense of gradual/tiered/monitored progression needs to happen. If you are moving the bars slowly forward, why aren't you able to access those bars in increasingly...
  29. Rezz

    Political Affiliation

    Voted liberal. I have centrist/conservative leanings when it comes to specific issues, but with the way the parties are currently aligned, I cannot put myself in the Rep. camp at all. You cannot support batshit crazy and expect things to turn out well. Batshit crazy just breeds more batshit...
  30. Rezz

    SWTOR

    The vast majority of factions in EQ were pretty meaningless, Velious being like the lone outlier. Well, and I guess the VenrilSathir faction for the worker sledge mallet. The rest were useless in most cases unless you simply required the ability to bind safely in every city. It was simply the...
  31. Rezz

    EQ Never

    Dude, ingame rain almost always crashed me out unless I found a zoneline like seconds after the shit started >< I avoided the Karanas like the plague unless I absolutely had to run through them. Which meant I was asking druids and rangers and crap if it was raining in the zones or not. Yay...
  32. Rezz

    Ni No Kuni (PS3)

    It really boils down to the positional aspect of damage and that the "attack" command means you have to hope your familiar attacks from an angle that isn't occupied by something else, which in large fights means you spend most your time cancelling shit or just abusing the AE/ranged attacks...
  33. Rezz

    Ni No Kuni (PS3)

    You can steamroll the early shit but it actually sort of helps you a lot if you put swaine/ester on "Don't do anything" tactic later on. That way you can decide what they do from moment to moment. They will only do the actions you tell them when you switch to them and execute even if you...
  34. Rezz

    EQ Never

    I ran EQ on 128megs of Ram with an 8 meg onboard graphics setup and a 500mhz Pentium 3 HP branded model. Rig cost me 700 in late october of 99 from Circuit City I believe. Clipping plane was definitely inside my character's head, and I did 90% of my pulling/tanking staring at the...
  35. Rezz

    Pacific Rim

    Models look pretty awesome. Hope the movie is as good, since after looking at the models, they aren't taking a single thing from anime/kaiju series at all. Like at all. Period.
  36. Rezz

    Ni No Kuni (PS3)

    Pretty much. His problem is swaine dying, so putting in a hard to kill familiar seems like an easy way to avoid that for the most part. I also give Esther the banana guy for a similar reason. Harder to kill than the blue caster guy without burning mp for heals.
  37. Rezz

    Ni No Kuni (PS3)

    Catch more familiars, pair up the ones that each person likes (when you are on the Friends and Familiars screen, select a familiar and press square. It'll show three icons across from each character and those are the genus that each one works better with) and give them to the proper people...
  38. Rezz

    Ni No Kuni (PS3)

    The "Nice" effect isn't really a critical, but it sort of takes the place of one. You hit a mob when it is rearing up for an attack (or block a special move) and you get bonus glims and it sometimes stuns the mob. Also interrupts the attack in question if it is interruptable. Amazing game...
  39. Rezz

    Should you tip the waitress and how much thread

    I work "banquet" nights, which are tuesday/thursday where I work and then sun/mon/wed standard evening shifts. Parties of 100+ usually, so they need the "Heavy" there with 2-3 of those size debacles in the building at once. The owners prefer to manage weekend nights as they are more freeform...
  40. Rezz

    EQ Never

    That is the most obvious outcome. I, however, think that EQ:N might depart from the current model at least a little bit. And for that, I am interested. Because the current model, while easily workable, is pretty stale to my particular palette. As it always does... time will tell. We'll see...