Final Fantasy XIV

Folanlron

Lord Nagafen Raider
1,108
239
6d 12h 50m
I use controller for pretty much everything but typing, it takes some getting use too(espically if your starting out too learn rotations etc etc), but give it some time and don't forget you can move/re-map every single skill and make things more comfortable

PS. Not Impressed by Ultima fight, but the FFT throwbacks were awesome...
 

yamikazo

Lord Nagafen Raider
1,043
483
19d 11h 35m
Anyone playing this on a PS4?

Got myself a PS4 pro for the holidays and been trying various games on it. The exclusive games are fun so far.

Saw this on the store for free and decided to give it a try. Game is fun but using the controller is a total headache. It's nice to play on my TV but I think I will stick to my pc on this one. Still though I wonder if anyone has successfully mastered playing with a controller.
Yeah.

The devs 100% intend controller players to be on par with keyboard and mouse.

In the US, KB&M is largely preferred but in Japan the controller (and PS4) gets a lot of use.

Targeting is a little slower, you don't get mouseover macros, and no parses/audio triggers. Otherwise controller/PS4 are great.
 

dvoraen

Knight of the Realm
320
120
6d 4h 22m
I think Orbonne Monastery is one of their most well-executed locations for aesthetic in the game. Absolutely loved how they did the environment, music changes, bosses being voice acted (2nd stood out there for me) and also final boss's transition phase. Mechanically, it was cracking the mold only a little, but the visuals were well done.
 

Pyros

Blackwing Lair Raider
7,575
772
18d 22h 5m
I really liked the Ultima first phase with the callbacks to many of the previous 24man encounters with the summons stuff and the transition looks cool as fuck. The little labyrinth thing was interesting too.

It definitely was one of their better 24man dungeon overall, it's challenging but still doable with casuals for the most part(3rd boss can be a bitch though) and I loved that they tied the story to the actual main story of the game. Reminds me of Coil and how it was actually relevant, rather than being some sidestuff no one really cares about like the other 8man/24man. It even has teasers to next expansion's raid content at the end, either the 8man or 24man story most likely.
 

Magimaster

Knight of the Realm
324
444
19d 17h 59m
Got through the post-ARR questline and finally reached Heavensward. Almost makes me wish I had been playing back when it was new cause the end of the ARR questline was pretty crazy there.

My warrior hit 60 just in the ARR content, so I'm leveling my Samurai with the HW MSQ. Figured it was better than letting the xp go to waste.
 

Pyros

Blackwing Lair Raider
7,575
772
18d 22h 5m
Got through the post-ARR questline and finally reached Heavensward. Almost makes me wish I had been playing back when it was new cause the end of the ARR questline was pretty crazy there.

My warrior hit 60 just in the ARR content, so I'm leveling my Samurai with the HW MSQ. Figured it was better than letting the xp go to waste.
Yeah, although near the end you could go back to your WAR and get some xp into 60+ so you don't run out as easily in SB(iirc had to grind a few dungeons here and there back then, nothing crazy though and as a WAR you'd get fast queues anyway).

Good you managed to get through the shittier parts, near the end of ARR is when it starts getting good and honestly it doesn't really slow down much after that, unlike ARR even the post 3.0 stuff still keeps a fair pace with the story all through the additional content.
 

gshurik

Always on your mind
<Donors Crew>
1,934
3,943
9d 21h 43m
Got through the post-ARR questline and finally reached Heavensward. Almost makes me wish I had been playing back when it was new cause the end of the ARR questline was pretty crazy there.

My warrior hit 60 just in the ARR content, so I'm leveling my Samurai with the HW MSQ. Figured it was better than letting the xp go to waste.
I really liked the ARR storyline, but then I'm probably biased due to being massively invested in the story after playing 1.0 since 2010. It was really nice to get closure on all the threads through the Binding Coil and the ARR storyline.
 

