Dota Underlords

  • Guest, it's time once again for the hotly contested and exciting FoH Asshat Tournament!



    Go here and fill out your bracket!
    Who's been the biggest Asshat in the last year? Once again, only you can decide!

Delly

Trakanon Raider
2,981
622
212164


This is Valve's version of Dota Chess which is supposedly going into open beta next week.

Dota Underlords

If you have the Dota 2 battle pass you can "stress" test it now, otherwise it is free to play next week. It will be available on Steam, iOS, and Android once the open beta does start.

As always, tons of streamers are playing it currently.
 
Last edited:
  • 2Like
Reactions: 1 users

Delly

Trakanon Raider
2,981
622
It looks pretty soft, I wonder if its been done to support mobile?

I have to imagine this is the case. The UI and everything is very mobile like and in your face which is a little annoying. Clearly this is a race to get an established game on the market since the offbrand Auto Chess is already released on EGS and the Riot game is in beta soon.

The one thing this does have going for it is the balance part is mostly done because a lot of the numbers are ripped from the Dota Auto Chess mod so Valve can focus on art, UI, game modes, etc without having to worry about balance/fun.

It looks just as fun as Dota Auto Chess, so hopefully they tighten up the UI and what not.
 
  • 1Like
Reactions: 1 user

Needless

Toe Sucker
9,146
3,263
Auto Chess didnt' really appeal to me, but dicking around with this on single player when im bored could be okay once in awhile lol
 

slippery

<Bronze Donator>
7,886
7,701
UI is so bleh. Game is fine though

They posted on twitter that they have a patch coming for the ui
 

slippery

<Bronze Donator>
7,886
7,701
Oh, they already patched


06.14.2019

UI and Bugfixes

  • Added new Game Option: Interface Mode. Select from PC or Mobile.
  • Fixed end of match screen not displaying buttons.
  • Improved presentation of free units in the shop.
  • Improved styling of the settings panel.
  • Fixed treant health bar being too high.
  • Made the shop combine brighter and more obvious.
  • Made it so that when a party has 8 or more players, new members will come in as spectators.
  • The bot difficulty button is now hidden for parties with eight players.
  • Added a menu to the party allowing the copying of party codes, hiding or showing them, and for the party leader, enabling or disabling the party code.
  • Fixed several misspellings.
  • Fixing several cases of text overflowing.
  • Fixed main menu button being hidden in party games.
  • Fixed the countdown ropes being off by about a second.
  • Removed the need to specify -vulkan on the command line for Linux.
  • Updated localization for multiple languages.
  • Added list of hotkeys to game options page, though they cannot be changed at the moment.
  • Doom now has cosmetic upgrades for each level.
  • Removed character outlines on PC.
  • Play at your own pace button now remembers your previous selection.
  • Fix DPS charts sometimes not updating or showing the wrong teams.
  • Added a new effect for the Druid Alliance that upgrades the star rating on a Druid.
 
  • 1Like
Reactions: 1 user

Delly

Trakanon Raider
2,981
622
Oh, they already patched


06.14.2019

UI and Bugfixes

  • Added new Game Option: Interface Mode. Select from PC or Mobile.
  • Fixed end of match screen not displaying buttons.
  • Improved presentation of free units in the shop.
  • Improved styling of the settings panel.
  • Fixed treant health bar being too high.
  • Made the shop combine brighter and more obvious.
  • Made it so that when a party has 8 or more players, new members will come in as spectators.
  • The bot difficulty button is now hidden for parties with eight players.
  • Added a menu to the party allowing the copying of party codes, hiding or showing them, and for the party leader, enabling or disabling the party code.
  • Fixed several misspellings.
  • Fixing several cases of text overflowing.
  • Fixed main menu button being hidden in party games.
  • Fixed the countdown ropes being off by about a second.
  • Removed the need to specify -vulkan on the command line for Linux.
  • Updated localization for multiple languages.
  • Added list of hotkeys to game options page, though they cannot be changed at the moment.
  • Doom now has cosmetic upgrades for each level.
  • Removed character outlines on PC.
  • Play at your own pace button now remembers your previous selection.
  • Fix DPS charts sometimes not updating or showing the wrong teams.
  • Added a new effect for the Druid Alliance that upgrades the star rating on a Druid.

Wow this patch addressed my main concerns. The UI is smaller and the characters look less weird with that outline. Holy shit does it look a lot better already.
 

slippery

<Bronze Donator>
7,886
7,701
Medusa is actually just fucking busted. JFC. She stones like instantly and it lasts forever
 

Hachima

Molten Core Raider
884
638
So you can't even see what a units special is when purchasing them? Also seeing gear as an overlay is such a waste vs showing their race/class as an overlay. Definitely not friendly to new players unlike Auto Chess Mobile for learning characters/synergies.
 

