Final Fantasy XIV

Nola

Lord Nagafen Raider
1,726
412
12d 13h 45m
For DRK, the class doesn't feel complete until 68. I will always express how absolutely terribad leveling in this game is.
100% this. My first job to level 70 was a DRK. Love the class especially coming from WoW as a DK. At level 70 and then being synced down to level 30 while having to run a dunegon with only level 30 abilities sucks ass. Certain skill defines the job and you won't have access to them until late game leveling. But after after a while I got use to it and made the best of it.

I'm not a fan of dungeon syncing but I get why they do it, to keep older content relevant. I wish olders dungeons scaled up rather you scale down for them so you can use all your abilities.

Anyone who wants to try this game give it a shot until level 80 when you have all your abilities. Yes at times it does drag on while leveling but once to Stormblood expansion it's much better. Get past the slower gameplay especially if you're coming from WoW. There is so much fucking content in this game it's unreal. So much to do.

Also I want that cactus mount you get from the gold saucer.
 
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Cybsled

Bronze Baronet of the Realm
8,630
3,531
14d 7h 55m
The current low level ability issues were because of an ability prune/ability combine they did for Stormblood. They plan to do another one for the next xpac, but hopefully they take a look at the early game that gets impacted and smooths out the gain.

But ya, the GCD never really bothered me. At high levels it is pretty much a non-issue, plus you sometimes get a few skills that aren't tied to GCD that you can spam between GDC. Samuari is one...you can use Shinten between GCD if you want to maximize damage (provided you have enough kenki power).

Is it worth it in the long run? Yes, a thousand times yes. If you can't appreciate the intricacies of how this game blends old content with new to keep things flowing for both new and old players, you're really selling this game short.
One thing you have to give them kudos for is they go back and add little bits of details as the MSQ progresses. One thing I never noticed until Reddit mentioned, is some of the class/guild masters have updated lines to comment on their involvement with the current Scion situation. The sister of one of them comments on it as well. Most MMOs would ignore old zones, but SE does its best to try to keep things relevent even in the older zones when possible.
 

Kriptini

Molten Core Raider
2,849
606
4d 13h 15m
The current low level ability issues were because of an ability prune/ability combine they did for Stormblood. They plan to do another one for the next xpac, but hopefully they take a look at the early game that gets impacted and smooths out the gain.
They won't. This same thing happened in Heavensward. Remember Impulse Drive Dragoon for 15+ levels?

IMO the only way to start this game as a new player is to buy a level skip potion and then use deep dungeon to level other classes.
 

Nola

Lord Nagafen Raider
1,726
412
12d 13h 45m
The sad part of it is that all the WoW refugees would probably kill for this game if they could see past the first hurdles. After you spend enough time to get through the initial slog: it becomes very obvious just how much neat shit is in the game and how much stuff there is to do.
There are so many people playing this game who came from WoW. I can't tell you how many times I saw the returner sprout over players head and asked them if they are a WoW refugee and they replied yes. SE owes Blizz a thank you card.
 

Armadon

Blackwing Lair Raider
1,147
2,531
30d 20h 13m
Can anyone in the guild buy some more heat of the battle 2 please. We ran out.
 

Dom

Avatar of War Slayer
5,490
14,938
Is there some sort of unusual server setup with the game? I've seen a lot of talk about things like server ticks and there being some sort of built-in latency (that used to be 300 but is now 100?) and I know I've encountered many situations where my abilities aren't going off when they should be, and even having people die despite my heals landing on them up to and including the numbers popping up.
 

sukik

Vyemm Raider
1,836
3,077
43d 12h 54m
Finally finished ARR and started Heavensward. Holy cutscenes. Been level 60 a week so I'm just glad I can finally do my 50-60 black mage spell quests.
 

Pyros

Vyemm Raider
7,906
826
24d 12h 7m
Is there some sort of unusual server setup with the game? I've seen a lot of talk about things like server ticks and there being some sort of built-in latency (that used to be 300 but is now 100?) and I know I've encountered many situations where my abilities aren't going off when they should be, and even having people die despite my heals landing on them up to and including the numbers popping up.
Heals register weird in this game, there's definitely a delay to it so you want to avoid cutting it close. Pretty sure it's cause death is server side but the heal numbers are client side, so once your bar resolves it says "ok you healed that guy for x" but the server then says "ok that guy is dead" and you get both things which look weird. Abilities should go off fine. Server ticks are mostly for dots and stuff like mp regen ticks. They tick at regular intervals regardless of when you apply the dots, so sometimes they tick earlier or later. They changed some stuff so you get a regular amount of ticks but it's still kinda finnicky.
 
