The thing with burning sea is that it collapsed for issues that the developers of NA have properly identified (i.e. they agree with me because I'm right) and have already added stuff like trading for profit without finding a player to pay you. Whereas in pobs the retard devs thought you could make a purely player limited economy work while npcs are just decoy. I.e. a huge Spanish galleon would travel from Havana to Trinidad, carrying one barrel of fish.
Luckily for all of us, those devs wrecked their careers over the game and now design facebook games or are uncredited programmers at second rate studios who will never see their name on an AAA title again.
This rant was brought to you by LinkedIn, where these Muppets all have profiles for me to keep track of their failed careers.