They're definitely saying, "Hey let's make a game for the R30s, LotD, LoD, UDL, Elite, SYN, Redguard, SiN, FoE and PRXs of the MMO gaming community!". But until I see a competent game being successful in beta I just don't care that much.
I think if they make it so the campaign is over at some critical point it'll help a lot of the prolonged dead campaigns. Just make it so it's not something that can be alarm clocked (though that would favor PRX generally). The other big thing that WvW didn't have from a hardcore pvp guild...
The more tracking of accomplishments for players and guilds the better, and often it's just a matter of presenting information already stored in the game's database.
Don't forget the people like me, who see games on the horizon, generally ignore them, then when they come out they play them for months.
The initial design sounds great and it sounds like they're focused on combining the best parts of GW2 and Shadowbane. There's a few key problems...
I think instanced 5v5 or 10v10 would be better than Cyrodiil. The zerg vs zerg and siege gameplay is only fun if you ultimately care about the result from a war-level perspective.
If I have two kids who have to share the same living space, when they start fighting over stupid crap I'm going to find a way to provide them a common enemy to band together against.
Jumping into an entire raid of 40 enemies with bat-swam gear and just stalemating them until the rest of your force gets there is a strategic decision!
And no portabella has ever tasted like a decent steak. Total myth!
ESO is like a poorly run vegan sandwich shop operating in a rodeo. Even if they fix the numerous issues with their avocado club and whipped peanut butter & honey wrap, they're still giving vegan food to people who want steak.
That sentence took an extraordinarily long time because I...
They didn't tell us to piss off. They had 'ok' answers for most of our specific moderate complaints, half-answers for our major complaints and 'sorry that's not where we're going' for our fundamental complaints.
Bottom line is that meaningful PVP is built on fighting someone or a group you...
In all honesty I don't remember what your specific complaints or compliments were toward ESO's pvp. I just know that when you don't know a component of ESO you make up positive bullshit.
All that stuff sounds good. Doesn't change the fundamental problems of the game though. The core of...
That's what I thought when I saw how hard they were pushing the multiple device bit. Each device has some advantages. Making the game playable on a tablet is one thing, but if they make it so you're competitive on a tablet you have to cripple the gameplay.
Bah it's one thing to say, "I don't want to hand you $365" but to reject a bet dismissal with charity offer with such vitriol? Unconscionable!
Burnem has until Wednesday for his goodbye post.
One of the fundamental problems with ESO's pvp is that the 'serious PVPers', or the people who PVP 6+ hours a night, are generally focused on accruing points to get to the higher ranks. This is sort of deviant because often the best way to complete objectives does not reward a lot of points...
The sieges are over. I led the defense to a successful conclusion, the enemy we fought did not make a real effort to take the castle and didn't really get too far anyway.
The attack started with the castle much like it was on Friday. We had been camped on their base keeping them away for the...
Epic weekend. TWO has the Marcala castle they paid someone 200k to betray us for, they destroyed the entire thing and tried rebuilding. We got the scroll and have been guarding it 24/7 with 50+ people since Friday afternoon to prevent them from building it. They've been launching everything they...
Haha let's not go down that road again. If they get shitty sales like they did for PC they won't expose it and you can't be proven to lose. If they get great sales they'll publish it and you can be proven to win.
All games should just import the entirety of the latest UFC game!
I used to think a super-real MMO sword combat game would be interesting, but after putting in thousands of hours into M&B in addition to all the MMOs I think it'd end up being a clusterfuck.
Bibilical justification for a_skeleton_03's idea: For this reason a man will leave his father and mother and be united to his wife, and the two will become one flesh.
Mount and Blade has a combat system that uses a physics engine to calculate damage. In that if you hit someone at the start of your swing it's just a love tap. But if you hit them at the end of your swing while riding a horse at full speed you do massive damage.
My concern with taking this to...
Yeah Kyrios is still pretty interesting. The community has been very stable the last month with few guilds leaving or being made. There's quite a bit of PVP, but the game would be so much better without safe zones.
The game has cooldowns. They just happen to be buggy, unintuitive, unresponsive, invisible to the user and exploitable. Like most of the features of the game.
I mean when it's a year and a half after people clearly explained why having an animation based cooldown system is shitty and how it...
And put an accelerometer in it so you can detect the impact so sports journalists could make even more useless diagrams with useless information.
"He kicked the football with the same impact as 40 rhinos taking a shit!"
They need to attach a device to the football to constantly measure the psi.
Or they need to let the drama queens wear themselves out worrying about stupid shit.
I also don't think he'll go back to the UFC or MMA. He only wants to compete if he can be #1 and I don't think he wants to train properly to compete to be #1. The dude's old and been there and done that. If he can make bank by showing up to WWE once a month or whatever and just lifting weights...
Stacks were popular for a period, which used it to create barriers that ranged DPS could shoot over, but enemy DPS couldn't.
We also used warriors to block passageways we'd create in our cities. One time we even had a line of them create an ad-hoc barrier for a door we broke down that enabled...
What's disappointing is when you put all the pieces together and the author ignores what's been set up and does something totally different. Which GRRM will probably do.
Not to my knowledge.
It's amazing how no nameplates crippled this game. When I talked with their PvP head I told him flat out, "My best hope for this game is that future developers realize how bad of an idea no nameplates are and never try it again."