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  1. C

    Green Monster Games - Curt Schilling

    PvP balancing wouldn"t be so bad as long as it isn"t focused on 1v1 / 2v2 balancing. If you"re damned and determined to balance down to that level then PvP & PvE functionality in the DB need to be completely separate. But yeah that is definitely my biggest complaint about WoW over the past 2...
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    Green Monster Games - Curt Schilling

    I wouldn"t mind the cast time so much if it worked like VG and you could move (albeit slowly) while casting.
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    Green Monster Games - Curt Schilling

    Well there are 2 parts of it. 1) is the server side for controlling / monitoring the weather system and maybe we still aren"t to the point where the server side power is available to make it a reality (though if the UO2 guys were dreaming about a true solar system being controlled server side...
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    Green Monster Games - Curt Schilling

    For models I agree, but for the world I think it can work just fine. I think Lotro did a great job on their world design and for that matter their weather despite using a more realistic style. I definitely agree that I"d like to see an MMO try a more realistic weather system, followed the...
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    Green Monster Games - Curt Schilling

    Definitely looks like using v3 will help 38S avoid at least one of the major client issues VG had with UE.
  6. C

    Green Monster Games - Curt Schilling

    I seriously doubt anyone cares about "challenge" in WoW 1-60 game today. The general praise of the 2.3 leveling changes suggests that is true to me.
  7. C

    Green Monster Games - Curt Schilling

    Agreed anything BoE/P should be bind to account IMO. Taking WoW for example and the Heroic Badges. I would LOVE to be able to use my main to get them for an alt. Some classes just have a lot easier time getting groups and so if you have such a character it would be nice to use that to help an...
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    Green Monster Games - Curt Schilling

    True, but if it is limited to level"ing content would it really need to be perfectly balanced anyways?? IMO you can afford to let the players be a bit more on the strong side when it comes to leveling content. Now that"s not to say using a NPC should be insta-win but if can do have a couple...
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    Green Monster Games - Curt Schilling

    I think part of that would be based on your class design. If classes are limited to a single role they do well then there would be a significant difference in the number of players because the number of groups available will be limited by the amount of Tanks & Healers playing the game. And in a...
  10. C

    Green Monster Games - Curt Schilling

    Wanting encounter designs to not be pigeonholed into only 1 or 2 acceptable strats using a specific & set group markup for defeating them is hardly asking for the allowance of broken mechanics.
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    Green Monster Games - Curt Schilling

    I don"t consider time a technical impedance. Certainly a major major issue & concern, but the tech to allow such a design is there. But you are 100% correct time is the real constraint but IMO eventually that will be overcome. The toolsets are getting better and we can see that is true just...
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    Green Monster Games - Curt Schilling

    As has been said a wider variety of options available to the players should allow the developers a wider range of content design. If the content continues to only be designed with the holy trinity as the only option then that"s how things will continue to be. But there is nothing, except for...
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    Green Monster Games - Curt Schilling

    Maybe I read through it too fast but I didn"t get the impression of 27 classes & 27 distinct roles. Rather 27 classes covering the 4-5 general roles just in varying ways. As he mentioned there will be times where Min/Max one class will be more optimal for certain content, but as long as that...
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    Green Monster Games - Curt Schilling

    WoW already uses a formula to measure item strength, so extend that system to do the same for player classes/builds & group makeup. When the group enters an instance it does a scan of the players & the group makeup and assigns a group rating. The instance then runs the appropriate scripts based...
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    Green Monster Games - Curt Schilling

    The only limitation is time & money neither of which should be concerns for Blizzard given how much money WoW brings in. For release it is completely warranted to limit what you do and make it great. But here 3 years later the base aspects of WoW really haven"t changed except for PvP. PvP has...
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    Green Monster Games - Curt Schilling

    Totally disagree. Blizzard didn"t really change the typical MMO formula with WoW, they just did the best job of implementing it and removed a lot of the barriers that made it hard for new players to get into the game. I"d argue that WoW would be even more successful if they had more of the...
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    Green Monster Games - Curt Schilling

    What would be nice is to build instances based off of major storyline events that "replay" these moments in the server"s history. A lot like the Caverns of Time from WoW. To me that would make for a great way to explain instances in the world from a lore perspective. What I would really love to...
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    Green Monster Games - Curt Schilling

    Well one problem HZ did has was tailoring the content so all level ranges could participate. Unfortunately when they tried to have things for lower level players higher levels would come in and wipe it out. And it was the same way for the crafting objectives. It was so much more efficient having...
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    Green Monster Games - Curt Schilling

    Yes please. It is pretty sad that even in its sad state the neutered version of Horizons back on "03 at least still managed to do some of the dynamic content they talked up so much but yet 4 years later none of the major MMOs have progressed the tech much if at all.
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    Green Monster Games - Curt Schilling

    Probably the biggest problem for me with WoW is I don"t care at all about the Lore and really don"t have much love for the classes, at least not until the Lev 50 range. So grinding isn"t really an option because I don"t find the classes interesting and since I don"t care about the Lore being...
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    Green Monster Games - Curt Schilling

    100% agree. I have never been able to break 21 on a second character in WoW because after the first time it is just boring as shit to me. Giving a way to power-level an alt certainly is one way to approach it but personally I"d prefer if there was a content team dedicated to updating older...
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    Green Monster Games - Curt Schilling

    Ya LOTRO definitely suffers from the lack of material supply problem that I wish we could get away from and that definitely have a lot of stupid designed into some things current (*cough*shield spikes*cough*). But I do think the system design itself is pretty good and could get a lot better...
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    Green Monster Games - Curt Schilling

    I loved mining in UO since: you didn"t have to run all over the place to find ore, any mountain would doif you used a special pickaxe to get a better quality ore it had the chance to spawn an Ore Elemental on you, which typically dropped decent loot The amassing of materials should NOT be the...
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    Green Monster Games - Curt Schilling

    Yes this would be issue #2 for me. As I"ve got into many an argument with my RL buddies about why I dislike WoW, my primary argument has been "If you could play WoW as is but on a server with just you, your buddies, & guild and nobody else would you consider that an improvement??" and every time...
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    Green Monster Games - Curt Schilling

    Replayability. The only MMOs I"ve been able to level multiple characters on where UO, VG, & LOTRO. UO because max"ing your main skills was just insanely easierVG because there were more than 1 or 2 progression pathsLOTRO because of the Deed system makes me want to do everything The thing...
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    Green Monster Games - Curt Schilling

    Seems to me like you could for the most part cater to both styles. Just make the combat system reaction & chain based and have a lots of options. Something of a mix between the LOTRO & VG combat systems. The game could provide a UI assistance feature for auto-swapping hotkeys for the...
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    Green Monster Games - Curt Schilling

    VG was the only game I"ve ever played where I could actually have fun playing a Healer class (Cleric) and that was mostly because I wasn"t always having to sit back being a healerbot. I could actually get in the action using my melee attacks to give buffs to my party or restore mana to myself...
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    Green Monster Games - Curt Schilling

    Yup even in UO "classes" formed. But with the "end-game" essentially being PvP it wasn"t that big of a deal until 3-4 years into in the game"s life when they started adding new skills & abilities that completely unbalanced everything. If UO had an end-game like say WoW, "builds" like my...
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    Green Monster Games - Curt Schilling

    What"s funny is while I completely agree with this statement at the same time I just absolutely hate the class designs of WoW and it is the main reason I just can"t play it any more. The lack of a Tank/Off. Caster hybrid class is a big deal to me since that"s the style of play I prefer, if I...