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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    That's because work always fills up all available time. I used to believe you could give a team more room and they'd come in early, but I've never seen that happen with creative work. With straight server/backend stuff that's already specced out, it is POSSIBLE, but unlikely. Without the...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Without knowing who you have talked to, I can tell you about my experience with designers and PMs (aka Project Managers, Producers, or whatever other term for 'schedule monkey/product owner' is being used). Full disclosure: I'm a Producer who doesn't work in the MMO industry, but has put in a...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    There's another important difference as well. Because so many people have to wear so many different hats, a startup needs to have a very clearly focused thing they're going after. That's why you see so many startups that have this seemingly idiotically micro focus on one tiny problem. If you...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    You've been one of the most level voices in the conversation on this, and as a person who lost money in the deal. You have more right than the bystanders to be yelling invective about the state of this shit. If anything, more people shoudl take a page from your playbook, Convo. Would that...
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    That worked wonders for 38 Studios / Amalur.
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    Board Games

    As already mentioned, Arkham Horror is not a '60 minute' game. That said, if you and your friends are Lovecraft nerds of any stripe, or like games that allow you to build a narrative/story out of what's going on, it's a good game. Best bet is to play it with one other person first, and walk...