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    Seriously just fix fucking site already

    This is quite sad that it has come to this. I mostly frequent the mmorpg and other games subforums, I don"t really have much interest in all the drama shit that happens in screenshots(but I do read the fsr, animated gif and now defunct video threads too when bored and also see the many shit...
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    Green Monster Games - Curt Schilling

    Don"t think Cataclysm has buried GW2, it"s just that GW2 didn"t have all that much to show, so enthusiasm for anyone with a brain is limited, CG trailers only goes so far, while Cataclysm is already pretty advanced. Pretty sure GW2 will launch later than Cataclysm too, and yeah that"s...
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    Green Monster Games - Curt Schilling

    Graphics are relative, I remember the first time I saw a friend playing Commanche, I was like, wtf this is so insane. Back then simulators were the games pushing technology but they were very impressive since they started the path of 3D, when most other games were still just sprites. Even...
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    Green Monster Games - Curt Schilling

    Damn didn"t know he died, he wrote some pretty good stuff. I"m more of a Moorcock fan but still, that"s sad news.
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    Green Monster Games - Curt Schilling

    Wasn"t wow closed beta early phases on NDA? I don"t think when I started playing in phase2, the game was already off NDA. They removed it before open beta for sure though, and that"s what you want to aim at, keeping NDA right until a 1week open beta/release is just terrible business in the mmo...
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    Green Monster Games - Curt Schilling

    You can have PvP gear progression, just don"t make it parallel to pve progression(bad) or use the pve gear. Just make it so the pvp "upgrades" have their own specific slots, and act like wow"s tradeoff glyphs, say your fireball casts 1s faster but does 15%less dmg. Lets you customize stuff and...
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    Green Monster Games - Curt Schilling

    A bit of both, but due to wow, the asian market has "westernized", Aion is a very soft grind in comparison of the old school asian games like L2 or FFXI. It"s also cheaper to do grinding than questing, for obvious reasons, and there"s not that many company that can do big budget MMOs over there...
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    Green Monster Games - Curt Schilling

    Remember however that wow also did an early release because EQ2 released, they just had a better polished product by that time than EQ2 was. I think the biggest issue the last "wave" of MMOs had is they were fun for the first few levels, and got terribly shitty after that. Too much emphasis...
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    Green Monster Games - Curt Schilling

    Attracting women specifically probably not, but having a game that has absolutely no appeal to women is probably not the smartest thing for a mmo. And my crappy googling skills found thatBBC NEWS | Technology | The virtual battle of the sexeswhich shows 40% of female players on EQ2, while wow...
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    Green Monster Games - Curt Schilling

    MMORPG in future settings just doesn"t fit well imo. Futuristic settings are all about "ranged weapons" aka guns, plasma beams, lasers and all this shit. Some settings also have melee weaopn, but overall they"re mostly about ranged shit. In current mmos, ranged shit is mostly boring, if it"s not...
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    Green Monster Games - Curt Schilling

    This isn"t really VG classes though: Tank: Warrior(physical chains tank, various debuffs) Paladin(insane aggro tank+self/group heals+buffs) Shadowknight(AE tank+lifetap+2h tanking) Melee DPS: Rogue(high single target melee positional DPS) Ranger(terrible class design, mostly a melee...
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    Green Monster Games - Curt Schilling

    What wow failed with the starting zones, and can"t comment on EQ since I didn"t play that, but liked in lotro or VG, is starting zones are also a good way to introduce your ingame lore to new people. Sure Wow was Warcraft, many people knew what the fuck was going on and many had finished both...
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    Green Monster Games - Curt Schilling

    Diablo wasn"t a MMO. It works fine when your max number of people is 4-8, when it"s 20-40 in raids, you don"t want 25people playing the same fucking class. Monks/avoidance tanks are usually harder to balance, on this I totally agree, and as such they should only be hybrid tanks for like trash...
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    Green Monster Games - Curt Schilling

    Well 3 of each then, but yeah my point with tanks was basically the usual warrior paladin death/dark/shadowknight type, and one more which can be monks for example. They can all tank equally well and do it through different mechanics. Warriors with better mitigation, paladin with self healing...
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    Green Monster Games - Curt Schilling

    I think the 16 number isn"t too bad, 4 of each major archetype, tanks healers melee dps and ranged dps. You can easily find 4 different ways to do all of these, obviously it does depend on how "classified" your game ends up being, if you go for massive hybridation you don"t need that many. And...
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    Green Monster Games - Curt Schilling

    Wow basically have more than 8, even though at launch talents didn"t make such a big difference, nowadays though talent spec are pretty much different subclasses of the same "archetype". Lotro is a better example since it had only 7 classes, which have very limited variety, and still had some...
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    Green Monster Games - Curt Schilling

    Actually doesn"t quite work that way. If you can heal stuff without actually healing like you said, then there"s basically no healing class anymore. I guess that can work, but we go back to the issue of having no real healing classes which will frustrate quite a lot of people. The VG/war hybrid...
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    Green Monster Games - Curt Schilling

    Warhammer melee healers had one big issue though, their main single target heal was a channeling melee attack. They had awesome group heals to compensate, but again it becomes quickly very annoying when you can"t solo heal your tank through an hard encounter because your class was designed with...
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    Green Monster Games - Curt Schilling

    You can funnel to new zones with quests, like they did for some parts of wotlk. Random NPC has a quest telling you his cousin in xlzlaica has requested for help, ask you if you want to go(with a confirmation for ppl who don"t read quest text, it always sucks when I take the grizzly hills quest...
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    Green Monster Games - Curt Schilling