Delly

Trakanon Raider
2,981
622
So you can't even see what a units special is when purchasing them? Also seeing gear as an overlay is such a waste vs showing their race/class as an overlay. Definitely not friendly to new players unlike Auto Chess Mobile for learning characters/synergies.

Not sure about the specials but the UI is being constantly worked on. As far as items, you can switch what shows on the right side of the screen. You don't have to have the items showing and what not.

As far as knowing what characters do, I think the game as a whole database inside the game in which you can view every character.
 

Hachima

Molten Core Raider
884
638
Not sure about the specials but the UI is being constantly worked on. As far as items, you can switch what shows on the right side of the screen. You don't have to have the items showing and what not.

As far as knowing what characters do, I think the game as a whole database inside the game in which you can view every character.

I know you can change the right side of the screen, I'm talking about the huge image of gear on top of the characters when setting up your board and lack of overlays on your lineup. You can't at a glance see how things are setup.
 

Delly

Trakanon Raider
2,981
622
Overall there was only a few major balance concerns and I think this patch addresses a lot of them. There are still some underperforming heroes/groups but this closes that gap.

Patch notes:


Drow Ranger: Precision Aura now gives +10/+20/+30 Attack Speed to allies in a 1 cell radius.
Hunter Alliance: Chance to trigger extra attack increased from 15%/25% to 20%/35%.
Hunter Alliance: Reduced extra attacks from 2 to 1.
Black King Bar: Now grants Magic Immune for 7 seconds once the first enemy has 100% mana (once per battle).
Omniknight: Purification Heal/Damage increased from 200/300/400 to 200/400/600.
Abaddon: Aphotic Shield Absorption/Damage increased from 100/150/200 to 100/300/500.
Ogre Magi: Multicast self buff increased from 30/50/70 to 35/55/75.
General: Critical hits can't miss.
Assassins: Assassins are untargettable for one frame when landing after a jump.
Loot round drops have been adjusted to give more consistent rewards.
 
  • 1Like
Reactions: 1 user

Delly

Trakanon Raider
2,981
622
Another patch coming through today. More UI stuff, balance changes, minor buffs for groups that like to stand next to each other.

June 19, 2019 Update - Midweek Update
renderTimingPixel.png


Patch Notes
  • Enabled Tutorial.
  • More improvements to PC UI and styling.
  • Tweaked default camera positions and angles. Also added sliders to the Game Settings UI to tweak these two further.
  • Tweaked the time bodies stay on the board before sinking.
  • More work on DPS meter design.
  • Victorious units now celebrate for longer before returning to their starting positions.
  • More music has been added to the game.
  • Play at your own pace will pause the clock when selecting items after a Loot Round.
  • Fixed Font of Creation Eidolon's doing damage to the player on a loss.
  • Unit AI now knows about formations: If other units provide benefits for standing in range, the AI will attempt to move to those cells and attack from there.
  • Knights will now try to stay in formation with other Knights.
  • Units will now try to stay in formation with Trolls if the player has Coordinated Assault.
  • Units will now try to stay in formation with Warlocks if the player has Soul Sucking Syphon.
  • Added a friend code system to the Friend panel.
  • Added colourblind mode for Healthbars.
  • Adjusted shop reroll mechanic to mitigate duplicates.
  • When finding an enemy, ranged units give higher priority to units closer to them.
Also, beta ranked medals were added as well for whenever ranked is released.

212097



Edit:

A second update today -

MID-WEEK UPDATE II: WE ARE THE UPDATELORDS
renderTimingPixel.png

  • Enabled Ranked Play: We are enabling this today for a final round of testing. Once Open Beta starts all ranks will be reset.
  • Bot games: Fixed manual advance mode during non-Loot rounds.
  • Unit outlines can now be turned back on via settings.
  • Fixed end game screen not displaying total damage dealt.
  • Fixed Round 1 not playing correctly on the client after you've played a bot match.
  • Fixed Windranger and Keeper of the Light interrupting their abilities if their target died.
  • Fixed Venomancer's Ward growing legs and walking towards a friendly aura.
  • Slightly smaller item icons during prepare phase on PC, with rank above item icons in case they overlap.
  • Fixed selecting units from the bench not working reliably if you changed the default camera angle.
  • Healthbars are now consistently sized across all resolutions.
  • Notifications for Winning Streaks now have FX.
  • Fixed AI pathfinding issues when traveling towards a friendly aura.
 
Last edited: