Aevry
Mobile Game Hunter
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Game Name: SoulKing
Developer: Netmarble
Guild Name: Rerolled
Class: RPG - Hero Collector
Mechanics: Auto attack and two separate shared resources for manual skill usage (energy/mana). PVE fights range from 2-3 stages. PVP is 4v4 full auto or 8v8 - manual skills vs computer controlled opponent.
Features
Info:
I've been playing about a week now and really enjoying this game. It has the character customization of Summoner's War with the tedium-reducers found in many of the other newer games. Progression feels constant without requiring lucky pulls. Currencies are quickly attainable and feel very F2P friendly, although tossing a few bucks for the 2 monthly packs ($3ish) is pretty worth it. Currently trying to convince the Rerolled line group to join up.
Pros:
Battles require timing and strategy, but can also be auto-farmed.
Characters easy to level
Customization
Variable time commitment (potentially could play all day)
F2P friendly
Cons:
Some PVP modes full auto
Character models cartoony
Skills can be a bit silly (meat catapult attack for example)
Requires some time investment to complete all tasks
Gameplay PVP Video example
Developer: Netmarble
Guild Name: Rerolled
Class: RPG - Hero Collector
Mechanics: Auto attack and two separate shared resources for manual skill usage (energy/mana). PVE fights range from 2-3 stages. PVP is 4v4 full auto or 8v8 - manual skills vs computer controlled opponent.
Features
Guilds:
Guild levels, guild perks, guild shops, daily check-in bonuses. Daily boss battle with rewards on total damage from guild. Guild PVP pending release. 30 players max.
Character customization:
Promotions - Increases basic stats, changes appearance, unlocks a passive bonus which you can select by eating another unit of the same class with the skill you want.
Equipment - 6 slots available. 2 or 4 slot item sets which can be mixed and matched. For example (20% atk speed, 20% atk speed, 15% defense). Equipment can be leveled up to increase base and bonus perks based on the star rating of the item. Failure rates increase as the levels go up, but items are available to increase success rate with various attainable currencies.
Awakenings - Individual skills can be awakened to add additional bonuses / features to the skill. For example - a healer has a base skill of raising all basic stats by 15%. When awakened, this also add's 40% attack speed for the duration.
Skill Ups - Feeding identical hero's will increase the skill's level, giving additional % or abilities.
Rank Up - Units can be ranked up to a maximum of 6 stars for increased levels and basic stats. Ranking up involves feeding 3 max level units of the same rank. Units called Ku are available that can be used without having to level them.
Content:
Adventure Mode - Standard clear the stages Normal / Hard / Legendary. Star rankings on performance with bonuses for perfect area completion
Story Mode - Each individual unique SoulKing hero has 10 story missions that can be completed to unlock passive leader bonuses
Tower - Challenge tower for each element with various restrictions. Rewards given for each stage cleared, but it requires some different team compositions.
Special Dungeons - Daily (Ku's for evolving), Exploration (items to summon special heroes), Material (items to promote characters)
Pirate Dungeon - Gold Currency farming
PVP: 4v4 or 8v8
Guild levels, guild perks, guild shops, daily check-in bonuses. Daily boss battle with rewards on total damage from guild. Guild PVP pending release. 30 players max.
Character customization:
Promotions - Increases basic stats, changes appearance, unlocks a passive bonus which you can select by eating another unit of the same class with the skill you want.
Equipment - 6 slots available. 2 or 4 slot item sets which can be mixed and matched. For example (20% atk speed, 20% atk speed, 15% defense). Equipment can be leveled up to increase base and bonus perks based on the star rating of the item. Failure rates increase as the levels go up, but items are available to increase success rate with various attainable currencies.
Awakenings - Individual skills can be awakened to add additional bonuses / features to the skill. For example - a healer has a base skill of raising all basic stats by 15%. When awakened, this also add's 40% attack speed for the duration.
Skill Ups - Feeding identical hero's will increase the skill's level, giving additional % or abilities.
Rank Up - Units can be ranked up to a maximum of 6 stars for increased levels and basic stats. Ranking up involves feeding 3 max level units of the same rank. Units called Ku are available that can be used without having to level them.
Content:
Adventure Mode - Standard clear the stages Normal / Hard / Legendary. Star rankings on performance with bonuses for perfect area completion
Story Mode - Each individual unique SoulKing hero has 10 story missions that can be completed to unlock passive leader bonuses
Tower - Challenge tower for each element with various restrictions. Rewards given for each stage cleared, but it requires some different team compositions.
Special Dungeons - Daily (Ku's for evolving), Exploration (items to summon special heroes), Material (items to promote characters)
Pirate Dungeon - Gold Currency farming
PVP: 4v4 or 8v8
Info:
I've been playing about a week now and really enjoying this game. It has the character customization of Summoner's War with the tedium-reducers found in many of the other newer games. Progression feels constant without requiring lucky pulls. Currencies are quickly attainable and feel very F2P friendly, although tossing a few bucks for the 2 monthly packs ($3ish) is pretty worth it. Currently trying to convince the Rerolled line group to join up.
Pros:
Battles require timing and strategy, but can also be auto-farmed.
Characters easy to level
Customization
Variable time commitment (potentially could play all day)
F2P friendly
Cons:
Some PVP modes full auto
Character models cartoony
Skills can be a bit silly (meat catapult attack for example)
Requires some time investment to complete all tasks
Gameplay PVP Video example
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