Search results

  1. Ukerric

    EQ Never

    Yea, and that's what I'm mostly afraid of.
  2. Ukerric

    EQ Never

    Cloaking device. Separate instances. Same thing. Right. You certainly proved incapable of following the consequences of a design to their conclusions. To be honest, I don't think anyone is following our little back-n-forth anymore.
  3. Ukerric

    EQ Never

    That's not the point. A good analogy is the kid's playground (from where sandbox comes from). You get onto the playground, and you can jump over the bars, ride the wheel, slide the chute, crawl the tubes... whatever strikes you. But when you're done, nothing has changed. The wheel is round...
  4. Ukerric

    EQ Never

    Just have some periodic Picklaw infestation in your mines that they have to clear (up and including the named at the bottom) to restart operations. Or a progressive slider: the more Picklaw infest your mines, the lower its production. And you get multiple (and conflicting) motivations. A...
  5. Ukerric

    EQ Never

    That is because your application involves decapitating the patient to remove the ugly mole on its cheek. I haven't kept on poking holes into your contention that you'd do that only for the biggest battles because I wanted to keep my reply short, and anyway, I've already highlighted the main and...
  6. Ukerric

    EQ Never

    And this single phrase tells you exactly why it is a very bad idea, in the context of EVE's core motivations and gameplay, to implement exactly that. Good. So what does that mean? That I can attempt to force a shift, and go harvest stuff while the legitimate owners can't figure out how to get...
  7. Ukerric

    EQ Never

    Whenever people say "sandbox" these days, they think Minecraft. I sincerely doubt you're going to end up with a minecraft-like game in which you can arbitrarily alter every piece of the game world. With 1 million players on the same servers, you'll end with every form of penis-shaped...
  8. Ukerric

    EQ Never

    Well, no. It IS completely against the core gameplay of EVE. Creating copies of the same zone has one primary goal: reducing the contention between players for resources (whether those resources are mobs, nodes, whatever). When the core of your game IS competition for exclusive access to...
  9. Ukerric

    EQ Never

    I would say it's the inevitable future of all theme-park MMOs. Not for all MMOs in general.
  10. Ukerric

    EQ Never

    Yes. And that's why I was saying that it is impossible to have the 10-bear-ass-oh-and-go-there-next experience in such a world. It can't work in a really large world because your designers can't write and place all those quests. Zoned, not sharded (/nitpick).
  11. Ukerric

    EQ Never

    Yes. He says it's not EQ3 (i.e., much to the despair of some here, modern EQ1 nor modern EQ2). He says it's enormous and sandboxy. (of course, the "biggest" qualifier may represent his hopes in terms of players, rather than the actual game size) At this point, I start to envision a...
  12. Ukerric

    EQ Never

    Well, actually, we've seen a game designed a bit like this. You see, factions duking it out in pvp for the control of a dungeon with raid and specific loot and all that... this has been done before. Twelve years ago. It was called Darkness Falls in the venerable Dark Age of Camelot (which is a...
  13. Ukerric

    World of Warcraft: Current Year

    It's "interesting", not "exciting".
  14. Ukerric

    The Elder Scrolls Online

    Given that you get PvP in it, then yes, a public dungeon is exactly that: a non-instanced dungeon. Or, rather, given the lack of strong server concept, the public dungeons will be one unique dungeon instance associated with the campaign (i.e. your pvp zone). Everyone associated with the...
  15. Ukerric

    EQ Never

    I think most modern AAA games will start to take after the GW2-style auto-questing ("I'm in the area, my objectives start counting"), and less the old WOW model.
  16. Ukerric

    EQ Never

    Read: It's going to take hours to go from the two furthest points in Antonica, even using druid or wizard shortcuts.
  17. Ukerric

    EQ Never

    I understand your desire, but, after years of trying, we know that you cannot balance a good PvP with a good PvE. Trying to do half-and-half like you do (literally, as half of your stuff is eternal/unstealable EQ-type PVE looted and half is renewable EVE/UO-type PVP crafted) is going to end up...
  18. Ukerric

    World of Warcraft: Current Year

    It can't be too long though, or the people doing "normally" LFR would get angry at still being unable to purchase the last gear when 5.4 rolls around. So we're looking at something like 12-15 raids to reach max rep.
  19. Ukerric

    EQ Never

    Stop right there. Why? I know, you don't want to lose your precious raid gear, but reasonably, why? If we go back a very successful model (again, EVE), then there are PVE drops, they're generally a bit better than their crafted equivalents... and they blow up and are looted exactly the same...
  20. Ukerric

    EQ Never

    And yet, this is what drives EVE.
  21. Ukerric

    World of Warcraft: Current Year

    Well, faster than doing 5.0 "normally", not faster than it was in cata... I hoped they'd have to good sense of dropping faction requirements for "entry valor" gear, but the new Tiller work orders for an extra 300 faction per day makes me think that you still need to faction grind to buy...
  22. Ukerric

