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    Girls who broke your heart thread

    Yes, but with a lot of conditions. Both have to commit to trying to make it work, rebuilding the trust however it needs to be done (if it can be done), and typically counseling of some sort. That said, just because people *can* be reconciled after an infidelity doesn"t mean they *will*.
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    Girls who broke your heart thread

    Emotional intimacy is great within the context of a reciprocal relationship. However, it"s been proven time and time again that most women don"t want a man that will cater to them. Not that attractive on the masculine scale of things. Occasionally as a treat or "sensitive side" thing? Great...
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    Most memorable comic book moments

    Exists in the Political Thread, but contextually fits better here and could be a huge "memorable moment" - if it happens/continues. Superman Renounces U.S. Citizenship in "Action Comics" #900
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    Green Monster Games - Curt Schilling

    I see your point, and wouldn"t consider having content (eventually) available for all player types "catering", especially achievers. I"m categorizing based on the originalBartle categories for gamer psychology: Achiever, Explorer, Killer, and Socializer. "Power Gamers" typically fit the...
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    Denizens of FOH I call upon thee!

    Voted for poster having some integrity and not trying to pull some retarded lovesick bait and switch.
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    Green Monster Games - Curt Schilling

    I guess we can consider you on par with TMZ then? Who likes to troll threads until people are sick of your input. You"re a broken record. If you really think everyone who discusses MMO components in this thread is stupid enough to just hand their ideas over, you"re in for a disappointment...
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    Green Monster Games - Curt Schilling

    Utnayan and his self-importance can DIAF. I was starting to have Khorum flashbacks. Seriously, Ngruk and others take time out of their day to post here and discuss mechanics and other elements of MMO content and design. Even if you disagree, at least be less of a douchebag, and learn to take...
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    Green Monster Games - Curt Schilling

    With hardcore players, maybe. However, since you"re appealing to a broader player base, I think you need to include a couple of other flavors, especially an evasion tank "done right". Revised monks are a fun class in EQ2, it"s a shame they can"t tank as effectively as other fighters. Then...
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    Green Monster Games - Curt Schilling

    The discussion Zehn and others had regarding class design and pure vs hybrid classes relates directly to the issue of healing. I think all classes should have elements of the holy trinity - CC/tanking, DPS and healing - although "healing" in this context should typically be relegated to...
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    Green Monster Games - Curt Schilling

    Just a few comments on subjects covered recently: I can appreciate the fact that Ngruk can admit enjoying aspects of WAR despite flaws with design. I dislike certain elements of the game, but overall enjoy it more than most. Perhaps it has more to do with taste than anything, but there are...
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    Green Monster Games - Curt Schilling

    Surprised Azshara hasn"t been mentioned as one of the more beautiful areas in the Old World artistically. A shame it wasn"t used more heavily.
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    Green Monster Games - Curt Schilling

    Fun? Two things that come to mind, though, are helping a friend or guildmate through content but keeping it enjoyably challenging through mentoring down instead of PL"ing, and for the higher-level player going through content you didn"t get a chance to experience the first time (likely due to...
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    Green Monster Games - Curt Schilling

    Same here regarding the Salvatore interview. You need good lore to give a game world meaning and direction. Yes, you need good in-game systems and class design, but quests, races, classes, and so forth need to have meaning and purpose within the perspective of the game world, and it needs to be...
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    Green Monster Games - Curt Schilling

    Exactly. That"s what kills me about meta-games in adventure games - there is only so much development time, and you want the elements your game focuses on to be smooth, functional, and as polished as possible for a first impression. Sadly, I just loves me some crafting and alternate ways to...
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    Green Monster Games - Curt Schilling

    Crafting has to be broken up into multiple parts conceptually: Crafting as a procedural system; Crafting as itemization and the impact on in-game economy; Crafting as meta-game. MMOs, lean primarily on the role of the player as adventurer. What will really help to break the DIKU...
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    Green Monster Games - Curt Schilling

    I agree with ToeMissile on the concept of a transitional system in terms of crafting. As for my general approach on crafting itself:
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    Green Monster Games - Curt Schilling

    Healing/damage prevention needs to be item- as well as class-based andactually matter. Scrolls and the like need to be able to effectively mimic/match current DIKU healer abilities when combined with class abilities, and be stackable to a degree. I"d be all for it, personally. Nothing bites...
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    Green Monster Games - Curt Schilling

