Early access release on October 26th on Epic. Will last for about one year, but the full release will be on all platforms.
Taken from comment section, someone made a guide to the interview.
1:03 How's Darkest Dungeon 2 going?
3:50 "Whatever success we had managed to find with the first game we don't take for granted that we can just ring it up and do it all again"
5:20 "We didn't wanted to make the same game again"
7:40 The "loop" of Darkest Dungeon 2
11:37 Torchless
13:52 Horizontal and Player Progression
16:01 About the whole "5 hour campaign" argument
24:03 Mod Supporting
28:21 Steam release
29:25 Characters absence
37:55 Healing and Stalling
41:34 Where to go? Waypoints and Combat
43:23 R.I.P Drifting with the Stage Coach
44:55 Scouting
46:34 Relationships
50:38 Backliners and Frontliners
52:45 How to give feedback
59:35 Tokens, Accuracy and Deathblow Resistance
Darkest Dungeon II
Gather your courage and ride out into the chaos of a world undone.
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across a decaying landscape in a last gasp attempt to avert the apocalypse. The greatest dangers you face, however, may come from within...Roguelike Run Structure
Each journey is less than 5 hours, and progress you make opens up new hero abilities, items, and stagecoach upgrades that can be used on your next adventure!The Affinity System
As travels progress, heroes bond with each other or grate on each others’ nerves, leading to desperately needed combat synergies or journey-ending dysfunction. Manage their stress and interaction to keep the team together until the bitter end.And more...
- Rest your weary, shell-shocked heroes at the Inn, where you can manage their stress and relationships with a variety of diversions and delights.
- Uncover and experience the tragic origin stories of the heroes.
- A stylish and dynamic evolution of Darkest Dungeon’s signature art style.
- A return of the narration system and voice actor Wayne June!
- Exciting improvements to the turn-based combat from Darkest Dungeon.
Taken from comment section, someone made a guide to the interview.
1:03 How's Darkest Dungeon 2 going?
3:50 "Whatever success we had managed to find with the first game we don't take for granted that we can just ring it up and do it all again"
5:20 "We didn't wanted to make the same game again"
7:40 The "loop" of Darkest Dungeon 2
11:37 Torchless
13:52 Horizontal and Player Progression
16:01 About the whole "5 hour campaign" argument
24:03 Mod Supporting
28:21 Steam release
29:25 Characters absence
37:55 Healing and Stalling
41:34 Where to go? Waypoints and Combat
43:23 R.I.P Drifting with the Stage Coach
44:55 Scouting
46:34 Relationships
50:38 Backliners and Frontliners
52:45 How to give feedback
59:35 Tokens, Accuracy and Deathblow Resistance
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