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Neuad

Lord Nagafen Raider
55
18
2d 1h 15m
You can also get tick screwed on some mechanics. During o12s, the final fight of this tier, theres some 2 second long magic vulnerability debuffs you get on you, and we've had people die because they hadnt fallen off them yet, but the rest of the group was fine.

Or things like AOE heals having a slight delay as they go through the group, where 2 of us will be at 10k, get healed for 5k and hit for 12k but 1 of us dies because the heal hasnt registered yet.
 

sleevedraw

Arcade Gannon
486
868
Is there some sort of unusual server setup with the game? I've seen a lot of talk about things like server ticks and there being some sort of built-in latency (that used to be 300 but is now 100?) and I know I've encountered many situations where my abilities aren't going off when they should be, and even having people die despite my heals landing on them up to and including the numbers popping up.
Possibly placebo effect, but I've found that messing with NIC options may help. Try to disable things that increase latency: Interrupt Moderation, Energy Efficient Ethernet off; Explicit Congestion Notification and Receive Side Scaling on. Messing with Nagling doesn't really seem to affect FF14.

If you're East Coast, you're kind of boned, because all the servers are in Fruitandnutland.
 

Dom

Avatar of War Slayer
5,490
14,938
Possibly placebo effect, but I've found that messing with NIC options may help. Try to disable things that increase latency: Interrupt Moderation, Energy Efficient Ethernet off; Explicit Congestion Notification and Receive Side Scaling on. Messing with Nagling doesn't really seem to affect FF14.

If you're East Coast, you're kind of boned, because all the servers are in Fruitandnutland.
It's nothing on my end. For the most part, I get exactly what 100-120ms latency would feel like (it's what I get from my location) but often there are clear sync issues between the client and the server. For example, playing melee in a dungeon and running after the tank while they're pulling and I can attack something in the train just behind me, but not in front of me. Trying to attack the one in front initiates the attack like normal but stops shortly after like the conditions have changed despite maintaining the same distance while moving. Also, casting after stopping movement often fucks up because there's a sync issue making the server think I'm still moving when I start the cast. These things can be signs of lag, but I've been playing online games long enough to be able to tell when it's latency and when it's just bad communication between the client and server. None of it is bad enough that I won't play or anything, I'm just going to have to learn to adjust to its quirks.
 

suineg

GOLDEN GOD
<Gold Donor>
27,876
25,457
36d 8h 57m
I have ACT running now but probably need to tweak it a bit more and also get cactbot up and running for an overlay.

I was doing 3k-5k DPS on my BLM last night in 380 crafted and no melds yet. The variation was movement of the fights.

Am I way off target for gear? Close to doing well?
 

Pyros

Vyemm Raider
7,906
826
24d 12h 7m
I have ACT running now but probably need to tweak it a bit more and also get cactbot up and running for an overlay.

I was doing 3k-5k DPS on my BLM last night in 380 crafted and no melds yet. The variation was movement of the fights.

Am I way off target for gear? Close to doing well?
If full 380, way off, at least when near the 3k end. Although BLM is the one that you need to tinker with the most to get the best output on each fights, you have to know what's coming and how to use your cooldowns for forced movement(holding triple cast 5secs or using swiftcast and what not). And you definitely want to meld shit, if only the guaranteed slots.

Since my monk is also around that I can compare, using a Suzaku weapon(385 so slightly better but not much, but rest of the gear lower since it was like i375 average), I was doing ~5k on most omega normal fights. Not sure which fight you're parsing but I was fairly consistent on all of them I think, O2N is the worst due to all the breaks. BLM is like 10% higher than MNK and I'm not even doing the highest rotation because I haven't integrated TK stuff entirely yet. Since I upgraded to Seiryu weapon and got a bit better gear in other slots, I tend to be 5.5k in most fights now unless I die or whatever.

So yeah you'll probably want to make sure your rotation is what you're supposed to do, and then it's a matter of learning the fights to limit movement. Some skills you can just facetank, and some other phases you can move before the stuff during your triplecast window so you don't have to move later.
 

Lodi

Golden Knight of the Realm
761
109
9d 3h 19m
My real gripe(s) with this game, other than the obvious weaboo shit, is the combat system and general class design.

None of the classes really leave me feeling all that excited in the way that other games have and the way their general skills work is pretty bland. The class fantasies are just so forgettable. I don't get that feeling like I do in WoW, when I Charge or Deathgrip something. No single spells or buffs really have any flare, beyond their visual variety(which, for me, lacks flourish).

It's hard to find the motivation to push a character forward when nothing about that character is particularly exciting. The real boon of this game just seems to be the sheer amount of stuff to do.
 