    The "problem" of doing away with healers is that the whole healing concept is a basics of mmo nowadays, and some people exclusively play healers because that"s what they like doing. What would they do with no healers? I"d rather simply have healing be a more general thing linked to combat...
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    Green Monster Games - Curt Schilling

    You balance roles with each other. If you have to tank Pikachi the Storm God, you can tank him decently with every tank classes. One might be slightly better due to class specificity, but you don"t design every boss to rely on this class specialty(AE tanking, high avoidance, phys or magic...
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    Green Monster Games - Curt Schilling

    Well starcraft doesn"t have elves or orcs, it"s really a very straight SF world with like, space marines as usual, and 2 other major races, one technically advanced on the verge of extinction(ok that sounds like elves, but damn tons of SF settings have those) and the non technologic insectoid...
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    Green Monster Games - Curt Schilling

    Already exists I heard, it"s called WoW.
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    Green Monster Games - Curt Schilling

    WAR plays nice without a mana system, you can"t spam non stop but you only need 10ish second to refill your whole action points bar, and it works in combat. The big issue with mana isn"t really the ressource itself, it"s how it is used most of the time. Mana ends up being a finite ressource with...
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    Green Monster Games - Curt Schilling

    So you mean, like wow. I mean, wow has medieval weaponry, a bit of steampunk in your terms(goblin/gnome technology) and magic and fantastical fauna, and it even has spaceships and alternate dimensions. I"m a big FF6 fan, but the setting isn"t really original, especially as a FF. What made the...
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    Green Monster Games - Curt Schilling

    I don"t think a game should be designed with multiboxer in mind, however, you can learn/remember to get some features when you consider it from a multiboxing point of view. For example, a working /follow. This looks stupid, but out of the last big mmos, AoC had a very buggy /follow, and WAR... I...
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    Green Monster Games - Curt Schilling

    The wolf being boring when poorly implemented is exactly why wild life usually fails terribly. IF the AI could support interesting mechanics, you could have interesting wild life. Wild life that kills each other, hunt in packs(not group of mobs with social aggro, but real packs with mobs...
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    Green Monster Games - Curt Schilling

    There"s a magic way, you have to say the forbidden name 3 times, and Hatorade appears. Loken Loken Loken.
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    Green Monster Games - Curt Schilling

    They make tons of those, in korea. Should probably slap some gay westernized high fantasy graphics on it instead of anime style, and it"d sell. "You lose even more xp on death than you did in vanilla EQ, and we have raid bosses that need 4days rotations to kill them".
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    Green Monster Games - Curt Schilling

    You can replace warlock with mage in the example, it doesn"t matter, he didn"t make note of lifetap, so you assume the lock isn"t tapping, he"s just basic caster example class #7. He could have said a magic fairy fighting a pedobear and it would still work, as long as one as a finite value(mana)...
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    Green Monster Games - Curt Schilling

    Quick search seems to show this team comp is resto sham, spriest and UA affliction lock. Not sure it"s this, since I can"t seem to find the team on armory.
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    Green Monster Games - Curt Schilling

    It doesn"t really, wow has shown this, if you make more specs viable, people will just want one of each of these specs, because it"s better than stacking classes if their assets don"t stack(mostly buffs/debuffs and raid synergy). The more subclasses you design, the more people will want to have...
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    Green Monster Games - Curt Schilling

    Wouldn"t happen unless you also envision the current system of loot rotting and character specific soulbound items. If you start offering ways to collect gear with your main for your alts(which I like), whatever they are, then yeah people will be expected to have alts at high lvl of raiding...
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    Green Monster Games - Curt Schilling

    I somewhat agree with Vhex with the job system, when I roll an alt, which happens often, I"d like to have the choice of making a new char entirely, for various reason(got tired of me looking like a giant cow, want different racials, whatever else), or simply get the same char with a different...
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    Green Monster Games - Curt Schilling

    That doesn"t make much sense to me, maybe I"m too stupid, or some words are mixed for others in there. Is new servers=new chars? Anyway, skill based doesn"t have to be slow. UO was skill based, and you could macro everything in a matter of days, with a very few exceptions like magic resist...
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    Green Monster Games - Curt Schilling

    At first I thought it"d be stupid for PvP balance, but I guess if everyone"s dps is equal, you can play on other factors to balance it between classes(buffer/debuffer being on the short end of the stick it seems, at least solo). Sounds like a decent idea tho, but you"d need to rethink most of...
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    Green Monster Games - Curt Schilling

    I still remember clearly when the suck/not suck line was obvious for the first time in wow. "Watch out, dark glare coming up" "WTF MOVE IDIOTS". After that it was hard fielding 40mans for naxx because the difficulty just went up and you found out at the end of AQ40 your guild had 10-50% of bad...
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    Green Monster Games - Curt Schilling

    While I wouldn"t say wow has 27classes because of the 3 talents, it"s pretty clear you can consider it has more than the 9 classes because of some specs, mainly on hybrid chars. There"s pretty much 2 warriors(dps or tank), 2shamans/priests(heal or dps), 3druids(tank, dps and heal, even tho I...
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    Green Monster Games - Curt Schilling

    Hmm working hybrids are usually the tank/dps ones, at least from my experience. Anything with heal get pigeon holed into healing, or their healing is REALLY shitty(aka I can pot for more hps than you 45secs hot) and they"re dps. Tank/dps usually works fine tho since it"s more of an item issue...
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    Green Monster Games - Curt Schilling

    I think what he meant was that you shouldn"t require ONE specific choice, but a variety of choices. Say you have a basic spank and tank fight, you shouldn"t have the content REQUIRE a specific tanking class, but instead should be tankable by all tank oriented class, hybrids or not. However...