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    Green Monster Games - Curt Schilling

    I assume you are being sarcastic... But to address your point seriously, there is no reason why content can"t be as you described. Instead of a key quest that unlocks the door, you have pick lock skills (that anyone might choose to train). On one hand, you are required to play the game...
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    Green Monster Games - Curt Schilling

    That is the choice you make as a player. Either be more generalized for solo play, or specialized for group play. Either way you will be able to migrate between both as you wish because you are not locked into any particular path. edit: And you experience the content on your own terms.
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    Green Monster Games - Curt Schilling

    Well said. I was to caught up in the tit for tat that I neglected to give my examples some life. Thank you.
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    Green Monster Games - Curt Schilling

    Obviousely I am wasting my time talking to both of you then. So be it. I am finnished.
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    Green Monster Games - Curt Schilling

    Every point eh? Hardly. If you don"t like it then don"t take part.
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    Green Monster Games - Curt Schilling

    I am choosing to tie my hands here and accept it. I see no reason why we can not still have as constructive a conversation as is possible given that fact. I am glad you disagree because it is helping define the argument. And I want to point out your last sentence there? ?One requires more...
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    Green Monster Games - Curt Schilling

    This is actually a very valid argument. And one that I have wrestled with for the past few years myself? The obvious is, there is no way to prevent the customer from developing a herd mentality. They will likely see a combination of skills that they like and think they need to do it the same...
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    Green Monster Games - Curt Schilling

    After writing a re-writing what could otherwise be a few essays on the subject, and having a proof reader flag most of it, I have decided instead to post a limited synopsis and deal with the fact that no matter what you will not like how vague I must be in this? So here goes. Instead of going...
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    Green Monster Games - Curt Schilling

    I will be taking you up on that challenge here shortly... still typing it up. Slowly but surely.
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    Green Monster Games - Curt Schilling

    Of course, that is the challenge.
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    Green Monster Games - Curt Schilling

    You are correct. However, character mechanics are the single most important and far reaching aspect of an MMORPG?s design and in many ways dictates everything else. Simply because it is through the character that the customer experiences the game and interacts with it. Which is, the WHOLE POINT...
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    Green Monster Games - Curt Schilling

    Personally I no longer play EVE Online. Nor do I have any intention of ever doing so again. (long story) Their skill based system is designed 100% to suit their needs, and attempting to recreate it for anything other then EVE Online part II, would be a mistake. So I am in no way advocating its...
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    Green Monster Games - Curt Schilling

    In this point I completely agree. So far, the industry does not have a very compelling record of well made skill based MMORPG"s... I am hoping, one day, to change that personally. But I am not holding my breath. On a side note. I do enjoy playing many class based games. Though I personally...
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    Green Monster Games - Curt Schilling

    Without writing another 3 page definition of what I think "Done Right" means, I will refer you to my previous posts and instead point out what I think "Done Wrong" means in as few words as possible. ? Skill based mechanics DONE WRONG, are what happens when uncreative individuals attempt to...
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    Green Monster Games - Curt Schilling

    Suit yourself. I do not look at this as a competition. I enjoy exchanging ideas with people who are willing to do so constructively. If you still disagree perhaps taking some time to re-examine your opinion will help you understand mine. Either way, no one looses, as we have both (hopefully)...
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    Green Monster Games - Curt Schilling

    This was caused by poorly implemented skill based systems with an abominable lack of content diversity. If all you have to do in a game is hit things with a club or throw fire balls, skill sets that do those two things best will inevitably dominate the game...
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    Green Monster Games - Curt Schilling

    On the contrary, my analogy is quite clear and relevant. Analogy: Take for example, that by using the oxen-plow agriculture was confined to very small, very specialized farms with limited crop rotation and an abundance of field hands required to maintain both the field, and the Oxen...
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    Green Monster Games - Curt Schilling

    Then think of skill based mechanics as the tractor of the MMORPG. Thank you for helping make my point btw.
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    Green Monster Games - Curt Schilling

    The horse/oxen and plow defined agriculture for hundreds of years too...
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    Green Monster Games - Curt Schilling

    Personally, I do not think that class based mechanics are broken. However, they are holding back the evolution of the MMORPG industry. Much like the automobile industries love affair with gasoline is holding up the evolution of personal transportation. My attempt at drawing such a parallel is...
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    Green Monster Games - Curt Schilling

    Allow me to reiterate for clarification? In other words? The leading criticism IS NOT the reason all MMORPG?s today are EQ light? But the class based mechanics that, as a result of being used, force developers to emulate EQ. Leading most people to say the trouble is that most MMORPG?s are EQ...
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    Green Monster Games - Curt Schilling

    Part of the problem is simplythat. Assuming that because something has been "Quibbled" over incessantly, exempts it from the need to be addressed at all. Personally I really don"t care if GMG has decided on their class mechanic already. It doesn"t change the simple fact that the leading...
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    Green Monster Games - Curt Schilling

    On the contrary... Even he is not saying that every character should be able to do everything all the time. The character will be required to travel to town, change their class, gear up, and travel back to where they are needed. Which is no more different then having a max level alt of every...
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    Green Monster Games - Curt Schilling

    Once again... No one is saying everyone should be everything. Defining your arguments this way leads to nothing more then pointless hyperbole. A purely skill based system, DONE RIGHT, will encourage specialization for group oriented play, and generalization for solo play, while providing...
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    Green Monster Games - Curt Schilling

    On the contrary, it is simple. And it is a fact. Be warned, this is a long post. But you asked, and I am bored. So enjoy. . The only reason that the current end game formula is so strict, is due entirely to the fact that if it wasn't then large parts of the customer base would be left...
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    Green Monster Games - Curt Schilling

    First, no one said anything about making everyone everything. It is this kind of reasoning that causes the whole class vs. skill discussion to become overwhelmed with hyperbole. The simple fact of the matter is that if a particular segment of content is designed to require, or indirectly...
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    Green Monster Games - Curt Schilling

    The irony is, that most will never admit it because they are either still hung up on some half assed implementation of some long dead (or dieing) game that screwed up, ruining the idea for them, or are incapable of creative thought. ***WARNING: RARE RANT INCOMING*** IMO the problem is...