Erenshor

Hateyou

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I’ve seen some new people starting to try this recently. Slaanesh69 Slaanesh69

Make sure you start your guild early on. Some people will join you right away, some you will have to group with for a hour or so before they trust you enough to join. Doing this early helps you avoid trying to group with lots of noobs/undergeared people later in the game when it’s more difficult.

You’ll see helpful stuff in guild chat and can race other guilds for targets later in the game. You may need to start one to open your guild hall thing too, where you can stick portals once you find them which helps a lot with traveling around the map, porting to town and selling stuff at the auction house, etc.

Friend list people you like and they will level up when you log off and stay close/even with you. You have some people who are automatically set up as your peers who function the same way as friends in that regard. You can see friends and peers in the build a group window.

It’s addicting, enjoy!
 
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Djay

Trakanon Raider
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Alright, I hadn't played for a bit, but I tried it out...the guild addition really helped. I think my biggest issue before was not having goals other than level and loot...now my guildies have things they want and they have the guilds "race" for boss kills. I was camping a boss just to get an NPC guildie a drop that never fucking dropped after 10 kills, so...yeah, reminds me of EQ. While we were camping it, a notification came for the race to kill a boss...that just happened to be in the zone I was in, so I went over and killed that. Definitely makes the world feel more alive.
 
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Vorph

Silver Baronet of the Realm
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I'd highly recommend everyone install two mods: LootManager and Erenshor-QOL. There's a third popular mod, Adventure Guide, that is a much improved quest tracker, but it also has a lot of bugs and annoying behaviors and I wouldn't recommend it in its current state. Also, you'll need BepInEx 5 to do any modding at all.

Lootmanager mainly lets you auto loot corpses, but you can also use it for mild 'cheating' if you want to. You can make lists of items that automatically get trashed, marked as junk (sold for gold when you open a vendor), sent directly to bank instead of inventory, or immediately listed on the AH at the max price (6x-1). Assuming you've bought the bank pet, only the AH one is actually a cheat, the rest are just a massive QOL boost. Especially if you like to AFK and let the bots farm xp and loot for you.

Erenshor-QOL does a bunch of stuff but its most important feature is automatically typing in the maximum price that an item will sell for on the AH, which is 6 times the gold value - 1.

* Pro-tip -- give every non-druid in your party a Shackle of Bidding or Widow's Wraps early game and then a Malaroth Tag late game. They don't need to be equipped, bots are smart enough to use any clicky items even in their inventory. The strongest clicky summon for your own character is Warhound Collar, but it's a 'general item' and the game won't let you give it to bots to use. Having a dog, 3 malaroths, and the usual druid pet is a non-trivial amount of extra dps.
 
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Kithani

Vyemm Raider
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I'd highly recommend everyone install two mods: LootManager and Erenshor-QOL. There's a third popular mod, Adventure Guide, that is a much improved quest tracker, but it also has a lot of bugs and annoying behaviors and I wouldn't recommend it in its current state. Also, you'll need BepInEx 5 to do any modding at all.

Lootmanager mainly lets you auto loot corpses, but you can also use it for mild 'cheating' if you want to. You can make lists of items that automatically get trashed, marked as junk (sold for gold when you open a vendor), sent directly to bank instead of inventory, or immediately listed on the AH at the max price (6x-1). Assuming you've bought the bank pet, only the AH one is actually a cheat, the rest are just a massive QOL boost. Especially if you like to AFK and let the bots farm xp and loot for you.

Erenshor-QOL does a bunch of stuff but its most important feature is automatically typing in the maximum price that an item will sell for on the AH, which is 6 times the gold value - 1.

* Pro-tip -- give every non-druid in your party a Shackle of Bidding or Widow's Wraps early game and then a Malaroth Tag late game. They don't need to be equipped, bots are smart enough to use any clicky items even in their inventory. The strongest clicky summon for your own character is Warhound Collar, but it's a 'general item' and the game won't let you give it to bots to use. Having a dog, 3 malaroths, and the usual druid pet is a non-trivial amount of extra dps.
Skeleton book pet is better than war collar IMO
 

Vorph

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Skeleton book pet is better than war collar IMO
How so? There's not a huge difference in dps but the dog was slightly ahead when I tested it, which makes sense because it's the highest ilvl spell out of the three. Also it hits harder but slower.
 

