Search results

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    Green Monster Games - Curt Schilling

    Fair enough. I"m not calling you out, far from my intention, I"m genuinely interested in the game and I truly hope you can deliver something "fresh" so to say. Due to the turn this genre has taken over the years, I"m confident I won"t like at least 50% of the features of your game, but I...
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    Green Monster Games - Curt Schilling

    As it"s been pointed out, it"s time to tell us something, because the only thing that makes me coming back to this thread is to read at what level Utnayan"s psycosis is raised. You could have your lore written by motherfucking Tolkien, but I"d like to know something beforehand, to see if it"s...
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    Green Monster Games - Curt Schilling

    I tend to avoid this kind of posts, but seriously Ut, get a grip... Did it ever come to your mind that people here have jobs which they like already and also like games so they like to discuss about them? We are not all here to suck someone"s dick to get a job in the industry, the fuck... I...
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    Green Monster Games - Curt Schilling

    Twink with benefits? It"s what he said and I got the point. My comment was based one a few premises: 1) I"m your average gamer: 35yo, married, 7mo kid, likes gaming online every now and then. 2) I was also a hardcore player: long hours, raid-galore, progression oriented. 3) I"m an...
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    Green Monster Games - Curt Schilling

    I"ll take wow classes as example: I roll a shaman, I love my shaman, I eventually reach whatever is the cap for levels, I get gear, I get all the fluff, I max my reputations, kings and tyrants cheer at me when they see me because they know I"ll pull their reigns out of the shit they fell into...
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    Denizens of FOH I call upon thee!

    Voted. Tasha Meints 57.1% Victor Camacho 42.9%
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    Green Monster Games - Curt Schilling

    How long has Copernicus been a work in progress by now? I was wondering because I remember it being about 3 years. Wouldn"t it be the right time to start spilling the beans already? A few hints? How the game is going to work from a general mechanics point of view, like does it have classes...
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    Green Monster Games - Curt Schilling

    WoW is good, undeniable, but it has a bunch of flaws and it kept adding "shortcuts" to everything so that the journey doesn"t matter anymore to the end (which is gathering new gear) and for me the journey is everything, end content should be the icing on the cake. I like the combat mechanics...
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    Green Monster Games - Curt Schilling

    Sci-fi MMO? No thanks. Seriously, I can"t really be interested in a game like that, unless it"s like a fantasy one with different names for skills and even then I wouldn"t care too much. I just hope that one day I"ll get an MMO with a very good storyline and interesting lore, good mechanics...
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    Green Monster Games - Curt Schilling

    The tone of Ngruk post was all but offensive, I think he was talking as someone would among friends, why stir shit on that? Also, it"s not that "dork" is something that deeply offensive, when the usual friendly epithome people use here is "fucking asshole, go choke on a bag of cocks", let"s not...
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    Green Monster Games - Curt Schilling

    I loved RA"s evil characters, Jarlaxle is my favourite one bar none, some are a bit overdone imo, but that"s drow society I guess. Drizzt was great to start with, then went down too much the path of self-pity and introspection, that I didn"t like much. This been said I read many if not all of...
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    Green Monster Games - Curt Schilling

    Definitely. It doesn"t matter how many fuckups these devs do, WoW figures will always be impressively high. If you see the current incarnation of WoW and compare it to vanilla and then tbc, you"ll immediately notice the differences, many say the game was better before, many state the opposite...
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    Green Monster Games - Curt Schilling

    Picking a class should be a choice, as Ngruk pointed out, but I don"t think a player should be penalized for doing the wrong choice in a fresh new game, maybe this is a point to be considered. I personally liked the original EQ2 idea, where you picked an archetype and moved towards your end...
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    Green Monster Games - Curt Schilling

    Create a staff as you say, have NPCs that have a buff aura for the boss, but can be killed beforehand, etc. are all similar system to create a hard mode encounter, that, no matter what, will go on farm after 1-2 successfull kills and become stale after 1-2 farm-mode kills. The main issue with...
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    Green Monster Games - Curt Schilling

    Fair enough, what if you could run a raid with 28 or even 35 instead? I didn"t say I want all "raids" with groups of 20 or 10 or 5. If a scaling system is implemented, your awesome 22 men guild won"t have the *need* to find those 3 eluding competent players, but could recruit them without being...
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    Green Monster Games - Curt Schilling

    The argument can stand its ground if you abandon or at least rework some assumptions: 1) more players = better loot Since it"s pretty much a proven fact that every 25 players raid in WoW has at least 5 terribads players on average that are being pulled through content, having the possibility...
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    Green Monster Games - Curt Schilling

    Character development in the Zehn system can be supposedly be tied to solo quest lines or group quest lines, if you do a mix of both you"ll have soloers complaining, if you don"t, people will complain that there is no need to group, that"s why the 600 boar grind has always been left in as an...
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    Green Monster Games - Curt Schilling

    Just make bind to account items or better do a job system so I don"t have to roll a 2nd char to level a 2nd class, then you can make everything BoP and crafted stuff all BoE: problem solved.
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    Green Monster Games - Curt Schilling

    Because I said my view of crafting is biased
  20. M

    Green Monster Games - Curt Schilling

    I"m obviously a bit biased towards my own style of crafting, but I"m confident a happy medium between 1 and 3 can be achieved, thus making even people in the category 4 happy enough if they can skip crafting by just buying things from those who make them (requiring a certain craft skill to do a...
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    Green Monster Games - Curt Schilling