Pyros

Blackwing Lair Raider
7,575
772
18d 22h 5m
I really liked the ARR storyline, but then I'm probably biased due to being massively invested in the story after playing 1.0 since 2010. It was really nice to get closure on all the threads through the Binding Coil and the ARR storyline.
Don't know if you've done it but if you're into 1.0 story stuff, you should do the SB Alchemist questline.
 

gshurik

Always on your mind
<Donors Crew>
1,934
3,943
9d 21h 43m
I think most of you skip the cutscenes, but I love the foreshadowing for 5.0 we got through the MSQ this time. Little things like

The broom losing power in Matoya's cave is pretty much foreshadowing an imminent calamity

I also really liked the revelation that the Empire was built by an Ascian.
 

gshurik

Always on your mind
<Donors Crew>
1,934
3,943
9d 21h 43m
Don't know if you've done it but if you're into 1.0 story stuff, you should do the SB Alchemist questline.
Oh really? I'm actually completely behind on my crafters but I was planning on leveling them up prior to 5.0, so I'll work on Alchemist first.

Yeah man, I loved 1.0 even though it was terrible. The whole Dalamud story was one of my favourite gaming moments ever, with it getting closer and closer each patch, until it was finally so close that each zone had this playing:


That atmosphere was absolutely amazing at the time
 

Pyros

Blackwing Lair Raider
7,575
772
18d 22h 5m
I think most of you skip the cutscenes, but I love the foreshadowing for 5.0 we got through the MSQ this time. Little things like

The broom losing power in Matoya's cave is pretty much foreshadowing an imminent calamity

I also really liked the revelation that the Empire was built by an Ascian.
Hmm that's not really little though,
they even reference the time Y'shtola was looking at the lack of aether in Azim Steppes from 4.4. If it died and they just moved on I think it'd have been a bit more subtle, the way it was done it was very obvious that this is an important bit.

For the alchemist, I haven't played 1.0 but I hear it's actually related. It was the best crafting story of SB regardless even without knowing the origins.

Generally the crafters have 1-2 very good questlines per expansions so I love doing them(and in SB they give a shitload of xp too and don't use actual mats so that's nice).
 

Cybsled

Blackwing Lair Raider
8,117
3,825
10d 9h 14m
Ya, the alchemist story quests are pretty good. Culinarian in HW has the best scene, though, during the final quest for the cooking contest lol
 

Brikker

Trakanon Raider
4,283
2,533
17d 12m
Does this game still have that slow-feeling GCD? I tried it some time ago and got a Ninja to 50 or so but the slower pace made me lose interest...
 

Ehrgeix

Knight of the Realm
22
17
1d 11h 38m
Does this game still have that slow-feeling GCD? I tried it some time ago and got a Ninja to 50 or so but the slower pace made me lose interest...
Yes, it's awful while leveling on top of mostly awful MSQ. At cap ninja is 45-50~ casts per minute though, several moments where you hit GCD oGCD oGCD GCD, etc.

The game is honestly so good when savage raiding /optimizing at cap but I don't understand how anyone sticks around for it unless they're playing with a partner or bunch of friends.
 
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Pyros

Blackwing Lair Raider
7,575
772
18d 22h 5m
Does this game still have that slow-feeling GCD? I tried it some time ago and got a Ninja to 50 or so but the slower pace made me lose interest...
The GCD is slow yeah. This is made a lot better by having a large amount of oGCDs which makes the combat always feel pretty active, generally speaking, plus positionals. Ninjas get a lot of oGCDs to weave inbetween their 2s GCD, so it shouldn't feel too bad. There's some times where you're just hitting GCDs where it slows down, and some times where you'll have to weave 1 or 2oGCDs inbetween every attack for several seconds at a time.

Say over a minute, a Ninja is going to hit 30GCDs but also 1mug, 2jugulates, one trick attack which also requires a suiton first(3mudras+ninjutsu so 5keys total), 2 shuriken which are 2 actions each, Dream within a Dream, Duality, 2 Ninki moves(not gonna count Ten Chi Jin since this one inflates numbers but that's a 6oGCD sequence in a row fit over ~3secs) and then sometimes shadewalker/smokescreen/kassatsu. So about 16-18 more keys in that minute, pushing it to ~48key presses per minute. Which feels like a fair amount tbh, then you still have to hit your positionals so you have forced movement to mix in.

