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  1. iMaple

    Starborne - MMO4X

    We're both going to increase the building times and introduce the mobile app, which should make the game less demanding. We're also thinking about additional Analemma slots, but we don't want players to require owning them in order to play at a moderate pace as they're a convenience feature...
  2. iMaple

    Starborne - MMO4X

    That's the server being full. We have an automatic culling system in place, but the few spots are usually filled up within minutes. We're going to manually delete some inactive players which should free up about 200 spots in the next few days. I wanted to document press coverage about the...
  3. iMaple

    Starborne - MMO4X

    Thanks for the comment, you raise a very good point. Vassalization happens somewhat naturally. Wars in Starborne are fought for three distinct reasons: Forcing the other side to surrender some territory. (Common) Forcing a complete surrender and absorbing the remaining players into your...
  4. iMaple

    Starborne - MMO4X

    So you're telling me there's a chance I'll get paid for facing the legion of pitchforks out there? Works for me! 1. Badges, Trophies or whatever method we go with to display achievements in past games. 2. All owned cosmetics and other vanity items. 3. Contracts. These are temporary empire...
  5. iMaple

    Starborne - MMO4X

    It's just a guess, but I think it comes from the word "MMORTS" which many associate with the mobile strategy games like Clash of Clans. In reality, the game is in many ways a successor to early browser strategy games such as Ogame, Travian and Tribal Wars. We chose to create a client-based game...
  6. iMaple

    Starborne - MMO4X

    The game takes place on a seamless map where you can see and attack anyone. Currently you can destroy enemy stations, and we also want to add the ability to conquer them. If you lose all your stations, you are eliminated from the game. As the only win condition at this point is controlling the...
  7. iMaple

    Starborne - MMO4X

    Currently, you can choose the starting sector to spawn in, and the only way to ensure you spawn next to each other is by joining at the same time. We want to add a reservation feature in the future where you can sing up with your buddies and you automatically start the game next to each other...
  8. iMaple

    Starborne - MMO4X

    We have only recently come out of closed alpha and thought we'd try out a public test. Advertising this alpha version was never a priority at this point and we're realizing how we shouldn't have slacked on that end, but hey. Even though we're getting panned as a P2W mobile clone in some places...
  9. iMaple

    Starborne - MMO4X

    Apart from vanity and cosmetics, we are monetizing convenience features and time-savers. As this is an early alpha build, we're far from being feature complete, which includes monetization. That said, I'll explain what we're selling below. Building queue slots I think this is pretty self...
  10. iMaple

    Starborne - MMO4X

    Hey guys, I'm a dev working on Starborne and I thought I'd come say hi. We're quite overwhelmed with the amount of press coverage we got and we realized how little information about the game is actually out there. Our alpha test also coincided with the discussion around loot boxes which raised a...