    In their defense, devs wanted to promote interdependency between crafters and they were successfull at that, I remember several crafters-only guilds on my server with the highest spam happening in the trader channels. Guilds were setting up subcombine crafts to satisfy all the needs and so on...
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    Green Monster Games - Curt Schilling

    Availability, convenience and price. Take EQ2 for example: even before they bumped up the levelling speed, doing 1-10 was extremely fast, so anything crafted for that tier wasn"t meant to last very long, in the end people didn"t care too much, but as soon as tier 2 was the topic, you had crafted...
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    Green Monster Games - Curt Schilling

    I like crafting, so take what I say from this point of view. What I"d like to see in a crafting system: 1) Make useful gear at all levels or level tiers: this doesn"t mean that by the time I collected enough T1 mats I"m already T2 like it"s in every single game out there and that this...
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    Green Monster Games - Curt Schilling

    The problem as I see it is that most of these CS people don"t know what the hell to say: they face questions about bugs, exploits, harassement and what have you and the players at best get canned answers to make them feel good they actually did a /report. Then nothing happens. If I report a...
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    Green Monster Games - Curt Schilling

    Pretty much what I do. After doing the good boy beta tester a few times and seeing no effects at all in the final release, I said to myself "why bother?". I use betas as free previews now, which is basically what they are.
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    Green Monster Games - Curt Schilling

    If the interviewed was honest and I suppose he was, then I must say it has to be good working there. I found amusing what the guy who did the interview transcript typed: Your gonna burn out.... your... Grammar, when did it die?
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    Green Monster Games - Curt Schilling

    Vanilla WoW had use for CC and aside from overgearing dungeons, a BRS run for example required some intelligent use of it. People were trained, people were doing just fine, I doubt that removing these little obstacles and making everything an AE fest got them new subs. They mixed up...
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    Green Monster Games - Curt Schilling

    The issue I have with the RNG system is that it can become an enormous timesink in a generation of games that are trying to get rid of them, wow being the first. We could probably fill the bandwidth of these boards with stories about wanted pieces never dropping after so many kills. My...
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    Green Monster Games - Curt Schilling

    I"m not a fan and will never be of level cap raising with all that goes along with it, nor I like much the policy Blizzard adopts of letting old content rot, but since their business plan doesn"t suffer for this, I"m quite sure we won"t see any changes for the foreseeable future. Nonetheless...
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    Green Monster Games - Curt Schilling

    Everytime I read posts like these, I find myself agreeing strongly. Then, after a brief moment, I think why we"ll never have something like that: accessibility. Face it folks, a big part of the audience would never stomach a world like the malazan one or even less the song of ice and fire...
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    Green Monster Games - Curt Schilling

    Very true and at the same time, very unlikely to happen in every encounter. Fun is very subjective, but we can agree that as long as an encounter keeps people busy in some form that is not totally mindnumbing, it can be considered fun (many more factors can be discussed, but most risk to be...
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    Green Monster Games - Curt Schilling

    Well, for what I know several people left Blizzard from Wow Launch, so I assume they actually did changes, probably not high enough in the food chain to have significant impact on the overall design, but even there: they pretty much changed the game in the last 2-3 years or at least some...
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    Green Monster Games - Curt Schilling

    First and foremost, developers keep encouraging people at grouping to get better rewards (loot) and such a system would not be so enticing because if the standard paradigm "more people = better loot" is applied, I bet a small percentage of the population would give a damn about scalable content...
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    Green Monster Games - Curt Schilling

    I think social dungeons have their place if they are built with that idea from the start. First of all they should always be quite large with multiple wings, to help spreading out the population a bit, also every named linked to a quest should have a very short respawn timer, while loot bosses...
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    Green Monster Games - Curt Schilling

    The difference is that instead of doing one quest for every class-talent-aa combo, you do one quest that everyone can use (collect 10 bear asses) and that everyone can convert into their aa-talent of choice. The latter option is quite more appealing from a developer"s point of view (and the...
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    Green Monster Games - Curt Schilling

    There are some very valid points in the last posts, I"d like to comment about: Monster variety: I played D&D for 21 years, pretty much with the same people and one of the things we really love, is fitting the most weird monsters in our adventures. Goblins, bugbears, ogres have their place as...
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    Green Monster Games - Curt Schilling

    My biggest gripe with current MMOs is the "low common denominator" applied to everything, but maybe the top end raiding content. Everything is accessible by everyone because having the lowest skill bearable player or the above average player, doesn"t change the outcome of a fight 9 times out of...
  38. M

    Green Monster Games - Curt Schilling

    I think EQ2 has gone a long way to achieve some sort of class balance while mantaining utility all around and giving different playing styles to the good and evil version of each class. The "all classes all races" feature works in game like EQ2 because the starting stats means so little; if...
  39. M

    Why all the nerd rage against Vanguard

    Heh, I remember a quote from... Moorgard maybe (could be wrong) in EQ2, where he stated than nerfing is better than buffing, because nerfing requires less work compared to buffing a class and then buff all the others to be on par. I think Blizzard made a better job here (except for warriors...
  40. M

    Why all the nerd rage against Vanguard

    Right, as I said it"s a quite complex explanation, for all practical matters, the subconscious awareness does matter in practical applications, but I wasn"t going to argue semantics here. Your definition is correct anyway, but I think, my point still stands: different people have different...