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    Green Monster Games - Curt Schilling

    I"m surprised Curt hasn"t posted about this yet, but TenTonHammer has a very good interview with Irena Pereira, the UI designer they added to the team recently. She"s extremely talented, and the interview reinforces that the core beliefs of the game are in the right place. Exclusive UI...
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    Green Monster Games - Curt Schilling

    This is more or less true if you limit yourself purely to the character that you create when you log in. One of the unique aspects of EVE is that it is, AFAIK, the only MMO with a legal character market where in-game currency can be exchanged for a new character. So while the guy you create...
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    Green Monster Games - Curt Schilling

    Just wanted to say "congratulations!" to Ngruk for a job well done. Papelbon may have closed it out, but you shut the door in the game that mattered. Being in Boston for not one, but two World Series victories that you ushered in was something special, and I"ll buy your game even if it sucks...
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    Green Monster Games - Curt Schilling

    Skill-based systems have one fatal flaw - you can"t start new servers without hoping and praying that there are no holes in the skill progression where there"s an uncounterable strategy because the time it takes to train for the counter is longer than the time it takes to train for the strategy...
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    Green Monster Games - Curt Schilling

    Err, yes. That gold you dismiss covers respecs, enchants, gems, all of which everyone needs, and consumables for raids which are still very expensive. Good luck affording that Mongoose enchant if all you do is log on, raid, and log off, and good luck getting a raid slot when you show up with...
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    Green Monster Games - Curt Schilling

    You can do that right now in Fury - all you have to do is use the previous skills in the tree enough to buy points for the next tree. So someone who plays reasonably devotedly will have access to the majority of skills in the game within a week or two of play. You end up with everyone running...
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    Green Monster Games - Curt Schilling

    Man, you realize that this kind of argument has been done over and over again. Designers explained why monsters don"t use "intelligent" targeting - it"s easy as hell to do, and if they did it would be the most unfun experience for the player ever, because you"d never win. Without those...
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    Green Monster Games - Curt Schilling

    This is a retarded derail, but here are the net total variants that play significantly differently in a 5-man group scenario. They"ve built actively synergistic effects into the talent trees that cause further differentiation on the very high end. Rogue, Mage, Warlock, Hunter : no significant...
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    Green Monster Games - Curt Schilling

    Argh. Does no one understand the lesson of the Mythical Man Month anymore? Part of the reason Blizzard"s games are so fucking amazing is that the integration is seamless. You don"t have a jarring experience going from one section of the world to another, and you can"t look at a quest or a raid...
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    Green Monster Games - Curt Schilling

    Having played L2, EVE, WoW since beta, FFXI, EQ2, and various other beta MMOs, I think that WoW in TBC is pretty much right. You can"t write mods that automate actual in-game tasks, but you have massive freedom with regards to the appearance of incoming data(unit frames, scrolling combat text...
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    Green Monster Games - Curt Schilling

    Flaws in the core mechanics of the games. When there"s no concrete model to balance disparate abilities and add nuance to the system, it"s painfully obvious and open to degenerate exploitation. Other examples of mechanical flaws are secondary effects that feed back on each other in degenerate...
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    Green Monster Games - Curt Schilling

    *grumble* *grumble* Had to shut down my Twins for the Mayor"s Cup, didn"t you? At least we made it a little interesting at the end. *grumble*
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    Why all the nerd rage against Vanguard

    They"re also the only classes that can solo reasonably when you can"t find a group, as far as I can tell. People don"t like being beholden to others regardless of how interwoven a game is.
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    Green Monster Games - Curt Schilling

    Having heard firsthand the nightmarish tales that the poor guys at Turbine went through, I"d say they should run screaming from a D&D license.
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    Green Monster Games - Curt Schilling

    Heh, no. I would make a very bad game programmer - I"m good at theory and analysis, not optimizing network or graphics code. I just noticed that the page went from "we"re looking for lead programmers" to "we"re not hiring at this time." They added a bunch of press release information and stuff.
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    Green Monster Games - Curt Schilling

    Well, the website just got a bunch of updates. They"re not hiring programmers anymore, for one.
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    Green Monster Games - Curt Schilling

    Welcome to EvE. They did it - as more people sell to the NPC, the price the NPC will pay for the item goes down. It used to reset every time the servers rebooted, so people would log on at 5AM every day to ship goods from point A to point B for guaranteed profit. There it"s used mostly as a...