Monk BiS List Classic - TLP Version

Korrupt

Blackwing Lair Raider
4,832
1,228
Ears – Diamondine Earring
Fingers – Platinum Fire Wedding Ring, Djarn’s Amethyst Ring
Neck – Runed Lava Pendant, Sapphire Platinum Necklace (Depending on how highly you value AC)
Helm – Executioners Hood, Crown of King Tranix (Depending on how highly you value AC)
Face – Ton Po's Eye Patch
Chest – Robe of the Lost Circle
Arms – Shiverback-hide Armbands
Back – Cloak of Flames
Belt – Belt of Tranquility
Shoulder – Sode of Empowerment
Wrists – Shiverback-hide Wristbands, Mystical Back Straps
Legs – Shiverback-hide Leggings
Hands – Gauntlets of Fiery Might
Feet – Sandals of Alacrity
Primary – Wu's Fist of Mastery / Fists (Can't remember if the pre-epic parse was better for Wu's)
Secondary – Wu's Fist of Mastery / Fists (See above)
Range – Forged Javelin

Brother Qwinn TLDR - Camp him in Lake Rathe pref or SK if its being camped and guild mages will come kill It for you.

Sode's will be had, just need to cycle mini's to force ones you want to pop.
 
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Korrupt

Blackwing Lair Raider
4,832
1,228
Monk weight math from Grisvok SA


This is sort of right the actual formula is as follows.

Now we add your class and race bonuses to your AC value. This is another trip into 'EQ Math'. This step is relevant if you are a monk, a rogue, a beastlord, or an Iksar. If you are a monk the following data points come into play: Based on your level you have a hard cap on the amount of weight you can carry and you have a soft cap on the weight you can carry.

Level 1: HardCap 30: Softcap 14
Level 15: HardCap 32: SoftCap 15
Level 30: HardCap 34: SoftCap 16
Level 45: HardCap 36: SoftCap 17
Level 51: HardCap 38: SoftCap 18
Level 55: HardCap 40: SoftCap 20
Level 60: HardCap 45: SoftCap 24
Level 62: HardCap 47: SoftCap 24
Level 64: HardCap 50: SoftCap 24
Level 65: HardCap 53: SoftCap 26

Staying under the hard cap allows you to receive an AC bonus that gets increasingly worse if you are over your soft cap. Going over your hard cap will cause you to incur an AC penalty however. The way this is calculated is as follows:

If your total weight is less than your (Hard Cap - 1) then your bonus starts out as (your level + 5). If your total weight is greater than your soft cap, then a 'Reduction' is applied, this reduction is a float so decimals will come into play. Your reduction is equal to your current weight minus your soft cap multiplied by 6.66667, this reduction is capped at 100.0 then your reduction is set equal to 100 minus reduction divided by 100. Your bonus is then multiplied by this reduction value and if it is less than 0 it is set equal to 0. As an equation:

ACBonus = PlayerLevel + 5

If Weight > SoftCap:

Reduction = (Weight - SoftCap) * 6.66667

If Reduction > 100.0: = 100.0

Reduction = (100 - Reduction) / 100

ACBonus = ACBonus*Reduction

If ACBonus < 0: = 0

After that occurs the AC bonus is multiplied by 4 and divided by 3, because 'EQ Math'. As an equation:

ACBonus = (4 * ACBonus) / 3

Now if the previous case was not true and it turns out that your total weight is greater than your (Hard Cap +1) then you will incur an AC penalty that can be as bad as (your level + 5). The 'Penalty Multiplier' is equal to your total weight minus 10 less than your hard cap then divided by 100.0, if this 'Penalty Multiplier' is greater than 1.00 then it is set to 1.00. Your penalty is multiplied by 4 then divided by 3 then multiplied by this 'Penalty Multiplier'. In equation form:

Penalty = PlayerLevel +5

Multiplier = (Weight - (HardCap-10.0))/100.0

If Multiplier > 1.0: = 1.0

Penalty = (4 * Penalty) / 3

Penalty = Multiplier * Penalty