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    Green Monster Games - Curt Schilling

    400th is pretty high on a list with 100,000 things.
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    Green Monster Games - Curt Schilling

    Hahah, so thats how MMOs get made.
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    Green Monster Games - Curt Schilling

    It was awesome but it also felt like a rip-off of the WoW opening videos in the way it showcased each of the classes.
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    Green Monster Games - Curt Schilling

    From everything I can see theres nothing on the PAX schedule for 38 studios.
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    Green Monster Games - Curt Schilling

    Yeah, its usually quite amusing being "in the know" and watching people try to solve stuff, I"m usually too soft hearted and give them the answers though because they are floundering around way off course.
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    Green Monster Games - Curt Schilling

    On theHigh Resolution versionyou can make out that it says "Vigne Piangen(li/u)" not sure what it means though.
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    Green Monster Games - Curt Schilling

    Info on Curts shoulder and interview Hope you get better Curt, don"t get any "repetetive motion" injuries from too much MMO time. :P
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    Green Monster Games - Curt Schilling

    Please do
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    Green Monster Games - Curt Schilling

    Cmon you don"t have to exaggerate here: 1 designer, 4 coders, 5 artists and 90 QA On a slightly more serious note, why does every studio have Test Lead or QA Manager positions advertised and never a Tester or non-lead QA position?
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    Green Monster Games - Curt Schilling

    On the Engine side of things it actually does make a difference as I tend to compare its capabilities to what I"ve seen before, if you say used Gamebryo(or whatever its called today) the instant comparison would be Dark Age of Camelot and Oblivion with their respective good looks but bad camera...