Search results

  1. Blackguard

    Green Monster Games - Curt Schilling

    The primary game engines associated with the game are Unreal (client) and BigWorld (server). More about all the technology we"ve announced:BigWorld- ServerUnreal Engine 3- Clientmorpheme- AnimationVivox- Voice
  2. Blackguard

    Green Monster Games - Curt Schilling

    Oh noes!
  3. Blackguard

    Green Monster Games - Curt Schilling

    No, Pirate Ninja Bards.
  4. Blackguard

    Green Monster Games - Curt Schilling

    My job isn"t a large part of the reason I post in this thread, it"s THE reason I do. You guys are a big chunk of the community that is currently interested in the game. I interact with the community by trying to keep it up-to-date and see what they (you) are thinking. That"s why you"ll see posts...
  5. Blackguard

    Green Monster Games - Curt Schilling

    Oh noes I"m back to shill for 38 Studios again. And by shill, I mean post a link to some art that I think is really cool that my friends drew. Why do I post here? Because this forum has taken a more active interest than any other. I know every single one of you who gives a crap about the game...
  6. Blackguard

    Green Monster Games - Curt Schilling

    "A quiet reverence hung within the grand chamber as the ministers of justice debated their verdict." Along with a brief interview with Todd McFarlane, IGN has revealed the final piece of <a href="http://pc.ign.com/articles/898/898055p1.html">concept art</a> that we unveiled at Comic-Con. If you...
  7. Blackguard

    Green Monster Games - Curt Schilling

    Good. You"ve been hardened by the failures in the MMO market and should be able to jump into a game without expectations. It"s best to reserve your opinions about a game until it"s at a release level of quality (or at least what its developers deem it is so... even though I don"t agree with the...
  8. Blackguard

    Green Monster Games - Curt Schilling

    In an interview from <a href="http://www.massively.com/2008/07/30/comic-con-08-38-studios-interview-reveals-ip-announcement-next/">Massively</a>: Do you have a timeline for when you"re going to be releasing some of that information? Mary: Our current plan is to announce the name of the game...
  9. Blackguard

    Green Monster Games - Curt Schilling

    Yes, talkischeap. It"s even cheaper when you make promises about game features before they are implemented and fun, especially if they end up not making it into the final game. That"s why we"re holding so much back; we want to talk about what we"ve done, not what we plan to do. That"s true.
  10. Blackguard

    Green Monster Games - Curt Schilling

    Just because an engine has features doesn"t mean they all must be used, and just because some games using an engine have high system requirements doesn"t mean all games using that engine have to. An engine is a starting point. What a company does with that engine beyond the point of...
  11. Blackguard

    Green Monster Games - Curt Schilling

    A truer statement has never been uttered.
  12. Blackguard

    Green Monster Games - Curt Schilling

    I see what you mean. We"re pseudo talking about different things. The job you"re describing isn"t just "QA" in the game industry. Mike Kosenski is our VP of Product Development and is the man in charge of making sure we can meet our milestones at a high quality level while still enjoying...
  13. Blackguard

    Green Monster Games - Curt Schilling

    Why compromise when there are people out there who have both game industry experience and IT world QA experience? It"s a little unfair to assume that people with game industry experience can"t have that skill set. For the same reason that I can"t assume an artist can"t have a great design...
  14. Blackguard

    Green Monster Games - Curt Schilling

    There is a reason that we"re looking for a QA Manager this early in the project. Some companies wait to hire QA of any kind until they think they"re ready for "beta" (in quotes because most games go into beta well before they are in a beta state). This leads to mass chaos like missed milestones...
  15. Blackguard

    Green Monster Games - Curt Schilling

    Shameless plug for theNerfbat Forums, which I relaunched recently. Good MMO discussion, subdued, intelligent, and a 38 Studios designer pays close attention to them (me). If you come and cause trouble, I"ll be forced to make a rant forum and will kick the crap out of anyone who rants outside of...
  16. Blackguard

    Green Monster Games - Curt Schilling

    Every. Last. One of us.
  17. Blackguard

    Green Monster Games - Curt Schilling

    If that is intended to be clever, that is hilarious. If that is unintentional, it"s funnier still.
  18. Blackguard

    Green Monster Games - Curt Schilling

    Now that he went ahead and won another World Series, he is OURS again! Muahahahaha. It"s always a heck of a lot of fun having Curt around the office here, and I can"t wait for it to be like the "good ole days" when he roams around telling me how much I suck at design and/or any sport in...
  19. Blackguard

    Green Monster Games - Curt Schilling

    I"ll 4th the Carebear statement! I wholeheartedly admit that I have turned into much more of a Carebear than a Corebear, primarily because of time and now because of a wife. Ah to be 13 again, like Teljair, Draegan, and Lonin.
  20. Blackguard

    Green Monster Games - Curt Schilling

    Actually, I believe it is the fault of Moorgard being an English major. I don"t suffer from the confines of proper grammar, so I tend to be a little more blunt about things. That gets me in trouble at least as often as him trying to explain thoroughly does, if not more often. The Blackguard...
  21. Blackguard

    Green Monster Games - Curt Schilling

    Woad, do you have anything less detailed and perhaps in black and white that we can look at?
  22. Blackguard

    Green Monster Games - Curt Schilling

    Glad you like the website. That constituted a good deal of extra work for several of us. I got lucky and was able to pretty much ignore the building process after mocking some things up for mediaBOOM, but Danuser had to stick through and manage the whole process from our end. The attention to...