Kithani

Vyemm Raider
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How so? There's not a huge difference in dps but the dog was slightly ahead when I tested it, which makes sense because it's the highest ilvl spell out of the three. Also it hits harder but slower.
Hm maybe it changed coulda sworn book was higher level
 

Vorph

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Hm maybe it changed coulda sworn book was higher level
Wait... skeleton book? I was talking about the bracer, so I guess there's a fourth clicky pet that I never had drop?

Edit: Ah, I see now. I've only ever had the chest drop from Ilyth.

It's still lower level than the warhound collar pet -- malaroth is 33, skeleton is 34, and the hound is 35. I'll try to get a Tome and compare the dps anyway though. Also the Tome is arcanist only item so none of the other bots will accept it and won't be able to use anything better than the Malaroth Tag.

Edit 2: Tested it and yeah, skeleton definitely wins. The soul tap proc that it has puts it way ahead of the others.
 
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Kithani

Vyemm Raider
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Wait... skeleton book? I was talking about the bracer, so I guess there's a fourth clicky pet that I never had drop?

Edit: Ah, I see now. I've only ever had the chest drop from Ilyth.

It's still lower level than the warhound collar pet -- malaroth is 33, skeleton is 34, and the hound is 35. I'll try to get a Tome and compare the dps anyway though. Also the Tome is arcanist only item so none of the other bots will accept it and won't be able to use anything better than the Malaroth Tag.

Edit 2: Tested it and yeah, skeleton definitely wins. The soul tap proc that it has puts it way ahead of the others.
It’s all gonna be moot soon anyway my man should be releasing raids this Summer

It’s gonna be the Summer of Scrubby!
 

Vorph

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It’s all gonna be moot soon anyway my man should be releasing raids this Summer

It’s gonna be the Summer of Scrubby!
Yep, can't wait. I think I may have overprepared a bit based on the last thing I saw about the first raid difficulty. My all-purple Stormcaller does like 14-15k dps and the rest of my first group has every item at least blue with weapons and a handful of other major items purple. Group 2 has all BiS stuff but no way am I grinding out blessings again. Group 3 I just poached a bunch of already-35's from the other guilds and they just have a hodge podge of whatever they had plus what was left in my stash. Pretty sure the first round of raid stuff is going to be completely trivial if the difficulty is on par with Astra.

Hopefully there's some buffs to the weak classes too. Reaver just seems completely useless atm. Completely maxed out it does less damage than my Stormcaller and that's with the Reaver taking damage from every swing and double damage from anything the mobs do. They get shredded by any AOE that hits a resist that isn't 100%. Windblade has an insanely bad mana regen problem too. There's no easy way to get Mana Charge without huge sacrifices and Mana Flood alone doesn't cut it. That's with me gimping my Arcanist to run Sage aura instead of Gem of Echoes too. I think Windblade is just bugged honestly. My windblade and paladin bots have the same mana regen stat but the paladin regens from empty to full in a few seconds out of combat while it seems like meditation is like 10x less effective for the windblade and she takes upwards of 20-30 seconds to get back to full. The only reason I keep Dancer around is the aura is too good not to have.
 
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Hateyou

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Yep, can't wait. I think I may have overprepared a bit based on the last thing I saw about the first raid difficulty. My all-purple Stormcaller does like 14-15k dps and the rest of my first group has every item at least blue with weapons and a handful of other major items purple. Group 2 has all BiS stuff but no way am I grinding out blessings again. Group 3 I just poached a bunch of already-35's from the other guilds and they just have a hodge podge of whatever they had plus what was left in my stash. Pretty sure the first round of raid stuff is going to be completely trivial if the difficulty is on par with Astra.

Hopefully there's some buffs to the weak classes too. Reaver just seems completely useless atm. Completely maxed out it does less damage than my Stormweaver and that's with the Reaver taking damage from every swing and double damage from anything the mobs do. They get shredded by any AOE that hits a resist that isn't 100%. Windblade has an insanely bad mana regen problem too. There's no easy way to get Mana Charge without huge sacrifices and Mana Flood alone doesn't cut it. That's with me gimping my Arcanist to run Sage aura instead of Gem of Echoes too. I think Windblade is just bugged honestly. My windblade and paladin bots have the same mana regen stat but the paladin regens from empty to full in a few seconds out of combat while it seems like meditation is like 10x less effective for the windblade and she takes upwards of 20-30 seconds to get back to full. The only reason I keep Dancer around is the aura is too good not to have.
Have you reported that suspected bug to him? The couple bugs I found he fixed them the next patch.
 

