Search results

  1. A

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Couldn't agree more. Masses beg for a game like this, then when the time comes they search for every excuse to not jump on board. People will piss money away on disposable garbage or shitty games then freak out and not contribute because the KS quality isn't top notch. I agree that the KS could...
  2. A

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I've played EQ, EQOA, EQ2, VG, WoW (And almost every other MMO in between) and I honestly think the CM system was hands down the best. It tooks most people a couple years to ever max out at 1500 CM's. The spells, stat mods, and various other things you could get with your CM points were amazing...
  3. A

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Thanks for the kind words! Ha just kidding man, but sorry if anybody mistook that for the official forums. It's a fansite I am creating with a couple of friends. In fact we just installed xenForo about 45 minutes ago (and told nobody that we did it), so imagine my shock when I see people...
  4. A

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    People really underestimate the amount of customization and strategy a limited load out creates. If all necros have all 50 spells out then they are all the same. If you then take those same necros and tell them they can only use 10 of those spells (any variation, no pre-determined slots), you...
  5. A

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I agree 100%. When you try to balance everything you slowly, but surely start to give each class small things to help them solo a bit better and so on. Next thing you know ever class is healing and dealing at the same time (i.e modern day WoW). Please none of this. And PvP is hands down my...
  6. A

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Quote of the day right here.
  7. A

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Also please allow on 1 guild per character, none of that multi-guilding non sense. A real alliance system for guilds would be nice, even if its as simple as a small alliance tab next to your guild tab that shows participating guilds along with a shared chat channel. Could also take alliances...
  8. A

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I wouldn't mind see some mask type items that disguise a player as another race. Could help you gain access to hostile areas.
  9. A

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I'd like to see the brotherhood system make its was into Pantheon.
  10. A

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Its weird, I normally disagree with anything that makes lower levels quick and easy BUT there was something really fun about power leveling. A quick and easy way to hang out with some high level friends and enjoy the game. However if it wasn't in the game I wouldn't be all that upset. Overall my...
  11. A

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Lmao, this is most likely an accurate account of what people would do.
  12. A

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    PvP, now we're talking. PvP in general is a must for me for about 1,000 reasons. I know the focus of this game will always be PvE, but we need to have some sort of a FFA rule set (sorry but I hate factions). Most people associate PvP with a gank fest, but on a FFA server that is rarely the case...
  13. A

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    You could easily have that captured player be ported to a jail cell (i.e think of the current EQ tutorial zone). As he is trying to break out and get past guards the rest of the group is working towards getting him out. And to further this, I think it would be cool if in dungeons the patrol mobs...
  14. A

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    A lot of flying mount talk going on. In theory you can "fix" any of the countless issues with flying mounts, but for a small KS team I find this unreasonable. Let's all just agree that flying mounts are the devil and should be discussed no further.
  15. A

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    My main question here is, with the amount of obvious draw backs of flying mounts and the amount of other/better ways we can travel quickly (all which keep us on the ground with other players), what is the need for flying? Do we really want to see the team invest that much time and energy into...
  16. A

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I have heard this solution before, but here is my reasoning why I dislike it. 1) I honestly think that ground and boat mount systems provide more depth to the game, flying will make both of these obsolete. 2) You can add flying mobs to deter people from flying, but honestly who wants to see...
  17. A

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    No, at no point in a games life should the entire world become obsolete. I can't stand flying mounts and how the destroy worlds. If quick travel is what you are in search of, then ask for player variations (i.e ports, sow, and all that). And I am still confused on why an upgradable ground mount...
  18. A

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Depending on the actual number of quests and quest depth, I am on board with this.
  19. A

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I'd actually prefer Feb, it always takes a solid month to start catching up after the holiday spending.
  20. A

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Feel free to leave flying out all together, we won't mind at all...seriously please.
  21. A

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Not to sound ignorant, but how does instancing a zone take any less art then having it be a seamless transition into the next zone? I think you are confusing it. VG spent a ton because of the obnoxious size of the world (this might be where the art cost thing is comming from?)
  22. A

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Flying mounts can be cool, but they eventually destroy the immersion by making everything safe and easy to get to (just my opinion of course). And no matter how hard you make them to get, fast forward 2 years and everybody has them and all other mounts systems are obsolete. To me immersion is...
  23. A

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I want to see no flying mounts. I hate the way they make the world feel safe and small. Yea you could fill the sky with killer pigeons to still make it feel dangerous while flying, but that is a bit dumb imo. I also prefer to play an MMO where upgradable/customizable ground and boat mount...
  24. A

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    The word "instance" makes me cringe.
  25. A

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Best thing I have seen all week.
  26. A

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I just read the latest story on the RoI website and lol'ed the entire time, hilarious.
  27. A

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Having a static camp/pull system seems so outdated, but honestly this is where I met almost all of my in game friends. The poor puller was always left out though, he was to busy doing all of the grunt work lol. I wouldn't mind seeing a couple spots like this make it to the game.
  28. A

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I can get on board with that.
  29. A

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I want my UI to look like this And not like this And for the record I like EQ2 better than GW2, but I think GW2's UI is much cleaner (the main reason for this is their lack of 90 spells on the screen at once). I also want to point out that I do NOT like that each slot on GW2...
  30. A

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    The music is a major point of nostalgia for me. I also really like Vanguard's as well, its very fitting to the zones, good music, and its not overpowering.
  31. A

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Couldn't agree more, please limit the number of spells on the screen. I could sit here forever listing the reasons why this style is better, but I think the reasons are clear.
  32. A

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Please limit the number of spells on the screen. I enjoy the strategy involved when you have 100 spells but can only have 10 or so active. It makes your choices and spells much more meaningful. Plus I hate feeling like I am behind the controls of a mech (i.e EverQuest 2's 4000 spells and...