I swear I"m not making this up; after reading this thread last night I had dream that there was a thread called "Our friend Bellstian" showcasing all my life"s blunders in intricate detail.
Who can forget the cloudsong guy?
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*gasp*
I actually agree with one point Ut made. Putting aside the rambling.. the choice not to show a single thing about the game until less than a year before you launch it (time-frame?) may backfire. If you look at WAR.. I think they did a good job hyping the game even though it ended up...
Utnayan = Mitch Williams??
Anyways, I don"t think there is anyway to really know why the CEO left. Could be something as simple as he didn"t want the workload/wanted to spend time with family. Or possibly he decided to cut his losses because 38s is a sinking ship. I would guess it"s somewhere...
I wouldn"t answer request PM"s either; especially from the likes of guanna. Curt seems like your average gamer who just happens to be able to throw a baseball over 90mph accurately. Suck up PM"s for beta invites usually don"t work so I don"t even bother; let alone autograph requests. That is...
I think most gamers have a system like this: 3ghz dual core, 2gb ram, and some version of an 8800 card.
By the time Curt wants to release his game (winter "10?) I think the gtx 280 series will be a little closer to the norm as the next generation of cards (ati 5870 and gtx300) will have been...
You should just play on player made servers Zehn, then you can just buy all the gear you want off of the vendors. Loot in an MMO designed by Zehn would have no objective meaning. Why even have gear if you don"t want it to represent your progression? Looking back I don"t mind that I had to do 20...
I"m confused, is the console game going to be an off-shoot title or is Copernicus going to be released on 360/ps3 also?
If the answer is yes then I have to admit I"m extremely skeptical about it; how do you not dumb the game down in order to have it fully functional on a console? Wasn"t AoC...
Ut you"re pretty defensive about WoW for someone who likes to shit on almost every other MMO. WoW had a ton of buggy content at launch and nowhere near enough lvl 60 dungeons. MC was nowhere near tuned right and help from GM"s was laughable. BWL was possibly even more buggy when it was first...
I know you can"t say specifically for your game, but what is your opinion on the number of classes a game should have? Do you prefer the WoW approach and only have 8 classes at launch? Or do you like the archetype system more and have 16 classes? Or maybe somewhere in between similar to EQ with 12?
I agree that WAR"s healing classes were less dull to play than other games. I played a Rune Priest and it was fun not having to deal with mana points for once. But the Bloodmage class is probably the most fun healing class I"ve ever played; the whole bloodlink design was well thought out and...
I don"t mind clearing raid trash to be honest; as long as it isn"t an extreme time sink. I think the trash in MC was just about right...maybe 10-15% less mobs but that"s about it.
It all depends on the toughness of the encounters, BWL clearly didn"t need anymore trash...and the clear to...
I"ve always had a thought on this. Make AA"s unlocked by finishing dungeons/group content throughout all levels. Have a mentoring system similar to EQ2 so that even if you are max level you can be of the appropriate level/gear (and the AA would only be unlocked if you mentored down to the...
Just curious curt if SLI is going to be properly implemented in your game? I can"t think of one MMO i"ve played that actually saw noticeable performance increase when I turned on SLI.
99% of players will take the path of least resistance, that"s why I hate when developers say "you don"t have to use x, but it"s there for people who do"
They haven"t really even announced anything or even hinted at what the game will be like. All this thread has been is general MMO discussions and a few hire announcements. All the info currently available could have been inferred from press releases anyways. Curt is basically just sorta-hyping...
As soon as he started talking about the "Last Supper Boss" Brad McQuaid"s face immediately popped into my head.
However, I am a little skeptical if you guys can avoid that "crunch" before release as you said. What if the money runs out Curt and you just simply have to ship the game? It...
I just don"t understand the whole "pretending to be a girl on the internet" thing.. Is is just for the attention? Sexually confused? I have to admit it kinda creeps me out.
Oh, and it adds a whole other level to the Blarney Blackstone thread.
I actually don"t like being the "hero" from the first minute I play a game, being a small fry and evolving into a hero is much more satisfying and realistic. Being told your the savior of the world the first time you play a game has no resonance, it makes you feel like your in a bad movie or...
1. A fluid combat system that feels responsive and is not a spam fest (a la EQ2). Have a core set of abilities you always use but another set of situational abilities that aren"t being spammed every fight. I would also set in stone what kind of game you want, PvE or PvP. No game has done both...
Yea their crafting systems were not very well thought out, I had to make a bright wizard alt just to get the extra gathering profession you need for talisman making
I knew Curt was a republican, in one of his interviews he mentioned "The Lord" a couple times.
I wonder if he"s a young earth creationist like Brad was too? I wish I took screenshots when Brad was trying to defend the historical validity of Noah"s Ark on the old VG boards. Those were good...
Seriously, who cares about these obscure accomplishments in MMO"s? 2-boxing I can maybe understand if your trying to level alts or get gear for them...but 26-boxing is just retarded.
Be careful what you say on these boards Curt, because 3 years from now someone will kill a boss in your game that drops something inconsistent with it"s type/lore and someone will dig up this post.