    The Elder Scrolls Online

    You mean, a Dark Elf, right? (as in, those blue-skinned elves that started showing off back in Forgotten Realms, conquered Everquest, and infested Morrowind finally)
  23. Ukerric

    Age of Wushu/Wulin - US Open Beta

    It does. When you get killed, you lose your ship and half of its equipment (modules). You can get insurance to reimburse you in part. What the game does is, if you have an outstanding bounty, it computes your losses (after insurance), and half of that gets paid to the killer and deducted from...
  24. Ukerric

    World of Warcraft: Current Year

    Actually, the daily questing would be ok if it was separate from the valor points. As in, faction from dailies let you buy some epics, and valor from everything else lets you buy different ones. You can do dailies or other stuff - or both to get your full ilvl 483 faster, if you want. But...
  25. Ukerric

    Age of Wushu/Wulin - US Open Beta

    EVE finally figured out a partial fix for this (bounty is a percentage taken out of the effective losses from the target, so you always lose money when you get bounty hunted).
  26. Ukerric

    World of Warcraft: Current Year

    I do remember being in Northshire abbey, on launch day, trying to get one of the level 2 or 3 kobold for the first or second kobold quest. Everyone was camped on one of the kobold spawn points and waiting. (and no, that wasn't the quest where you had those kobold down by the mine next door...
  27. Ukerric

    EQ Never

    In simpler words, play GW2's BG?
  28. Ukerric

    EQ Never

    There, added the missing word. You don't design a pure PvE MMO (e.g. World of Warcraft) then add PvP. It feels tacked on and without meaning because it is tacked on and cannot have meaning.
  29. Ukerric

    EQ Never

    It won't be. It can't be, not if you really want to add the term "sandbox" into the game. Sandbox means players build and change the world, and as soon as you change the world, you open up the potential to grief other players. Those players must be able to stop you... and you end up with...
  30. Ukerric

    EQ Never

    Think EVE. EVE is a primarily PvP game. It's what drives its economy, it's what drives the drama and all those good things that make it a game you enjoy reading about even when you don't play it. 80% of the EVE players never left high sec (i.e. stay PvE). Even accounting for the fact that...
  31. Ukerric

    Guild Wars 2

    Yea, same impression here, although my experience with server transfer is mostly during the early weeks, back when our guild finally settled on its correct server. When we made the last switch, it was almost impossible to transfer during peak time, everyone connected in the mornings to try...
  32. Ukerric

    EQ Never

    Do it like EVE. Mostly-PVE areas (i.e. any PvP brings instant doom, so you really, really need a good reason to attempt non-consensual PvP there), going to full PvP areas.
  33. Ukerric

    Guild Wars 2

    People online.
  34. Ukerric

    EQ Never

    No, it wasn't. The term "Sandbox" means that the world is a base upon which players - not designers - add dynamics and/or content. It can go from full-blown sandbox a-la-Minecraft to sandbox lite where people lay claim to keeps and area, hire guards that hunt down players, with everything...
  35. Ukerric

    EQ Never

    Actually, some people probably did. Of course, not JUST because they couldn't find a group for over an hour (and yes, no one quits because you spend 5mn putting a group together. People quit because they didn't find a group for an ENTIRE evening. Which happened all the time). Most people...
  36. Ukerric

    World of Warcraft: Current Year

    It's not bollocks, it's simply because Blizzard found out that, once you're max level, you immediately runs heroics as soon as they're available, and most people went straight from ding to heroic during Cata. Why waste time on max-level dungeons that are probably going to be even less used than...
  37. Ukerric

    EQ Never

    Stop there. Just right there. If you're making 5000 zones, you're not making Universe of Everquest. You're making a sandbox game (or a fantasy EVE clone, which was the idea). At worst, you get randomly generated missions (like EVE). At best, you get a few long-term quests, all of which can be...
  38. Ukerric

    Guild Wars 2

    The original plan was every two weeks, if I remember right. The reset is useful for two things: stopping the bonus from climbing forever ; making sure you don't end up all the time as the server with +10 pt per period for the entire duration...
  39. Ukerric

    EQ Never

    It's probably bad then. Because, if your ONLY revenue to recoup the investment is your cash shop, then you can be sure the cash shop IS mandatory to a degree.
  40. Ukerric

    EQ Never

    EVE Online has about 5000 zones in the base game; each zone has twenty-forty points of interest (stations, planets, moons, belts, etc) and it takes a couple minutes to move from two distant ones. So, in terms of fantasy-themed real estate, I'd say an EVE-type zone would a largeish (slightly...