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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Raiding in any game implicitly requires a heavy time investment by the player, even moreso for those aspiring to be bleeding edge. I doubt they knew what that even meant back when EQ was being developed 20 years ago but they certainly know now. Personally, I was more of a tier 2-3 raider back...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Just because the game's core dynamic is about character interdependence, grouping, and slower combat/leveling curves, etc, does not mean we're going back 20 years. All it means is that there is at least enough demand out there by players would prefer those types of mechanics, whether you like it...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Love the blowhards claiming people don't have the time to spend on games like this, yet spend equal amounts of time trolling message boards all day. About games. They don't even like. Let that shit sink in. We get it dude. You hate Brad. No one cares. Move on.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Weapon/caster skilling as we know it was indeed mundane and fairly worthless. But if you remove the system completely, now everyone is the same proficiency in everything. That feels a lot less like EQ to me and a whole lot more like every other game out there. So instead of that, it seems to me...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    The first stream was barely 6 months ago and showed little more than a starting area and basic mechanics/systems. Most were pleasantly surprised with what they had put together for that demo, especially given the original Kickstarter fiasco. The prevailing thought is that Unity has a lot to do...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Because knights should bring a lot more utility to the table than both warriors as well as melee DPS classes do. Just because a warrior may be the best tank doesn't mean you have to have one to put a group together. There may be certain zones, encounters, etc where you might need a warrior but...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Totally agree. I like creating flexibility in making groups as long as it doesn't dilute the importance of specific roles either. A warrior, regardless of stance, should always be a better tank than a DPS class (rogue, monk, etc) in a tank stance. I'm good with said rogue, monk, etc tanking in a...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I heard those comments as well. In fact, they even went so far as to say something along the lines of, if you can figure out how to solo a particular mob, they want to encourage that. Things like pulling, feign death splitting, kiting, etc were all born this way so yeah, it sounds like they not...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Some of today's advancements in the industry should be considered but they need to make sense for this type of game. A good example is the Nexus stones, which, from what I can tell thus far, allow players to bind themselves within the game world without necessarily relying on other players to do...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Definitely had the same feel given ice, vertical, etc, I thought the environmental graphics in that dungeon were pretty impressive though, especially when the group was at the top looking over the edge. It looked really far down yet they were still able to see the dimmed lighting effects of...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I don't think it matters. They got this guy to help create exposure for the game in development so, mission accomplished. Reading the chat on C'ohh's stream is funny shit. Definitely a lot of vets in there who recognize the similarities to EQ but also a ton of people who've never heard of...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    One mechanic that has been blatantly missing in this genre is that of improved mob AI. So many companies have talked about it, including VR for Pantheon, but it's still primitive as shit in execution. The idea that mobs don't just stand there and watch their buddies getting bludgeoned by a group...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I totally agree with your statement that it does feel like the spiritual successor to EQ that fans have been wanting for years. In that regard, it has potential is to advance the Everquest IP. I'm guessing your comment is to say that 17 years ago, the average EQ fan would've predicted much...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    7k people watching it. Decent.
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Loading...Please Wait. I've actually missed those words. They've even re-instituted the legacy zone line look where the road forks to the left and back to the right again before zoning. Can spot that shit a mile away. And roamers at zone in? It'll be Karnor's Castle all fucking over again!
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Valid criticism. If Unity makes it so easy to create the art, why aren't they further along in other areas, such as content design and world building? This is why the Twitch streams are critical for them. The first one seemed to exceed expectations of the large majority of those following it...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I think the point being made is that while the level of detail and animation in MMO art has certainly improved over the last 20 years, the methods themselves of handling art assets has as well, and it's mostly because of the mainstream introduction and use of tools such as Unity. I'm sure it...
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    NFL 2016 - <whatever Tony is doing>

    Saints fan here. I'm usually the last guy to hype his own team (because that's usually when they shit the bed), but I'm not sure I want to play them right now. Brees has been even more ridiculous this year than usual, which is a scary thought. And while the defense still has some issues, they...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I was just a lurker during the original Kickstarter fiasco and didn't tune into it all. As such, I won't pretend to know all the details of what went on. An without discounting any of the advice given, I am curious. The folks who did offer suggestions on how to run a successful Kickstarter for...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Not disagreeing with your statement, but what insight do we, the old school gamer, really offer them that the MMO industry hasn't taught everyone over the last 20 years?
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    If you're contending that Brad should proactively solicit our feedback to better understand what will give Pantheon the best chance for success, whether it be from a marketing perspective, launch perspective, features/mechanics, etc, then that's where we disagree. Not because those things aren't...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I guess I don't see any real positives for him to come here and "address his core audience". For starters, a good percentage of people here won't believe a single word he says. And it's hard to argue with that stance given the numerous questionable and poor decisions of his past. But therein...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    The same exact statement could have and probably was said back in the mid 90s to the 989/Verant team. Had they listened, EQ as we know it may never have been born. I understand the skepticism when it comes to Brad because of his previous mistakes and failures but for people to make any claims...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Eh, I guess I might have a problem with it if they had never disclosed numerous times up front and along the way that they were a) using Unity and b) using many of the game engine's standard/default art assets as temporary place holders. Most, like myself, might've assumed that just mean...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Playing Rift right now as I had never tried it before and have been jonesing for "something" to play. Pretty decent game but fairly typical of today's slate of MMOs. Lots I like but also many aspects that leave me totally wanting more/better. For example, it's so disappointing to find a named...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Totally agree with copying EQ's early loot designs but they also need to keep a slow leveling curve and disparate level ranges within zones as well. I get that players will always do what they can to rush to the end game but that does not mean it needs to go fast. Let players spend time...
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    Everquest Mysteries

    LMAO. Funny thing is, I remember reading that thread years and years ago, shortly after it happened. It's too bad that we don't really have communities like that anymore. The drama was sooooo good. Nowadays, players just don't give a shit because in-game reputation doesn't mean anything when...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Another topic to add to the list above is the overall size of the game world. Looking back on Brad's previous MMOs only, I thought EQ was perfect. It was enormous regardless of where in the world you started with tons of content available for each continent (ok, maybe Odus was a little small)...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I understand the crowdfunding argument. I suppose I just don't see it as impactful to their development plans as others do. Sure, the $100 here and there doesn't hurt but it's probably not going to be what keeps this game afloat. The real financial backing will undoubtedly come from VCs and...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I think that's exactly it though. After Vanguard, they may be reluctant to reveal too much, too fast in fear of creating false expectations, whether they might be announced features, game mechanics, or beta/launch dates. Especially beta/launch dates! It's been a few months since that first...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    The first Twitch video is probably still the best demonstration of what players can expect from this game. Personally, I loved it. It definitely had an old-school EQ feel to it. Part of that may have been due to the devs re-using many of EQ's original sounds (including the DING for leveling) but...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    When I played EQ back in the day, I did so in first person, probably like most if not everyone else. For starters, the third person camera in the game was buggy as hell and poorly designed. However, playing the game that way went a looong way to promote immersion. It felt like less of a game and...