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  1. Caliane

    Wolcen: Lords of Mayhem

    They could have done the exact same thing as they did. release the game as a 1.0 Early Access beta "soft launch", at the upgraded price, and it would have been better. At least then they would have been warning buyers of it being unfinished. They didn't do that. This really is unacceptable...
  2. Caliane

    Wolcen: Lords of Mayhem

    iirc the shield and bleeding edge build everyone else is. bleeding edge was op in beta. still is. now theres that immortal with x1000 damage seigebreaker node. Retaliator was 5x stronger in beta. It used to be the busted node. and was nerfed several times. iirc, it was originally,each...
  3. Caliane

    Wolcen: Lords of Mayhem

    30min vid can't possibly describe all the bugs. The bugs atm are out of control. just obscene. The game had no business being released in such a short time, without being given to the EA purchasers first. And many of those EA/beta bugs were never fixed either. The game has at least 1...
  4. Caliane

    Wolcen: Lords of Mayhem

    the aspect concept is definitely busted, and totally useless. I have a viable, functional build. Why would I hit an "ultimate" that takes away my skills/passives and is much weaker? Theres a few options they can do. 1. rework them, so they don't replace your skills, but instead augment them...
  5. Caliane

    Wolcen: Lords of Mayhem

    dodge roll through it. the spreading circle right? or the one where he targets 4 quandrants in a set pattern? that one the pattern is set, can swap areas, or there is also a "tunnel" between quandrants that is open. 1st and 2nd phase I had little real issue with him. I could avoid most things...
  6. Caliane

    Birds of Prey (And the Fantabulous Emancipation of One Harley Quinn) (2020)

    absolutely not. going back to the wheelhouse of superman/batman, over and over and over is a large part of what got DC/warner here in the first place. "unknown" properties have a huge advantage of no expectations. They should be doing that and just making good movies.. the problem is they...
  7. Caliane

    Wolcen: Lords of Mayhem

    keep trying? game is up now. but, probably still throttled. limiting the number of game creations/min. My stash reset back to act 1 state, when I moved to act 3. lost some gems, uniques, and reroll orbs.. A note for mages. Willpower regeneration and willpower on hit in the character sheet...
  8. Caliane

    Birds of Prey (And the Fantabulous Emancipation of One Harley Quinn) (2020)

    thats one option. yes, Harley does not work alone well. And introducing all these new characters, as shell's of themselves was a TERRIBLE idea. As is, it could have worked with Canary, Huntress being fully fledged "heroes" and vigilantes, acting as straight men to Harleys horseshit. We've...
  9. Caliane

    Wolcen: Lords of Mayhem

    yes. you can see the effects of ailments in the character screen. show details, scroll down. each ailment has different rates. elemental Fire-burn aoe damage over time. .6s Lightning-shock aoe damage over time. 1s Ice-Freeze. prevents acting or moving. Material. physical-stun. prevents...
  10. Caliane

    Wolcen: Lords of Mayhem

    haha jesus. 7am est at the earliest now
  11. Caliane

    Wolcen: Lords of Mayhem

    you might want thunderstrike as your RMB no cooldown skill. im not sure if there is any "damage over time"passive? that makes damage over time vs periodic damage ticks relevent. iirc, annihilation was every .4s. others may not be the same. Anomaly is pretty great. and swapping to...
  12. Caliane

    Wolcen: Lords of Mayhem

    its .5 for primary, .4 for secondary, .3 for third, and .2 for tertiary, per 1 point of attribute. So a 10% damage penalty for a second stat. Although, for crit or attack/cast speed this is probably well worth it, thus an overall dps increase at 50/50. a 20% damage penalty for 3rd stat. a...
  13. Caliane

    Wolcen: Lords of Mayhem

    getting my ass kicked by Elric as a mage. he wasn't nearly this bad in beta. they moved a few mods around, not sure if they were helping. net code, and some of the games... "quirks" are not helping either. It might be the removing of regen and resistance from attributes. doesnt look...
  14. Caliane

    Wolcen: Lords of Mayhem

    yeah lets see. In beta Annihilation was real good. ice spears had a few builds. theres alot more mods now though. and skills in general. spears is a projectile, so can scale with alot of the Ranger/rogue passives, that annihilatin can't. Do note the +10% etc damage runes in a skill apply only...
  15. Caliane

    Wolcen: Lords of Mayhem

    im in finally. btw, green stairs are side areas.
  16. Caliane

    Wolcen: Lords of Mayhem

    no, the chain has to be active. unlinked passives are not in effect.
  17. Caliane

    Wolcen: Lords of Mayhem

    no. you can log in, create a character now.. but then cant start games.
  18. Caliane

    Wolcen: Lords of Mayhem

    i didnt test to see if ailments were fixed yet. But, basic staff attacks chain now. or at least the starter one does. So, a huge improvement from last beta. still not as cool as the older ones with ice/fire/etc attacks.
  19. Caliane

    Wolcen: Lords of Mayhem

    not sure. like 60% of the skills were not shown to beta. and 70% of the mods were not. This game uses a hybrid system, between d3 and poe. Basic is like D3. Skills do their thing. and as you level them, you unlock mods/runes, which lets you change how it behaves. some are just +damage, others...
  20. Caliane

    Wolcen: Lords of Mayhem

    messing around with offline atm. they added more cinematics, dialogue, etc that was not in beta Act 1. interesting.
  21. Caliane

