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  1. F

    EQ Never

    That would seem like a ridiculous amount of work just on animations alone. X classes * Y weapon types * Z races = # of different animations???
  2. F

    EQ Never

    Is that saying they do or don't want roles?
  3. F

    EQ Never

    I think the main thing they're trying to do is ditch the taunt/aggro mechanic because it makes encounters predictable and boring. The tank taunts to hold aggro, healer spams heals on tank, dps do damage. Once you remove aggro, encounters can become alot more interesting given that the AI is well...