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Merrith

Bronze Baronet of the Realm
11,673
3,170
21d 18h 18m
BLM and movement are cancer for your dps. If you can turret you should be doing more than 5k, if you have to move a lot it'll tank your deeps, though. suineg should find someone in the guild who has like 500+ clusters from A rank hunting all expansion to hook you up with some combat materia VI's for that gear
 

Fennin

Bronze Knight of the Realm
529
35
In 380 crafted with full melds a black mage should be doing 6.5-7.1k on a 3m target dummy parse. With raid buffs, a blm should at least be able to hit that "minimum" dummy parse range on most fights.
 

sleevedraw

Arcade Gannon
486
868
No single spells or buffs really have any flare, beyond their visual variety(which, for me, lacks flourish).
lolwut

BLM and Fire IV.
PLD and Passage of Arms.
The list goes on.

This game has many weaknesses, but flare and visual variety are certainly not among them.
 

Lodi

Golden Knight of the Realm
761
109
9d 3h 19m
lolwut

BLM and Fire IV.
PLD and Passage of Arms.
The list goes on.

This game has many weaknesses, but flare and visual variety are certainly not among them.
I see a lot of particles, and that's cool, but none of it really feels that great to do. It doesn't feel that great to cast spells, so the spells aren't all that impressive to me.

Asian games tend to over do it with the polygons, yet totally lack character. It's a huge part of why Korean MMOs are such shit(BUTBUTUE4OMG). Going as far as possible with the flamboyance does not a good game make.

This extends outward too. The visuals are all costly looking, with all kinds of rigging, but very paint-by-number stylistically. Everything is too glossy.

I think it's more the combat than anything. The mannequin-like character models don't help either. Everything just feels so locked down, slow and stiff.

Give me the crafting and housing system of FF14, mixed with the combat of WoW, and I'd be very content.
 
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Merrith

Bronze Baronet of the Realm
11,673
3,170
21d 18h 18m
I see a lot of particles, and that's cool, but none of it really feels that great to do. It doesn't feel that great to cast spells, so the spells aren't all that impressive to me.

Asian games tend to over do it with the polygons, yet totally lack character. It's a huge part of why Korean MMOs are such shit(BUTBUTUE4OMG). Going as far as possible with the flamboyance does not a good game make.

This extends outward too. The visuals are all costly looking, with all kinds of rigging, but very paint-by-number stylistically. Everything is too glossy.

I think it's more the combat than anything. The mannequin-like character models don't help either. Everything just feels so locked down, slow and stiff.

Give me the crafting and housing system of FF14, mixed with the combat of WoW, and I'd be very content.
Guess I'll have to disagree. Especially with changes WoW made to some stuff off GC, FF14 combat feels fine to me with all the off global stuff to weave in. Feels like you're trying too hard to downplay the visual effects as well. You can break down WoW's stuff to "lotsa particles" if you wanted to, but 14's stuff looks visually superior by multiple degrees for me.

I'll grant some of the "feel" of combat will vary depending on your class (and spec in WoW), but as far as character models go the ones in WoW still feel far more stiff and unrealistic compared to 14. I remember coming back to WoW in Legion and drawing my bow on my hunter, it was laughable how stiff and 2008 it looked compared to 14.
 
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Lodi

Golden Knight of the Realm
761
109
9d 3h 19m
Guess I'll have to disagree. Especially with changes WoW made to some stuff off GC, FF14 combat feels fine to me with all the off global stuff to weave in. Feels like you're trying too hard to downplay the visual effects as well. You can break down WoW's stuff to "lotsa particles" if you wanted to, but 14's stuff looks visually superior by multiple degrees for me.

I'll grant some of the "feel" of combat will vary depending on your class (and spec in WoW), but as far as character models go the ones in WoW still feel far more stiff and unrealistic compared to 14. I remember coming back to WoW in Legion and drawing my bow on my hunter, it was laughable how stiff and 2008 it looked compared to 14.
WoW models are lower res, but there is FAR more diversity of models and animations. The characters don't all look like super models either, and each offer a far more unique charm. FF14 is more derivative and way too clean. I'm talking less about the motion capture and poly count and more about the actual style and game-feel.

When I connect with something in combat in WoW, it feels much more gratifying. The way I move about the world and in combat feels very natural. I think it's a combination of the GCD thing and how FF14 takes the no fluff spells thing to an even further extreme than WoW did.

Anyway, it's mostly subjective stuff. I've never enjoyed modern Asian art in games so that was already a huge ding against it for me. What I do like about this game is how much more you can just grind at your own pace and for a direct currency, unlike WoW where the loot system is completely fucked.

I just wish I had a class to feel excited about so I could get in to it more.
 
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