LennyLenard_sl
shitlord
- 195
- 2
Hi guys,
I've been working on this since Nov 2012, and have recently been joined by my old roommate (who made the video and done a bunch of other stuff). We've just released the prototype, a proof-of-concept to showcase the technology and gameplay concepts.
The game is calledSpace Impossible. It's made in Unity3D. The basic idea is terraria-in-space-with-spaceships, except instead of a landmass, objects are composed of tiles, which can be split/destroyed. So you can cut a moon in half, or cut the engines off a ship, etc. Creating objects/placing tiles is not yet in, but a repair mechanism can return player controlled ships to default state.
Right now, there's one star system, which is seed based, and consists of (usually) 1 star, 1-6 planets, 0-3 moons per planet, asteroid belts and asteroid clusters. The player always starts a new universe at a space station with several nearby asteroids, which is near a moon. Total objects in the star system averages around 50,000 (mostly asteroids). Four space ship models, with one AI model. Manufacturing (our version of crafting) is in for some simple items, and ships.
The goal is to have a nearly infinite universe (star systems in a grid fashion), and lots of things to do. Multiplayer will be added some time in the future, though we really want to get a single star system and single player working tight first before adding anything else. We want to make it more action-y/adventure-y like Terraria is to Minecraft, with "boss fights", fleet battles and things to do/technology to acquire via specific routes.
We hope to do an alpha funding model (think Minecraft; $X for alpha, $X*2 for beta, $X*3 for release), but nothing is set yet. Prototype is free of course. We're preparing for Alpha now.
Any questions or feedback are welcome. I especially love to talk shop.
I've been working on this since Nov 2012, and have recently been joined by my old roommate (who made the video and done a bunch of other stuff). We've just released the prototype, a proof-of-concept to showcase the technology and gameplay concepts.
The game is calledSpace Impossible. It's made in Unity3D. The basic idea is terraria-in-space-with-spaceships, except instead of a landmass, objects are composed of tiles, which can be split/destroyed. So you can cut a moon in half, or cut the engines off a ship, etc. Creating objects/placing tiles is not yet in, but a repair mechanism can return player controlled ships to default state.
Right now, there's one star system, which is seed based, and consists of (usually) 1 star, 1-6 planets, 0-3 moons per planet, asteroid belts and asteroid clusters. The player always starts a new universe at a space station with several nearby asteroids, which is near a moon. Total objects in the star system averages around 50,000 (mostly asteroids). Four space ship models, with one AI model. Manufacturing (our version of crafting) is in for some simple items, and ships.
The goal is to have a nearly infinite universe (star systems in a grid fashion), and lots of things to do. Multiplayer will be added some time in the future, though we really want to get a single star system and single player working tight first before adding anything else. We want to make it more action-y/adventure-y like Terraria is to Minecraft, with "boss fights", fleet battles and things to do/technology to acquire via specific routes.
We hope to do an alpha funding model (think Minecraft; $X for alpha, $X*2 for beta, $X*3 for release), but nothing is set yet. Prototype is free of course. We're preparing for Alpha now.
Any questions or feedback are welcome. I especially love to talk shop.