    I was wondering personally how a system similar to the current fantasy model would work if it allowed health regeneration during certain fights, coupled with the character"s abilities for a self-heal, damage prevention (buff to self/debuff to mob) or other characters healing/protecting them. The...
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    Green Monster Games - Curt Schilling

    Then what is another system that would allow for grouping against a "boss" or a number of other mobs without healing that isn"t based on the diku model? Tracking health (health bars) and survivability are integral to the MMO experience, imho, since they allow for mistakes and difficulty in...
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    Green Monster Games - Curt Schilling

    Or a means of having other classes be able to take on the healing role to a lesser/greater degree. I"m not particularly excited about DC"s MMO coming out for certain reasons, but one interesting feature is the character"s ability to take on different roles depending on the group (or...
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    Green Monster Games - Curt Schilling

    I"ll take it over "Crapernicus". As for the subject of retiring, congratulations on a fantastic career, Curt, and wish you the best.
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    Green Monster Games - Curt Schilling

    One of the elements of Vanguard I enjoyed was the diplomacy, not so much for the system, although it was an interesting departure, but for the fact that I could play a non-combat role and yet assist those who preferred combat. Same with SWG. I understand that most MMO players, especially the...
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    Green Monster Games - Curt Schilling

    For money sinks, definitely. Part of the craft of designing, however, is in having enough minor sinks, both timeandmoney, to make content and progression meaningful, and to have other players have some sort of part in that directly or indirectly (hi2u grouping and crafting, ie, bags). The sinks...
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    Green Monster Games - Curt Schilling

    Maybe. However, it"s also used as a time and money sink to force people to revisit/use npc vendors more often, and to purchase progressively bigger bags. It also serves as a reason to have cloth/clothing/outfitting classes craft bags, contributing to certain degrees of game depth. I"m sure...
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    Green Monster Games - Curt Schilling

    Excellent example, and something McQuaid and Co. worked toward in Vanguard by having links to quest mobs that would spawn but only be attackable by the groups that spawned them. Phasing also adds a sense of change and progression in the game world without disrupting that experience for other...
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    Green Monster Games - Curt Schilling

    This. Nothing like incredibly wrong armchair design early in the morning.
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    Green Monster Games - Curt Schilling

    That"s why if you want to create a game that appeals to a broad player base, 38Studios is going to have to actively pursue those sections of the WoW/various other MMO demographics for their perspectives and feedback. It won"t come to you like it will from the "harder"-core players, and I"m...
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    Note Millie

    Another female mod?! I"ll bet ur hawt! I"ll admit that I wasn"t aware Millie was a guy, but hey... <object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/oOgv-UuTgac&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param...
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    Green Monster Games - Curt Schilling

    A shame people have a tendency to forget that. The biggest trouble is people comparing WoW in it"s current condition to other MMOs at release. Until development models for MMOs move away from the "Oh fuck, we"re going to have to cut content/polish at the last minute due to funds and...
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    Green Monster Games - Curt Schilling

    Wouldn"t that then invalidate the comments of just about everyone on the forums here as well? Political generalization however was in poor taste and a bad PR move. Someone call Keith Olbermann... lol.
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    Green Monster Games - Curt Schilling

    Blackguard has the unenviable task of keeping lines of communication open at times when information about the game is slow or even non-existent. That"s a big part of being Community Relations Manager at this stage. We all know he has a vested interest in generating buzz and interest in the game...
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    Green Monster Games - Curt Schilling

    After Vanguard, any attempt at selling prospective players on anything secondhand related to an MMO is long, long gone. Cynicism hit the nail on the head. Unfortunately 38Studios and other developers are going to have one hell of a time whether they give out information regarding their game...
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    Deathwalker Plans 26 Boxing WoW

    I"ll make an alt just to watch this crazy shit unfold. Keep me posted.
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    Most memorable comic book moments

    Same, would love to take a look at some of the old scans. +1 For the thread and for the infos. Thanks!
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    Most memorable comic book moments

    As was Iron Fist... terrific team, and one of my favorites.
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    Green Monster Games - Curt Schilling

    True. Mercantile skills in SWG pre-CU/NGE were very interesting and allowed a person to own shops, tents, etc. and have NPC vendors to sell their wares. Another immersive and entertaining model Galaxies had. I agree, most social city development revolves around economy, but that economy is...