It isn't as active as other games though for sure, but it's really not bad, at max level. Leveling up though it feels a fuckton slower since a lot of option are only obtained at higher levels.
 

Rezz

Registered Orca
<Donors Crew>
3,198
1,201
10d 22h 45m
The first 30 levels are... a chore. Especially since you don't get access to the cooler classes until 50 (with HW and SB). It goes by fairly quickly and is pretty standard fare, but man the combat is rough. Also, if you are all about APM? Don't play White Mage. It is very much a cast time oriented class.
 

Kriptini

Lord Nagafen Raider
2,762
509
3d 1h 2m
For DRK, the class doesn't feel complete until 68. I will always express how absolutely terribad leveling in this game is.
 
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Asmadai

¯\_(ツ)_/¯
1,303
531
6d 14h 53m
I'll never get the complaints on the GCD - I mean sure it's slower than other games but why does everything have to be a comparison? If you gotta compare everything, use the time between abilities to appreciate everything else this game does right over the MMO you probably recently quit. Take a breath. I'm not sure when this mentality of "combat has to match the speed of my heart rate after I just snorted a gram of Colombian yeyo and chugged 3 pots of coffee" but it's ok to just take your time, and enjoy the ride.

I'll be honest too, right now most jobs on this game feel like they have more off-GCD cooldown abilities than the average WoW class does these days anyway. That extra time has a purpose too for some jobs, ie the ones with positionals. If I had to do positionals with a GCD akin to WoW....christ i'd have some insane case of carpal tunnel by now. That and my character would look like some spastic retard bouncing all over the place during a boss fight.

Just go into this game leveling up a new job without the expectations of a quick leveling up experience boosted all to hell and back like most MMO's do these days, and think of it as simply a right of passage until things get better, ala EQ, and you'll be fine.

Does it suck for a brand new person? Yes, if you have the attention span of a goldfish. There's so much beauty to the world that you should be appreciating instead of just focusing on a damn GCD timer.

Does it get better once you get closer to max level? Yes, but it's never gonna be as fast as (whatever game).

Is it worth it in the long run? Yes, a thousand times yes. If you can't appreciate the intricacies of how this game blends old content with new to keep things flowing for both new and old players, you're really selling this game short.

I've said it before, and though there's always gonna be disagreement on this point - I find the average quality of player in FFXIV hands down better than the average quality player you'd find in WoW. Maybe it's the slow GCD that makes weaker players quit early, maybe it's the rough opening level experience; who knows.
 
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Dom

Blackwing Lair Raider
4,437
12,825
I think it's pretty obvious where the complaints come from regarding the GCD, and that's from the early game. By the time most jobs hit 30, it's less of an issue and significantly better by the time 40-50 comes along.

1-25 is very much: Press button1...wait...press button2.... wait. You brain is simply moving faster than the gameplay and it gets frustrating. I've played MUD's with more active gameplay. Also, the really simple PVE content at those levels doesn't help matters either. Add this onto the obnoxious ARR MSQ's and you get some really frustrated people. It's a miserable experience that makes one question why they're wasting their time on it.

A slower gameplay was exactly what I was looking for this time around so I didn't mind it too much, and now that things have sped up in the stuff I'm doing: I'm enjoying it quite a bit. But this is my 3rd go at the game and the first two failed attempts were largely influenced by how slow and janky the game felt due to the GCD/character movement that made it feel like a pile of shit compared to WoW. My opinion probably would have changed back then too, but I just couldn't put up with it long enough to return to WoW.

The sad part of it is that all the WoW refugees would probably kill for this game if they could see past the first hurdles. After you spend enough time to get through the initial slog: it becomes very obvious just how much neat shit is in the game and how much stuff there is to do.
 
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