Vorph

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Have you reported that suspected bug to him? The couple bugs I found he fixed them the next patch.
Not yet, going to get some actual numbers and pop into the discord when I get a chance.

Edit: So yeah, it's 271 (windblade) vs. 1004 (paladin). Their char sheet regen is 103 -- 118, and total mana 4969 -- 4699. I don't see how it can be anything other than a bug.
 
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velk

Blackwing Lair Raider
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Hopefully there's some buffs to the weak classes too. Reaver just seems completely useless atm. Completely maxed out it does less damage than my Stormcaller and that's with the Reaver taking damage from every swing and double damage from anything the mobs do. They get shredded by any AOE that hits a resist that isn't 100%. Windblade has an insanely bad mana regen problem too. There's no easy way to get Mana Charge without huge sacrifices and Mana Flood alone doesn't cut it. That's with me gimping my Arcanist to run Sage aura instead of Gem of Echoes too. I think Windblade is just bugged honestly. My windblade and paladin bots have the same mana regen stat but the paladin regens from empty to full in a few seconds out of combat while it seems like meditation is like 10x less effective for the windblade and she takes upwards of 20-30 seconds to get back to full. The only reason I keep Dancer around is the aura is too good not to have.

AFAIK that's just an AI thing - Reavers do huge damage if they don't click buttons and just autoattack, but the AI wants to click all the buttons so spends their entire time lifetapping themselves for more mana.

Windblade might be similar ? Haven't tried them as a player, but as a sim they are constantly oom yeah.
 

Vorph

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AFAIK that's just an AI thing - Reavers do huge damage if they don't click buttons and just autoattack, but the AI wants to click all the buttons so spends their entire time lifetapping themselves for more mana.
Nah, I have a 35 Reaver too, and since Reaver and Stormcaller share like 75% of the same BIS gear it's basically all purple too. If I go all out with the Stormcaller I can hit 15k+ dps, while the Reaver struggles to break 10k. And has to be extremely vulnerable to getting instagibbed in the process, while the Stormcaller basically never dies. Then there's the whole melee vs. ranged thing too, it's a hell of a lot easier to just face in the general direction of enemies rather than having to actively move around and stay in melee range at all times.

Still haven't figured out how the AI plays Stormcaller. I gave my first bot the same str/dex build that I use, but if they're using all the skills and are actually able to use Trick Shot effectively I guess it might be better to give them the max int setup instead. I guess I could give the second one the int gear and put them both in a party and see who wins.
 
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Talenvor

Molten Core Raider
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I started messing with the game and went with reaver as my main. Sounds like maybe that wasn’t a good call after reading Vorph’s posts. Is there a better class to main for a casual run through the game?
 

Vorph

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I started messing with the game and went with reaver as my main. Sounds like maybe that wasn’t a good call after reading Vorph’s posts. Is there a better class to main for a casual run through the game?
Stormcaller is the best class for main imo. Bots will always tank, heal, and CC far better than you ever could hope to, so that rules out pal/dru/arc. Windblade is probably a solid second choice if you really want melee, but for casual play you can't beat the bow.
 

Hateyou

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I started messing with the game and went with reaver as my main. Sounds like maybe that wasn’t a good call after reading Vorph’s posts. Is there a better class to main for a casual run through the game?
Depends what you want to do. Active dps, stormcaller. Dps and CC, arcanist. Tanking, paladin. Lazy dps, windblade. Healing, Druid. Tank/dps hybrid, Reaver. Reaver isn’t the best dps and not the best tank but remember it’s a solo game, play what you want.
 

Djay

Trakanon Raider
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I'm playing a Paladin, but I usually play tanks in MMO's. Play what you like/what you're familiar with. I'm currently 26 and don't regret going Paladin.

I'm trying to figure out if I should start controlling my bots' gear more or let them do whatever until I get closer to 35.
 

Vorph

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I'm trying to figure out if I should start controlling my bots' gear more or let them do whatever until I get closer to 35.
Just don't let them be retarded, like replacing an item with 15 in their main stat for one that has 5 but they want it because it has 10 more mana or some shit, and you'll be fine until you start doing the endgame stuff where you actually need to get them the actual best items.