Played the demo of this at Anime Expo a couple weeks ago. The battle theme really surprised me with how different it sounds from other games. They are going for a really unique look/music with this game and it seems to all work.
There's a ton more after that. The whole prologue is like 4-5 hours long.
Think I'm going to have to restart the demo too. I switched around everyone's archetypes (MC-mage, Strohl-seeker, Grius-warrior) and having mage on the MC is pretty annoying. Your overworld attack turns into a PBAOE, which is alright for wiping out trivial enemies but it makes it a lot harder to stun the more powerful ones before they get a hit in. Even using the dodge roll it's more of a pain than I'd like. If it was just the archetypes I could reload a save before entering the mines, but I've also dumped almost all my MC stats into magic. Should've known better; aside from V: Vengeance, SMT has almost always favored a str MC and this game uses SMT's combat system. Might be overthinking it because there's a good chance a balanced build is best for MC due to being able to switch archetypes at will, but I *really* don't like having mage equipped for exploration.
Seeing a lot of people bitching about the game performance on reddit. No idea what they're talking about as far as Series X goes. It runs perfectly fine for me (60Hz, with or without VRR). Haven't tried the PC version yet since it was a pain in the ass to find on Windows 11 Store. I finally did get it installed, so I guess that's another reason to replay the whole demo to see how it runs on my 7800XT. Won't surprise me in the slightest if it runs with no issues for me, since the Steam version has Denuvo and the MS version only uses built-in Windows DRM.
Edit: PC version does run great. I can't get the AMD overlay to show fps for some reason, but it's perfectly smooth while panning around in the desert with all the settings maxed (definitely turn off camera shake though). I checked the affinity and it's using all my CPU cores by default too, which seems to be the big complaint people are having with the Steam/Denuvo-infected version. It not only uses just one core, but they are saying it's running completely single-threaded as well.
Warrior is pretty bad too, another one that's fine for clearing trivial trash, but the wind up is so slow you end up getting hit by mobs you're trying to stun. Haven't tried out healer yet. Still not sure what to do with stat points, so I just ran through the demo again without spending a single point. I'll just figure it out when the game releases. Hopefully there's a respec; I assume there will be seeing as they added it to SMT V Vengeance.Playing on the PS5, I did the exact same thing as you. Dumped stats into magic, got to the part where I could learn arch skills, and picked mage on my main. Nearly instant regret.
Are you playing the Steam version? People are claiming it's running on only one core, and supposedly only one thread per core as well. I assume it's some Denuvo faggotry since the MS Store version has no such issues. You can try going into task manager and setting the affinity to use all cores though, I saw several people saying that fixes most of the problems. Also, you probably don't want 200% render scale if you're playing at 4K.PS5 version runs great, but the PC version on max settings does not (on 4k). Once in the desert it drops to 30-40fps and is all over the place. In town it's 40-50, but very "laggy". I'm on a 4090, so something isn't right. Unless they announce they are aware of a very unoptimized PC port, I am going to get the PS5 version.
Are you playing the Steam version? People are claiming it's running on only one core, and supposedly only one thread per core as well. I assume it's some Denuvo faggotry since the MS Store version has no such issues. You can try going into task manager and setting the affinity to use all cores though, I saw several people saying that fixes most of the problems. Also, you probably don't want 200% render scale if you're playing at 4K.