    Wolcen: Lords of Mayhem

    yeah, in a total not surprise to anyone, thanks to zero stress test and zero prerelease test. total shitshow. Auth server down, steam authentication not working. If you get the "not correct version, restart" error. its a bug apparently. 1.0.0.10_er is the correct version. (although...
  22. Caliane

    Wolcen: Lords of Mayhem

    and yeah, Grimdawn is nice, in that it does its own thing. its in a interesting, and rarely touched time period. (which granted it does not embrace nearly as much as it should.) 1900's. its basically a post apocalyptic weird west, and Victorian england. the mechanics don't really start to...
  23. Caliane

    Wolcen: Lords of Mayhem

    A few things from beta, that I have no idea if got fixed. 1. the willpower/rage mechanic will drive people away. I never learned how to use it in any meaningful way. Just kept making mages, with staves to regen willpower, and taking every passive/gear piece to increase willpower, to the...
  24. Caliane

    Wolcen: Lords of Mayhem

    Rhykker has access to Full game, and made a vid on release.
  25. Caliane

    Wolcen: Lords of Mayhem

    yeah, thats basically what I said. The game was retooled repeatedly. the current Beta is the first act. but missing tons of content involving skills, features, and things like attributes, and passives were completely unfinalized. the game is pretty, and has a very story heavy voiced...
  26. Caliane

    Starsector (formerly Starfarer)

    Starting a new run now, with Nexerlin installed, and a higher difficulty. Vanilla does peter out a bit "end game" as the core factions are static. They don't explore/colonies the outer rim. so, peaceful win is just kindof, "well I can defend myself, and do whatever I want". Nexerlin does seem...
  27. Caliane

    Stoneshard (Roguelike RPG)

    didn't try this yet. just watched some streams. Interesting, you guys say that. I kindof hated tangledeep. I was really let down. Haven't found a good one since Dredmor, imho. This looked like it was the best contender yet though. seems to have shared many of the same mechanics...
  28. Caliane

    The Red Letter Media Appreciation Thread

    autism probably, or maybe just childstar/never learned how to interact with people/low self esteem. He looks uncomfortable all the time. He does that thing, where they dont really get human interaction. He'll mimic jokes and behaviors of everyone else to the point of being overly repetitive...
  29. Caliane

    Star Trek: Picard

    The TNG Enterprise-D Galaxy class starship itself. HUGE. many time larger then previous ships. massive tech jump. First federation ship that can stand and beat Kinglon, Romulan ships. the Defiant is more of an assassin ship.
  30. Caliane

    Wolcen: Lords of Mayhem

    one of the odd things I feel about the skill design is most of the skills are not based on the weapons like you suggest at all. 90% of the skills summon magic hammers, bows, machine guns, etc from the ether, and have nothing to do with your actual equipped item.. no stress test, no hands on...
  31. Caliane

    Star Trek: Picard

    thats kindof retarded. what the fuck would civilization even look like that far out? it'd be unrecognizable. Heck even the 200 years from Enterprise to TNG shows a civilization and technology advancement that is too stagnant compared to reality. (yes replicators, holodecks, etc. but...
  32. Caliane

    McMillion$ (HBO Documentary)

    This is on HBO btw. (so many services, you got to list what said thing is on, when posting about it imho.)
  33. Caliane

    Star Trek: Picard

    So I was just watching drinkers vid on episode 2. disclosure:I have not watched picard at all yet. But something caught my attention. He mentions the Romulan maid for Picard.. in France, lives in Boston, USA, and has an Irish accent. (lol) Are there public Teleporters? do they cost per...
  34. Caliane

    Warcraft III: Reforged

    yeah, brands are a really hard thing to kill. First as they grow, fandoms grown, and start self perpetuating. they create content, that is largely separate from the Official source, but still promote the Brand. starwars, to cars, to sports teams, etc... Then, this fandom, spreads into the...
  35. Caliane

    Legends of Runeterra - Card game by Riot Games

    I dont think "turn" is a very good word for it. its just alternating rounds, where you go first and get an attack token, and rounds they go first and get an attack token.
  36. Caliane

    Legends of Runeterra - Card game by Riot Games

    isnt that basically what I said? attack isn't really a phase, its a token. and you can attack any time you have control, if you have the attack token. which you can get and use as long as you have control. you can get it via Rally, which is just a basic tribal skill, as opposed to being ultra...
  37. Caliane

    Legends of Runeterra - Card game by Riot Games

    yeah, I decided to jump in a spend some time looking at this. The game overall feels 25% different from magic. The eyeball math aid is a neat addition. you can also drag the mouse over multiple cards to select them all to attack at once. The mana per round is interesting. Seems like it goes...
  38. Caliane

    Legends of Runeterra - Card game by Riot Games

    nah. that sounds consistent to me, if the wording of barrier was "blocking creature takes 0 damage" So, it takes zero, so 100% of overwhelm goes right past it. And, then heals zero because zero damage was dealt the ACTUAL wording on barrier is "Negates the next damage the unit would take"...
  39. Caliane

    Star Trek: Picard

    yeah, didn't RLM discuss the fact Picard kept EVERYONE at arms length during his tenure, in a previous video? and the finale specifically had him join the bridge crew in playing cards for the first time? I do think its a bit funny so many shitlords want the Federation to be kept the Utopian...
  40. Caliane

    Star Trek: Picard

    the wiki keeps going. it explains some magic energy based race from the star trek mmo, did something to make the sun explode and travel ftl. This explanation is fine. Just the same nonsensical warp bubble type stuff you have to hand wave for any sci fi tech. trying to justify it with...